added very preliminary wxRenderer documentation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22633 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -196,6 +196,7 @@ These classes are related to drawing on device contexts and windows.
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\twocolitem{\helpref{wxPenList}{wxpenlist}}{The list of previously-created pens}
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\twocolitem{\helpref{wxPalette}{wxpalette}}{Represents a table of indices into RGB values}
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\twocolitem{\helpref{wxRegion}{wxregion}}{Represents a simple or complex region on a window or device context}
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\twocolitem{\helpref{wxRenderer}{wxrenderer}}{Abstracts high-level drawing primitives}
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\end{twocollist}
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{\large {\bf Events}}
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@@ -238,6 +238,7 @@
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\input rect.tex
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\input regex.tex
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\input region.tex
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\input renderer.tex
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\input sashevt.tex
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\input sashlayw.tex
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\input sashwin.tex
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39
docs/latex/wx/renderer.tex
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39
docs/latex/wx/renderer.tex
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@@ -0,0 +1,39 @@
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% Name: renderer.tex
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%% Purpose: wxRenderer and wxRendererNative documentation
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%% Author: Vadim Zeitlin
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%% Modified by:
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%% Created: 06.08.03
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%% RCS-ID: $Id$
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%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
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%% License: wxWindows license
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{\class{wxRenderer}}\label{wxrenderer}
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First, a brief introduction into what is wxRenderer and why is it needed.
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Usually wxWindows uses the underlying low level GUI system to draw all the
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controls -- this is what we mean when we say that it is a ``native'' framework.
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However not all controls exist under all (or even any) platforms and in this
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case wxWindows provides a default, generic, implementation of them written in
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wxWindows itself.
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These controls however don't have the native appearance if only the standard
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line drawing and other graphics primitives are used if only because the native
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appearance is different under different platforms while the lines are always
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drawn in the same way.
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This is why we have renderers: wxRenderer is a class which virtualizes the
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drawing, i.e. it abstracts the drawing operations and allows you to draw a,
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say, button, without caring about how exactly this is done. Of course, as we
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can draw the button differently in different renderers, this also allows us to
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emulate the native look and feel.
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So the renderers work by exposing a big set of high-level drawing functions
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which are used by the generic controls. There is always a default global
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renderer but it may be changed or extended by the user, see
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\helpref{Render sample}{samplerender}.
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@@ -307,7 +307,15 @@ supported by the control (list, icons, small icons, report) may be chosen from
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the menu.
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The sample also provides some timings for adding/deleting/sorting a lot of
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(several thousands) controls into the control.
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(several thousands) items into the control.
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\subsection{Render sample}\label{samplerender}
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This sample shows how to replace the default wxWindows
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\helpref{renderer}{wxrenderernative} and also how to write a shared library
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(DLL) implementing a renderer and load and unload it during the run-time.
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\subsection{Rotate sample}\label{samplerotate}
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