Finished initial review of a few [g*] interface headers.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53427 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2008-05-02 04:12:39 +00:00
parent 30a7cc7bfa
commit 3d2cf88441
4 changed files with 405 additions and 352 deletions

View File

@@ -79,7 +79,8 @@
- ::wxHOURGLASS_CURSOR
- ::wxCROSS_CURSOR
@see wxBitmap, wxIcon, wxWindow::SetCursor(), wxSetCursor()
@see wxBitmap, wxIcon, wxWindow::SetCursor(), wxSetCursor(),
::wxStockCursor
*/
class wxCursor : public wxBitmap
{
@@ -153,42 +154,9 @@ public:
Constructs a cursor using a cursor identifier.
@param cursorId
A stock cursor identifier. May be one of the following (note that
not all cursors are available on all platforms):
- wxCURSOR_ARROW - A standard arrow cursor.
- wxCURSOR_RIGHT_ARROW - A standard arrow cursor pointing to the
right.
- wxCURSOR_BLANK - Transparent cursor.
- wxCURSOR_BULLSEYE - Bullseye cursor.
- wxCURSOR_CHAR - Rectangular character cursor.
- wxCURSOR_CROSS - A cross cursor.
- wxCURSOR_HAND - A hand cursor.
- wxCURSOR_IBEAM - An I-beam cursor (vertical line).
- wxCURSOR_LEFT_BUTTON - Represents a mouse with the left button
depressed.
- wxCURSOR_MAGNIFIER - A magnifier icon.
- wxCURSOR_MIDDLE_BUTTON - Represents a mouse with the middle
button depressed.
- wxCURSOR_NO_ENTRY - A no-entry sign cursor.
- wxCURSOR_PAINT_BRUSH - A paintbrush cursor.
- wxCURSOR_PENCIL - A pencil cursor.
- wxCURSOR_POINT_LEFT - A cursor that points left.
- wxCURSOR_POINT_RIGHT - A cursor that points right.
- wxCURSOR_QUESTION_ARROW - An arrow and question mark.
- wxCURSOR_RIGHT_BUTTON - Represents a mouse with the right
button depressed.
- wxCURSOR_SIZENESW - A sizing cursor pointing NE-SW.
- wxCURSOR_SIZENS - A sizing cursor pointing N-S.
- wxCURSOR_SIZENWSE - A sizing cursor pointing NW-SE.
- wxCURSOR_SIZEWE - A sizing cursor pointing W-E.
- wxCURSOR_SIZING - A general sizing cursor.
- wxCURSOR_SPRAYCAN - A spraycan cursor.
- wxCURSOR_WAIT - A wait cursor.
- wxCURSOR_WATCH - A watch cursor.
- wxCURSOR_ARROWWAIT - A cursor with both an arrow and an
hourglass, (windows.)
A stock cursor identifier. See ::wxStockCursor.
*/
wxCursor(int cursorId);
wxCursor(wxStockCursor cursorId);
/**
Constructs a cursor from a wxImage. If cursor are monochrome on the
current platform, colors with the RGB elements all greater than 127
@@ -238,7 +206,11 @@ public:
};
/** @name Predefined cursors. */
/**
@name Predefined cursors.
@see wxStockCursor
*/
//@{
wxCursor wxNullCursor;
wxCursor* wxSTANDARD_CURSOR;

View File

@@ -10,17 +10,17 @@
@class wxGauge
@wxheader{gauge.h}
A gauge is a horizontal or vertical bar which shows a quantity (often time).
A gauge is a horizontal or vertical bar which shows a quantity (often
time).
wxGauge supports two working modes: determinate and indeterminate progress.
The first is the usual working mode (see wxGauge::SetValue
and wxGauge::SetRange) while the second can be used when
the program is doing some processing but you don't know how much progress is
being done.
In this case, you can periodically call the wxGauge::Pulse
function to make the progress bar switch to indeterminate mode (graphically
it's usually a set of blocks which move or bounce in the bar control).
The first is the usual working mode (see SetValue() and SetRange()) while
the second can be used when the program is doing some processing but you
don't know how much progress is being done. In this case, you can
periodically call the Pulse() function to make the progress bar switch to
indeterminate mode (graphically it's usually a set of blocks which move or
bounce in the bar control).
wxGauge supports dynamic switch between these two work modes.
