Update wxString Unicode documentation to reflect the default wchar_t use.

And other minor fixes to Unicode-related documentation.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75031 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-10-17 21:21:35 +00:00
parent 3623888929
commit 3d69ab7683
2 changed files with 32 additions and 30 deletions

View File

@@ -58,7 +58,7 @@ Note that typically one character is assigned exactly one code point, but there
are exceptions; the so-called <em>precomposed characters</em>
(see http://en.wikipedia.org/wiki/Precomposed_character) or the <em>ligatures</em>.
In these cases a single "character" may be mapped to more than one code point or
viceversa more characters may be mapped to a single code point.
vice versa more than one character may be mapped to a single code point.
The Unicode standard divides the space of all possible code points in <b><em>planes</em></b>;
a plane is a range of 65,536 (1000016) contiguous Unicode code points.