Initial review of various [q-r] by Utensil Candel.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53444 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2008-05-04 09:04:38 +00:00
parent 7bf6f523e7
commit 3ed3a1c846
11 changed files with 470 additions and 319 deletions

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@@ -189,7 +189,7 @@ in the distribution.
@subsection page_port_wxmsw_themedborders Themed borders on Windows
Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets
Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
with an extra 1-pixel border in the window client background colour (usually white) to
separate the client area's scrollbars from the border.
@@ -198,11 +198,11 @@ If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidget
the control themed borders automatically, where previously they would take the Windows 95-style
sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
already paint themed borders where appropriate. To use themed borders on other windows, such
as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT.
This is not to be confused with specifying wxBORDER_NONE, which says that there should
In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
definitely be @e no border.
@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
@@ -241,7 +241,7 @@ of listboxes where appropriate. You also need to reduce
the amount of spacing used by sizers, for which you can
use a macro such as this:
@verbatim
@code
#if defined(__WXWINCE__)
#define wxLARGESMALL(large,small) small
#else
@@ -250,7 +250,7 @@ use a macro such as this:
// Usage
topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
@endverbatim
@endcode
There is only ever one instance of a Windows CE application running,
and wxWidgets will take care of showing the current instance and
@@ -306,7 +306,7 @@ If the screen orientation changes, the windows will automatically be resized
so no further action needs to be taken (unless you want to change the layout
according to the orientation, which you could detect in idle time, for example).
When input panel (SIP) is shown, top level windows (frames and dialogs) resize
accordingly (see wxTopLevelWindow::HandleSettingChange).
accordingly (see wxTopLevelWindow::HandleSettingChange()).
@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
@@ -316,24 +316,24 @@ event to force the application to close down.
@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low
Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
memory conditions. Your application should release memory and close dialogs,
and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received.
(wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received
in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.)
and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
Special hardware buttons are sent to a window via the wxEVT_HOTKEY event
Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
under Smartphone and PocketPC. You should first register each required button with
wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example:
wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
@verbatim
@code
win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
win->UnregisterHotKey(0);
@endverbatim
@endcode
You may have to register the buttons in a wxEVT_ACTIVATE event handler
You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
since other applications will grab the buttons.
There is currently no method of finding out the names of the special
@@ -345,15 +345,15 @@ PocketPC dialogs have an OK button on the caption, and so you should generally
not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
simply don't offer you the choice (the guidelines recommend you offer an Undo facility
to make up for it). When the user clicks on the OK button, your dialog will receive
a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
with the required identifier to be used. Or, override wxDialog::DoOK (return @false to
a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
have wxWidgets simply call Close to dismiss the dialog).
Smartphone dialogs do @e not have an OK button on the caption, and are closed
using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
and wxTopLevelWindow::SetRightMenu, for example:
and wxTopLevelWindow::SetRightMenu(), for example:
@verbatim
@code
#ifdef __SMARTPHONE__
SetLeftMenu(wxID_OK);
SetRightMenu(wxID_CANCEL, _("Cancel"));
@@ -362,9 +362,9 @@ and wxTopLevelWindow::SetRightMenu, for example:
#else
topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
#endif
@endverbatim
@endcode
For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
and have the notebook left, top and right sides overlap the dialog by about 3 pixels
to eliminate spurious borders. You can do this by using a negative spacing in your
sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
@@ -387,7 +387,7 @@ Menubars and toolbars are implemented using a combined control,
but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
and toolbar. However, there are some restrictions:
@li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
because this uses the special wxToolMenuBar class (derived from wxToolBar)
to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
using the wxToolBar class as usual, for example to implement an optional
@@ -402,8 +402,8 @@ or with transparency (for example, using XPMs).
controls.
Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
for you. You may either leave it blank, or access it with wxDialog::GetToolBar
and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
the toolbar.
@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
@@ -424,7 +424,7 @@ wxID_EXIT, it will do the right thing.
@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
never be sent. This API is subject to change.
@@ -434,7 +434,7 @@ Context menus are not supported in Smartphone.
These controls and styles are specific to wxWinCE:
@li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
be created, which capitalizes the first letter.
These controls are missing from wxWinCE:
@@ -447,9 +447,9 @@ tooltips are distinct controls, and it will be hard to add dynamic
tooltip support.
Control borders on PocketPC and Smartphone should normally be specified with
wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
appropriately by virtue of their GetDefaultBorder() function, but if you
wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
which will give a simple border on PocketPC and Smartphone, and the sunken border on
other platforms.
@@ -569,11 +569,11 @@ icons, should be implemented. This will be quite straightforward.
and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
show the SIP automatically using the WC_SIPREF control.
show the SIP automatically using the @c WC_SIPREF control.
@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
the correct size on the emulator, but too small on a VGA Pocket Loox device.
@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
missing styles are implemented with WM_PAINT.
missing styles are implemented with @c WM_PAINT.
@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
@@ -587,7 +587,7 @@ between controls. The focus handling in wxWidgets needs investigation. See in pa
src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
sets the focus to the first child of the dialog.
@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
by using wxCLOSE_BOX to indicate when the OK button should be displayed.
by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
than preprocessor tests, so that the same WinCE application can run on different
versions of the operating system.