@@ -38,14 +38,17 @@
@library{wxcore}
@category{ctrl}
@appearance{gauge.png}
<!-- @appearance{gauge.png} -->
@see wxSlider, wxScrollBar
*/
class wxGauge : public wxControl
{
public:
//@{
/**
Default constructor.
*/
wxGauge();
/**
Constructor, creating and showing a gauge.
@@ -54,27 +57,25 @@ public:
@param id
Window identifier.
@param range
Integer range (maximum value) of the gauge. It is ignored when the gauge is
used in indeterminate mode.
Integer range (maximum value) of the gauge. It is ignored when the
gauge is used in indeterminate mode.
@param pos
Window position.
@param size
Window size.
@param style
Gauge style. See wxGauge.
Gauge style.
@param name
Window name.
@see Create()
*/
wxGauge();
wxGauge(wxWindow* parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "gauge");
//@}
/**
Destructor, destroying the gauge.
@@ -82,8 +83,8 @@ public:
~wxGauge();
/**
Creates the gauge for two-step construction. See wxGauge()
for further details.
Creates the gauge for two-step construction. See wxGauge() for further
details.
*/
bool Create(wxWindow* parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
@@ -131,10 +132,11 @@ public:
bool IsVertical() const;
/**
Switch the gauge to indeterminate mode (if required) and makes the gauge move
a bit to indicate the user that some progress has been made.
Note that after calling this function the value returned by GetValue()
is undefined and thus you need to explicitely call SetValue() if you
Switch the gauge to indeterminate mode (if required) and makes the
gauge move a bit to indicate the user that some progress has been made.
@note After calling this function the value returned by GetValue() is
undefined and thus you need to explicitely call SetValue() if you
want to restore the determinate mode.
*/
void Pulse();
@@ -150,8 +152,8 @@ public:
void SetBezelFace(int width);
/**
Sets the range (maximum value) of the gauge.
This function makes the gauge switch to determinate mode, if it's not already.
Sets the range (maximum value) of the gauge. This function makes the
gauge switch to determinate mode, if it's not already.
@see GetRange()
*/
@@ -166,8 +168,9 @@ public:
void SetShadowWidth(int width);
/**
Sets the position of the gauge. The @a pos must be between 0 and the gauge
range as returned by GetRange(), inclusive.
Sets the position of the gauge. The @a pos must be between 0 and the
gauge range as returned by GetRange(), inclusive.
This function makes the gauge switch to determinate mode, if it was in
indeterminate mode before.

View File

@@ -10,23 +10,23 @@
@class wxGBPosition
@wxheader{gbsizer.h}
This class represents the position of an item in a virtual grid of
rows and columns managed by a wxGridBagSizer.
This class represents the position of an item in a virtual grid of rows and
columns managed by a wxGridBagSizer.
@library{wxcore}
@category{FIXME}
@category{winlayout}
*/
class wxGBPosition
{
public:
//@{
/**
Construct a new wxGBPosition, optionally setting the row and column.
The default is (0,0).
Default constructor, setting the row and column to (0,0).
*/
wxGBPosition();
/**
Construct a new wxGBPosition, setting the row and column.
*/
wxGBPosition(int row, int col);
//@}
/**
Get the current column value.
@@ -49,14 +49,14 @@ public:
void SetRow(int row);
/**
Is the wxGBPosition valid? (An invalid wxGBPosition is (-1,-1). )
Checks if the position is valid. An invalid position is (-1,-1).
*/
bool operator!(const wxGBPosition& p) const;
/**
Compare equality of two wxGBPositions.
*/
bool operator operator==(const wxGBPosition& p) const;
bool operator==(const wxGBPosition& p) const;
};
@@ -65,11 +65,10 @@ public:
@class wxGridBagSizer
@wxheader{gbsizer.h}
A wxSizer that can lay out items in a virtual grid
like a wxFlexGridSizer but in this case
explicit positioning of the items is allowed using
wxGBPosition, and items can optionally span
more than one row and/or column using wxGBSpan.
