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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6509 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -73,6 +73,11 @@ public:
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// menu handle depending on what we're
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// menu handle depending on what we're
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int GetRealId(void) const;
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int GetRealId(void) const;
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//
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// All OS/2PM Submenus and menus have one of these
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//
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MENUITEM m_vMenuData;
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private:
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private:
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DECLARE_DYNAMIC_CLASS(wxMenuItem)
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DECLARE_DYNAMIC_CLASS(wxMenuItem)
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}; // end of CLASS wxMenuItem
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}; // end of CLASS wxMenuItem
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@@ -47,7 +47,10 @@ enum
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class WXDLLEXPORT wxWindow : public wxWindowBase
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class WXDLLEXPORT wxWindow : public wxWindowBase
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{
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{
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public:
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public:
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wxWindow() { Init(); }
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wxWindow()
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{
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Init();
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}
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wxWindow( wxWindow* pParent
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wxWindow( wxWindow* pParent
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,wxWindowID vId
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,wxWindowID vId
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@@ -244,18 +247,19 @@ public:
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virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
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virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
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// returns TRUE if the window has been created
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// returns TRUE if the window has been created
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bool OS2Create( int nId
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bool OS2Create( WXHWND hParent
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,wxWindow* pParent
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,PSZ zClass
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,const wxChar* zWclass
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,wxWindow* pWxWin
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,const wxChar* zTitle
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,const wxChar* zTitle
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,int nX
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,int nY
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,int nWidth
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,int nHeight
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,WXDWORD dwStyle
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,WXDWORD dwStyle
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,const wxChar* zDialogTemplate = NULL
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,long lX
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,WXDWORD dwExendedStyle = 0
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,long lY
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,long lWidth
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,long lHeight
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,WXHWND hOwner
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,WXHWND hZOrder
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,unsigned long lId
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,void* pCtlData = NULL
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,void* pPresParams = NULL
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);
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);
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virtual bool OS2Command( WXUINT uParam
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virtual bool OS2Command( WXUINT uParam
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,WXWORD nId
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,WXWORD nId
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@@ -511,7 +515,7 @@ protected:
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// move the window to the specified location and resize it: this is called
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// move the window to the specified location and resize it: this is called
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// from both DoSetSize() and DoSetClientSize() and would usually just call
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// from both DoSetSize() and DoSetClientSize() and would usually just call
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// ::MoveWindow() except for composite controls which will want to arrange
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// ::WinSetWindowPos() except for composite controls which will want to arrange
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// themselves inside the given rectangle
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// themselves inside the given rectangle
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virtual void DoMoveWindow( int nX
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virtual void DoMoveWindow( int nX
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,int nY
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,int nY
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