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@@ -97,7 +97,7 @@ printing under MSW and Mac), or a wxPostScriptDC (for printing under GTK or
generating PostScript output).
The @ref overview_docview "document/view framework" creates a default
wxPrintout object for every view, calling wxView::OnDraw to achieve a
wxPrintout object for every view, calling wxView::OnDraw() to achieve a
prepackaged print/preview facility.
If your window classes have a Draw(wxDC *dc) routine to do screen rendering,
@@ -141,7 +141,7 @@ There are two important rectangles in printing: the <em>page rectangle</em>
defines the printable area seen by the application, and under MSW and Mac, it
is the printable area specified by the printer. (For PostScript printing, the
page rectangle is the entire page.) The inherited function
wxDC::GetSize returns the page size in device pixels. The
wxDC::GetSize() returns the page size in device pixels. The
point (0,0) on the wxPrinterDC represents the top left corner of the page
rectangle; that is, the page rect is given by wxRect(0, 0, w, h), where (w,h)
are the values returned by GetSize.
@@ -150,7 +150,7 @@ The <em>paper rectangle</em>, on the other hand, represents the entire paper
area including the non-printable border. Thus, the coordinates of the top left
corner of the paper rectangle will have small negative values, while the width
and height will be somewhat larger than that of the page rectangle. The
wxPrinterDC-specific function wxPrinterDC::GetPaperRect returns the paper
wxPrinterDC-specific function wxPrinterDC::GetPaperRect() returns the paper
rectangle of the given wxPrinterDC.

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@@ -10,7 +10,8 @@
@page overview_python wxPython Overview
This topic was written by Robin Dunn, author of the wxPython wrapper.
This topic was written by Robin Dunn, author of the
<a href="http://www.python.org/">wxPython</a> wrapper.
@li @ref overview_python_what
@li @ref overview_python_why
@@ -120,19 +121,19 @@ pieces you need without having to use the GUI portions.
There are quite a few other GUI modules available for Python, some in active
use, some that haven't been updated for ages. Most are simple wrappers around
some C or C++ toolkit or another, and most are not cross-platform compatible.
See http://pypi.python.org/pypi?:action=browse&show=all&c=433 for a listing of
a few of them.
See <a href="http://pypi.python.org/pypi?:action=browse&show=all&c=433">this link</a>
for a listing of a few of them.
@section overview_python_using Using wxPython
I'm not going to try and teach the Python language here. You can do that at the
<http://www.python.org/doc/tut/tut.html>. I'm also going to assume that you
know a bit about wxWidgets already, enough to notice the similarities in the
classes used.
<a href="http://www.python.org/doc/tut/tut.html">Python Tutorial</a>. I'm also
going to assume that you know a bit about wxWidgets already, enough to notice
the similarities in the classes used.
Take a look at the following wxPython program. You can find a similar program
in the wxPython/demo directory, named "DialogUnits.py". If your Python and
in the @c wxPython/demo directory, named @c DialogUnits.py. If your Python and
wxPython are properly installed, you should be able to run it by issuing this
command:
@@ -221,8 +222,8 @@ python DialogUnits.py
At line 2 the wxPython classes, constants, and etc. are imported into the
current module's namespace. If you prefer to reduce namespace pollution you can
use "from wxPython import wx" and then access all the wxPython identifiers
through the wx module, for example, "wx.wxFrame".
use @c "from wxPython import wx" and then access all the wxPython identifiers
through the wx module, for example, @c "wx.wxFrame".
At line 13 the frame's sizing and moving events are connected to methods of the
class. These helper functions are intended to be like the event table macros
@@ -235,13 +236,13 @@ Notice the use of @c wxDLG_PNT and @c wxDLG_SZE in lines 19-29 to convert from
dialog units to pixels. These helpers are unique to wxPython since Python can't
do method overloading like C++.
There is an @c OnCloseWindow method at line 34 but no call to EVT_CLOSE to
There is an @c OnCloseWindow method at line 34 but no call to @c EVT_CLOSE to
attach the event to the method. Does it really get called? The answer is, yes
it does. This is because many of the standard events are attached to windows
that have the associated standard method names. I have tried to follow the lead
of the C++ classes in this area to determine what is standard but since that
changes from time to time I can make no guarantees, nor will it be fully
documented. When in doubt, use an EVT_*** function.
documented. When in doubt, use an @c EVT_*** function.
At lines 17 to 21 notice that there are no saved references to the panel or the
static text items that are created. Those of you who know Python might be
@@ -250,7 +251,7 @@ scope. Do they disappear from the GUI? They don't. Remember that in wxPython
the Python objects are just shadows of the corresponding C++ objects. Once the
C++ windows and controls are attached to their parents, the parents manage them
and delete them when necessary. For this reason, most wxPython objects do not
need to have a __del__ method that explicitly causes the C++ object to be
need to have a @c __del__ method that explicitly causes the C++ object to be
deleted. If you ever have the need to forcibly delete a window, use the
Destroy() method as shown on line 36.
@@ -300,7 +301,7 @@ spec over time.
@li wxColour
@li wxComboBox
@li wxCommandEvent
@li wxConfig
@li wxConfigBase
@li wxControl
@li wxCursor
@li wxCustomDataObject
@@ -355,7 +356,7 @@ spec over time.
@li wxIndividualLayoutConstraint
@li wxInitDialogEvent
@li wxInputStream
@li wxInternetFSHandler
@li @ref wxFileSystem "wxInternetFSHandler"
@li wxJoystickEvent
@li wxJPEGHandler
@li wxKeyEvent
@@ -377,7 +378,7 @@ spec over time.
@li wxMenuItem
@li wxMenu
@li wxMessageDialog
@li wxMetaFileDC
@li wxMetafileDC
@li wxMiniFrame
@li wxMouseEvent
@li wxMoveEvent
@@ -454,7 +455,7 @@ spec over time.
@li wxValidator
@li wxWindowDC
@li wxWindow
@li wxZipFSHandler
@li @ref wxFileSystem "wxZipFSHandler"
@section overview_python_help Where to Go for Help