A wxSizer that can lay out items in a virtual grid like a wxFlexGridSizer
but in this case explicit positioning of the items is allowed using
wxGBPosition, and items can optionally span more than one row and/or column
using wxGBSpan.
@library{wxcore}
@category{winlayout}
@@ -85,26 +84,20 @@ public:
//@{
/**
The Add methods return a valid pointer if the item was successfully placed at
the
given position, @NULL if something was already there.
Adds the given item to the given position.
@returns A valid pointer if the item was successfully placed at the
given position, or @NULL if something was already there.
*/
wxSizerItem* Add(wxWindow* window, const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
int flag = 0, int border = 0, wxObject* userData = NULL);
wxSizerItem* Add(wxSizer* sizer, const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
wxSizerItem* Add(int width, int height,
const wxGBPosition& pos,
int flag = 0, int border = 0, wxObject* userData = NULL);
wxSizerItem* Add(int width, int height, const wxGBPosition& pos,
const wxGBSpan& span = wxDefaultSpan,
int flag = 0,
int border = 0,
wxObject* userData = NULL);
int flag = 0, int border = 0, wxObject* userData = NULL);
wxSizerItem* Add(wxGBSizerItem* item);
//@}
@@ -118,13 +111,12 @@ public:
/**
Look at all items and see if any intersect (or would overlap) the given
item. Returns @true if so, @false if there would be no overlap. If an
excludeItem is given then it will not be checked for intersection, for
example it may be the item we are checking the position of.
@a excludeItem is given then it will not be checked for intersection,
for example it may be the item we are checking the position of.
*/
bool CheckForIntersection(wxGBSizerItem* item,
wxGBSizerItem* excludeItem = NULL);
bool CheckForIntersection(const wxGBPosition& pos,
const wxGBSpan& span,
bool CheckForIntersection(const wxGBPosition& pos, const wxGBSpan& span,
wxGBSizerItem* excludeItem = NULL);
//@}
@@ -139,8 +131,8 @@ public:
/**
Return the sizer item located at the point given in pt, or @NULL if
there is no item at that point. The (x,y) coordinates in pt correspond
to the client coordinates of the window using the sizer for
there is no item at that point. The (x,y) coordinates in @a pt
correspond to the client coordinates of the window using the sizer for
layout. (non-recursive)
*/
wxGBSizerItem* FindItemAtPoint(const wxPoint& pt);
@@ -158,8 +150,8 @@ public:
wxGBSizerItem* FindItemWithData(const wxObject* userData);
/**
Get the size of the specified cell, including hgap and vgap. Only
valid after a Layout.
Get the size of the specified cell, including hgap and vgap. Only valid
after window layout has been performed.
*/
wxSize GetCellSize(int row, int col) const;
@@ -179,7 +171,7 @@ public:
//@{
/**
Get the row/col spanning of the specified item
Get the row/col spanning of the specified item.
*/
wxGBSpan GetItemSpan(wxWindow* window);
wxGBSpan GetItemSpan(wxSizer* sizer);
@@ -226,40 +218,39 @@ public:
@class wxGBSizerItem
@wxheader{gbsizer.h}
The wxGBSizerItem class is used by the
wxGridBagSizer for tracking the items in the
sizer. It adds grid position and spanning information to the normal
wxSizerItem by adding
wxGBPosition and wxGBSpan
attrbibutes. Most of the time you will not need to use a
wxGBSizerItem directly in your code, but there are a couple of cases
where it is handy.
The wxGBSizerItem class is used by the wxGridBagSizer for tracking the
items in the sizer. It adds grid position and spanning information to the
normal wxSizerItem by adding wxGBPosition and wxGBSpan attrbibutes. Most of
the time you will not need to use a wxGBSizerItem directly in your code,
but there are a couple of cases where it is handy.
@library{wxcore}
@category{FIXME}
@category{winlayout}
*/
class wxGBSizerItem : public wxSizerItem
{
public:
//@{
/**
Construct a sizer item for tracking a spacer.
*/
wxGBSizerItem(int width, int height, const wxGBPosition& pos,
const wxGBSpan& span, int flag, int border,
wxObject* userData);
/**
Construct a sizer item for tracking a window.
