mention VC6 problem with the dependencies (closes 1216051)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42365 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -132,9 +132,14 @@ Using project files (VC++ 6 and later):
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know you won't need some of the libraries (i.e. html part), you don't have
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know you won't need some of the libraries (i.e. html part), you don't have
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to compile it. It will also produce similar variations on jpeg.lib,
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to compile it. It will also produce similar variations on jpeg.lib,
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png.lib, tiff.lib, zlib.lib, and regex.lib.
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png.lib, tiff.lib, zlib.lib, and regex.lib.
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If you want to build DLLs, you have to either build them one by one in
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If you want to build DLLs, you have to either build them one by one in
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proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
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proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
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in any order) or to use wx_dll.dsw workspace which has correct dependencies.
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in any order) or to use wx_dll.dsw workspace which has correct dependencies.
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Unfortunately, VC++ 6 (but not VC++ 7 and later) doesn't always respect the
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dependencies among the projects so you may still get linking errors due to
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wrong build order. If this happens, please just start the build again and
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eventually all the libraries will be built.
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3. Open a sample project file, choose a configuration such as
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3. Open a sample project file, choose a configuration such as
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Win32 Debug using Build | Set Active Configuration..., and compile.
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Win32 Debug using Build | Set Active Configuration..., and compile.
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The project files don't use precompiled headers, to save disk
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The project files don't use precompiled headers, to save disk
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