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@@ -41,9 +41,10 @@ operation on it is the same.
@section overview_refcount_equality Object Comparison
The == and != operators of the reference counted classes always do a @c deep
comparison. This means that the equality operator will return @true if two
objects are identical and not only if they share the same data.
The == and != operators of @ref overview_refcount_list "the reference counted classes"
always do a <em>deep comparison</em>. This means that the equality operator
will return @true if two objects are identical and not only if they share the
same data.
Note that wxWidgets follows the <em>STL philosophy</em>: when a comparison
operator can not be implemented efficiently (like for e.g. wxImage's ==
@@ -90,8 +91,8 @@ operators and copy constructors since they are reference-counted:
Note that the list above reports the objects which are reference counted in all
ports of wxWidgets; some ports may use this technique also for other classes.
All the objects implement a function IsOk() to test if they are referencing valid
data; when the objects are in uninitialized state, you can only use the IsOk() getter;
All the objects implement a function @b IsOk() to test if they are referencing valid
data; when the objects are in uninitialized state, you can only use the @b IsOk() getter;
trying to call any other getter, e.g. wxBrush::GetStyle() on the ::wxNullBrush object,
will result in an assert failure in debug builds.
@@ -120,7 +121,7 @@ In fact, any time you need to read the data from your wxObject-derived class,
you will need to call this function.
@note Any time you need to actually modify the data placed inside your wxObject
derived class, you must first call the wxObject::UnShare function to ensure
derived class, you must first call the wxObject::UnShare() function to ensure
that the modifications won't affect other instances which are eventually
sharing your object's data.

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@@ -15,9 +15,9 @@ REM These not automatically copied by Doxygen because it's not
REM used in doxygen documentation, only in our html footer.
copy images\powered-by-wxwidgets.png out\html 2>&1 >NUL
copy images\*logo.png out\html 2>&1 >NUL
copy images\wxgtk\*png out\html\wxgtk 2>&1 >NUL
copy images\wxmsw\*png out\html\wxmsw 2>&1 >NUL
copy images\wxmac\*png out\html\wxmac 2>&1 >NUL
copy images\wxgtk\*.png out\html\wxgtk 2>&1 >NUL
copy images\wxmsw\*.png out\html\wxmsw 2>&1 >NUL
copy images\wxmac\*.png out\html\wxmac 2>&1 >NUL
copy wxwidgets.js out\html 2>&1 >NUL
REM this CSS is automatically copied by Doxygen because it's