*/
wxGBSizerItem(wxWindow* window, const wxGBPosition& pos,
const wxGBSpan& span, int flag, int border,
wxObject* userData);
/**
Construct a sizer item for tracking a subsizer.
*/
wxGBSizerItem(int width, int height, const wxGBPosition& pos,
const wxGBSpan& span, int flag,
int border, wxObject* userData);
wxGBSizerItem(wxWindow* window, const wxGBPosition& pos,
const wxGBSpan& span,
int flag, int border,
wxObject* userData);
wxGBSizerItem(wxSizer* sizer, const wxGBPosition& pos,
const wxGBSpan& span,
int flag, int border,
const wxGBSpan& span, int flag, int border,
wxObject* userData);
//@}
/**
Get the row and column of the endpoint of this item
Get the row and column of the endpoint of this item.
*/
void GetEndPos(int& row, int& col);
@@ -268,7 +259,7 @@ public:
Get the grid position of the item.
*/
wxGBPosition GetPos() const;
const void GetPos(int& row, int& col) const;
void GetPos(int& row, int& col) const;
//@}
//@{
@@ -276,29 +267,29 @@ public:
Get the row and column spanning of the item.
*/
wxGBSpan GetSpan() const;
const void GetSpan(int& rowspan, int& colspan) const;
void GetSpan(int& rowspan, int& colspan) const;
//@}
//@{
/**
Returns @true if this item and the @a other item instersect.
*/
bool Intersects(const wxGBSizerItem& other);
/**
Returns @true if the given pos/span would intersect with this item.
*/
bool Intersects(const wxGBSizerItem& other);
bool Intersects(const wxGBPosition& pos,
const wxGBSpan& span);
//@}
bool Intersects(const wxGBPosition& pos, const wxGBSpan& span);
/**
If the item is already a member of a sizer then first ensure that
there is no other item that would intersect with this one at the new
If the item is already a member of a sizer then first ensure that there
is no other item that would intersect with this one at the new
position, then set the new position. Returns @true if the change is
successful and after the next Layout the item will be moved.
*/
bool SetPos(const wxGBPosition& pos);
/**
If the item is already a member of a sizer then first ensure that
there is no other item that would intersect with this one with its new
If the item is already a member of a sizer then first ensure that there
is no other item that would intersect with this one with its new
spanning size, then set the new spanning. Returns @true if the change
is successful and after the next Layout the item will be resized.
*/
@@ -311,24 +302,24 @@ public:
@class wxGBSpan
@wxheader{gbsizer.h}
This class is used to hold the row and column spanning attributes of
items in a wxGridBagSizer.
This class is used to hold the row and column spanning attributes of items
in a wxGridBagSizer.
@library{wxcore}
@category{FIXME}
@category{winlayout}
*/
class wxGBSpan
{
public:
//@{
/**
Construct a new wxGBSpan, optionally setting the rowspan and colspan.
The default is (1,1). (Meaning that the item occupies one cell in
each direction.
Default constructor, setting the rowspan and colspan to (1,1) meaning
that the item occupies one cell in each direction.
*/
wxGBSpan();
/**
Construct a new wxGBSpan, setting the @a rowspan and @a colspan.
*/
wxGBSpan(int rowspan, int colspan);
//@}
/**
Get the current colspan value.
@@ -351,13 +342,13 @@ public:
void SetRowspan(int rowspan);
/**
Is the wxGBSpan valid? (An invalid wxGBSpan is (-1,-1). )
Checks if the span is valid. An invalid span is (-1,-1).
*/
bool operator!(const wxGBSpan& o) const;
/**
Compare equality of two wxGBSpans.
*/
bool operator operator==(const wxGBSpan& o) const;
bool operator==(const wxGBSpan& o) const;
};

View File

@@ -8,9 +8,7 @@
/**
Bitmap type flags.
See wxBitmap and wxImage classes.
Bitmap type flags. See wxBitmap and wxImage classes.
*/
enum wxBitmapType
{
@@ -51,47 +49,44 @@ enum wxBitmapType
};
/**
Standard cursors.
See wxCursor.
Standard cursors. See wxCursor.
*/
enum wxStockCursor
{
wxCURSOR_NONE,
wxCURSOR_ARROW,
wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
wxCURSOR_HAND,
wxCURSOR_IBEAM,
wxCURSOR_LEFT_BUTTON,
wxCURSOR_MAGNIFIER,
wxCURSOR_MIDDLE_BUTTON,
wxCURSOR_NO_ENTRY,
wxCURSOR_PAINT_BRUSH,
wxCURSOR_PENCIL,
wxCURSOR_POINT_LEFT,
wxCURSOR_POINT_RIGHT,
wxCURSOR_QUESTION_ARROW,
wxCURSOR_RIGHT_BUTTON,
wxCURSOR_SIZENESW,
wxCURSOR_SIZENS,
wxCURSOR_SIZENWSE,
wxCURSOR_SIZEWE,
wxCURSOR_SIZING,
wxCURSOR_SPRAYCAN,
wxCURSOR_WAIT,
wxCURSOR_WATCH,
wxCURSOR_BLANK,
wxCURSOR_DEFAULT, //!< standard X11 cursor
wxCURSOR_COPY_ARROW , //!< MacOS Theme Plus arrow
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_DOUBLE_ARROW,
wxCURSOR_BASED_ARROW_UP,
wxCURSOR_BASED_ARROW_DOWN,
wxCURSOR_ARROWWAIT,
wxCURSOR_ARROW, ///< A standard arrow cursor.
wxCURSOR_RIGHT_ARROW, ///< A standard arrow cursor pointing to the right.
wxCURSOR_BULLSEYE, ///< Bullseye cursor.
wxCURSOR_CHAR, ///< Rectangular character cursor.
wxCURSOR_CROSS, ///< A cross cursor.
wxCURSOR_HAND, ///< A hand cursor.
wxCURSOR_IBEAM, ///< An I-beam cursor (vertical line).
wxCURSOR_LEFT_BUTTON, ///< Represents a mouse with the left button depressed.
wxCURSOR_MAGNIFIER, ///< A magnifier icon.
wxCURSOR_MIDDLE_BUTTON, ///< Represents a mouse with the middle button depressed.
wxCURSOR_NO_ENTRY, ///< A no-entry sign cursor.
wxCURSOR_PAINT_BRUSH, ///< A paintbrush cursor.
wxCURSOR_PENCIL, ///< A pencil cursor.
wxCURSOR_POINT_LEFT, ///< A cursor that points left.
wxCURSOR_POINT_RIGHT, ///< A cursor that points right.
wxCURSOR_QUESTION_ARROW, ///< An arrow and question mark.
wxCURSOR_RIGHT_BUTTON, ///< Represents a mouse with the right button depressed.
wxCURSOR_SIZENESW, ///< A sizing cursor pointing NE-SW.
wxCURSOR_SIZENS, ///< A sizing cursor pointing N-S.
wxCURSOR_SIZENWSE, ///< A sizing cursor pointing NW-SE.
wxCURSOR_SIZEWE, ///< A sizing cursor pointing W-E.
wxCURSOR_SIZING, ///< A general sizing cursor.
wxCURSOR_SPRAYCAN, ///< A spraycan cursor.
wxCURSOR_WAIT, ///< A wait cursor.
wxCURSOR_WATCH, ///< A watch cursor.
wxCURSOR_BLANK, ///< Transparent cursor.
wxCURSOR_DEFAULT, ///< Standard X11 cursor (only in wxGTK).
wxCURSOR_COPY_ARROW , ///< MacOS Theme Plus arrow (only in wxMac).
wxCURSOR_CROSS_REVERSE, ///< Only available on wxX11.
wxCURSOR_DOUBLE_ARROW, ///< Only available on wxX11.
wxCURSOR_BASED_ARROW_UP, ///< Only available on wxX11.
wxCURSOR_BASED_ARROW_DOWN, ///< Only available on wxX11.
wxCURSOR_ARROWWAIT, ///< A wait cursor with a standard arrow.
wxCURSOR_MAX
};
@@ -101,10 +96,10 @@ enum wxStockCursor
@class wxRealPoint
@wxheader{gdicmn.h}
A @b wxRealPoint is a useful data structure for graphics operations.
A wxRealPoint is a useful data structure for graphics operations.
It contains floating point @e x and @e y members.
See also wxPoint for an integer version.
It contains floating point @e x and @e y members. See wxPoint for an
integer version.
@library{wxcore}
@category{data}
@@ -148,51 +143,65 @@ public:
class wxRect
{
public:
//@{
/**
Creates a wxRect object from size values at the origin.
Default constructor.
*/
wxRect();
/**
Creates a wxRect object from @a x, @a y, @a width and @a height values.
*/
wxRect(int x, int y, int width, int height);
/**
Creates a wxRect object from top-left and bottom-right points.
*/
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
/**
Creates a wxRect object from position and @a size values.
*/
wxRect(const wxPoint& pos, const wxSize& size);
/**
Creates a wxRect object from @a size values at the origin.
*/
wxRect(const wxSize& size);
//@}
//@{
/**
Returns the rectangle having the same size as this one but centered relatively
to the given rectangle @e r. By default, rectangle is centred in both
directions but if @a dir includes only @c wxVERTICAL or only
@c wxHORIZONTAL flag, then it is only centered in this direction while
Returns the rectangle having the same size as this one but centered
relatively to the given rectangle @a r. By default, rectangle is
centred in both directions but if @a dir includes only @c wxVERTICAL or
only @c wxHORIZONTAL, then it is only centered in this direction while
the other component of its position remains unchanged.
*/
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const;
const wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const;
wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const;
//@}
//@{
/**
Returns @true if the given rectangle is completely inside this rectangle
(or touches its boundary) and @false otherwise.
Returns @true if the given point is inside the rectangle (or on its
boundary) and @false otherwise.
*/
bool Contains(int x, int y) const;
const bool Contains(const wxPoint& pt) const;
const bool Contains(const wxRect& rect) const;
//@}
/**
Returns @true if the given point is inside the rectangle (or on its
boundary) and @false otherwise.
*/
bool Contains(const wxPoint& pt) const;
/**
Returns @true if the given rectangle is completely inside this
rectangle (or touches its boundary) and @false otherwise.
*/
bool Contains(const wxRect& rect) const;
//@{
/**
Decrease the rectangle size.
This method is the opposite from Inflate():
Deflate(a, b) is equivalent to Inflate(-a, -b).
Please refer to Inflate() for full description.
@see Inflate()
This method is the opposite from Inflate(): Deflate(a, b) is equivalent
to Inflate(-a, -b). Please refer to Inflate() for full description.
*/
void Deflate(wxCoord dx, wxCoord dy) const;
void Deflate(const wxSize& diff) const;
void Deflate(wxCoord diff) const;
void Deflate(wxCoord dx, wxCoord dy);
void Deflate(const wxSize& diff);
void Deflate(wxCoord diff);
wxRect Deflate(wxCoord dx, wxCoord dy) const;
//@}
@@ -217,7 +226,7 @@ public:
int GetHeight() const;
/**
Gets the left point of the rectangle (the same as wxRect::GetX).
Gets the left point of the rectangle (the same as GetX()).
*/
int GetLeft() const;
@@ -239,7 +248,7 @@ public:
wxSize GetSize() const;
/**
Gets the top point of the rectangle (the same as wxRect::GetY).
Gets the top point of the rectangle (the same as GetY()).
*/
int GetTop() const;
@@ -272,47 +281,45 @@ public:
//@{
/**
Increases the size of the rectangle.
The second form uses the same @a diff for both @a dx and @e dy.
The first two versions modify the rectangle in place, the last one returns a
new rectangle leaving this one unchanged.
The left border is moved farther left and the right border is moved farther
right by @e dx. The upper border is moved farther up and the bottom border
is moved farther down by @e dy. (Note the the width and height of the
rectangle thus change by 2*@a dx and 2*@e dy, respectively.) If one or
both of @a dx and @a dy are negative, the opposite happens: the rectangle
size decreases in the respective direction.
Inflating and deflating behaves "naturally". Defined more precisely, that
means:
"Real" inflates (that is, @a dx and/or @a dy = 0) are not
constrained. Thus inflating a rectangle can cause its upper left corner
to move into the negative numbers. (the versions prior to 2.5.4 forced
The left border is moved farther left and the right border is moved
farther right by @a dx. The upper border is moved farther up and the
bottom border is moved farther down by @a dy. (Note the the width and
height of the rectangle thus change by 2*dx and 2*dy, respectively.) If
one or both of @a dx and @a dy are negative, the opposite happens: the
rectangle size decreases in the respective direction.
Inflating and deflating behaves "naturally". Defined more precisely,
that means:
-# "Real" inflates (that is, @a dx and/or @a dy = 0) are not
constrained. Thus inflating a rectangle can cause its upper left
corner to move into the negative numbers. (2.5.4 and older forced
the top left coordinate to not fall below (0, 0), which implied a
forced move of the rectangle.)
Deflates are clamped to not reduce the width or height of the
rectangle below zero. In such cases, the top-left corner is nonetheless
handled properly. For example, a rectangle at (10, 10) with size (20,
40) that is inflated by (-15, -15) will become located at (20, 25) at
size (0, 10). Finally, observe that the width and height are treated
independently. In the above example, the width is reduced by 20,
whereas the height is reduced by the full 30 (rather than also stopping
at 20, when the width reached zero).
-# Deflates are clamped to not reduce the width or height of the
rectangle below zero. In such cases, the top-left corner is
nonetheless handled properly. For example, a rectangle at (10, 10)
with size (20, 40) that is inflated by (-15, -15) will become
located at (20, 25) at size (0, 10). Finally, observe that the width
and height are treated independently. In the above example, the
width is reduced by 20, whereas the height is reduced by the full 30
(rather than also stopping at 20, when the width reached zero).
@see Deflate()
*/
void Inflate(wxCoord dx, wxCoord dy) const;
void Inflate(const wxSize& diff) const;
void Inflate(wxCoord diff) const;
void Inflate(wxCoord dx, wxCoord dy);
void Inflate(const wxSize& diff);
void Inflate(wxCoord diff);
wxRect Inflate(wxCoord dx, wxCoord dy) const;
//@}
//@{
/**
Modifies the rectangle to contain the overlapping box of this rectangle and the
one passed in as parameter. The const version returns the new rectangle, the
other one modifies this rectangle in place.
Modifies the rectangle to contain the overlapping box of this rectangle
and the one passed in as parameter.
*/
wxRect Intersect(const wxRect& rect);
const wxRect& Intersect(const wxRect& rect);
wxRect Intersect(const wxRect& rect) const;
wxRect& Intersect(const wxRect& rect);
//@}
/**
@@ -322,8 +329,8 @@ public:
bool Intersects(const wxRect& rect) const;
/**
Returns @true if this rectangle has a width or height less than or equal to
0 and @false otherwise.
Returns @true if this rectangle has a width or height less than or
equal to 0 and @false otherwise.
*/
bool IsEmpty() const;
@@ -366,30 +373,32 @@ public:
//@{
/**
Modifies the rectangle to contain the bounding box of this rectangle and the
one passed in as parameter. The const version returns the new rectangle, the
other one modifies this rectangle in place.
Modifies the rectangle to contain the bounding box of this rectangle
and the one passed in as parameter.
*/
wxRect Union(const wxRect& rect);
const wxRect& Union(const wxRect& rect);
wxRect Union(const wxRect& rect) const;
wxRect& Union(const wxRect& rect);
//@}
/**
int height
Height member.
Inequality operator.
*/
bool operator !=(const wxRect& r1, const wxRect& r2);
//@{
/**
Like Union(), but doesn't treat empty rectangles specially.
*/
wxRect operator +(const wxRect& r1, const wxRect& r2);
wxRect& operator +=(const wxRect& r);
//@}
//@{
/**
Returns the intersection of two rectangles (which may be empty).
*/
bool operator !=(const wxRect& r1, const wxRect& r2);
wxRect operator +(const wxRect& r1, const wxRect& r2);
wxRect operator +=(const wxRect& r);
See also wxRect operator *(const wxRect& r1,
const wxRect& r2);
wxRect operator *=(const wxRect& r);
wxRect operator *(const wxRect& r1, const wxRect& r2);
wxRect& operator *=(const wxRect& r);
//@}
/**
@@ -403,21 +412,24 @@ public:
bool operator ==(const wxRect& r1, const wxRect& r2);
/**
int width
Height member.
*/
int height;
/**
Width member.
*/
int width;
/**
int x
x coordinate of the top-level corner of the rectangle.
*/
int x;
/**
int y
y coordinate of the top-level corner of the rectangle.
*/
int y;
};
@@ -426,10 +438,10 @@ public:
@class wxPoint
@wxheader{gdicmn.h}
A @b wxPoint is a useful data structure for graphics operations.
It simply contains integer @e x and @e y members.
A wxPoint is a useful data structure for graphics operations.
See also wxRealPoint for a floating point version.
It contains integer @e x and @e y members. See wxRealPoint for a floating
point version.
@library{wxcore}
@category{data}
@@ -444,46 +456,47 @@ class wxPoint
public:
//@{
/**
Create a point.
Constructs a point.
*/
wxPoint();
wxPoint(int x, int y);
//@}
//@{
/**
Operators for sum and subtraction between a wxPoint object and a
wxSize object.
Assignment operator.
*/
void operator =(const wxPoint& pt);
bool operator ==(const wxPoint& p1, const wxPoint& p2);
bool operator !=(const wxPoint& p1, const wxPoint& p2);
wxPoint operator +(const wxPoint& p1, const wxPoint& p2);
wxPoint operator -(const wxPoint& p1, const wxPoint& p2);
wxPoint operator +=(const wxPoint& pt);
wxPoint operator -=(const wxPoint& pt);
wxPoint& operator +=(const wxPoint& pt);
wxPoint& operator -=(const wxPoint& pt);
wxPoint operator +(const wxPoint& pt, const wxSize& sz);
wxPoint operator -(const wxPoint& pt, const wxSize& sz);
wxPoint operator +(const wxSize& sz, const wxPoint& pt);
wxPoint operator -(const wxSize& sz, const wxPoint& pt);
wxPoint operator +=(const wxSize& sz);
wxPoint operator -=(const wxSize& sz);
//@}
wxPoint& operator +=(const wxSize& sz);
wxPoint& operator -=(const wxSize& sz);
/**
int x
x member.
*/
int x;
/**
int y
y member.
*/
int y;
};
/**
Global istance of a wxPoint initialized with values -1;-1.
Global istance of a wxPoint initialized with values (-1,-1).
*/
wxPoint wxDefaultPosition;
@@ -493,17 +506,93 @@ wxPoint wxDefaultPosition;
@wxheader{gdicmn.h}
wxWidgets maintains a database of standard RGB colours for a predefined
set of named colours (such as "BLACK", "LIGHT GREY"). The
application may add to this set if desired by using
wxColourDatabase::AddColour and may use it to look up
colours by names using wxColourDatabase::Find or find the names
for the standard colour suing wxColourDatabase::FindName.
set of named colours. The application may add to this set if desired by
using AddColour() and may use it to look up colours by names using Find()
or find the names for the standard colour using FindName().
There is one predefined instance of this class called
@b wxTheColourDatabase.
There is one predefined, global instance of this class called
::wxTheColourDatabase.
The standard database contains at least the following colours:
@beginTable
<tr><td>
AQUAMARINE
@n BLACK
@n BLUE
@n BLUE VIOLET
@n BROWN
@n CADET BLUE
@n CORAL
@n CORNFLOWER BLUE
@n CYAN
@n DARK GREY
@n DARK GREEN
@n DARK OLIVE GREEN
@n DARK ORCHID
@n DARK SLATE BLUE
@n DARK SLATE GREY
@n DARK TURQUOISE
@n DIM GREY
</td><td>
FIREBRICK
@n FOREST GREEN
@n GOLD
@n GOLDENROD
@n GREY
@n GREEN
@n GREEN YELLOW
@n INDIAN RED
@n KHAKI
@n LIGHT BLUE
@n LIGHT GREY
@n LIGHT STEEL BLUE
@n LIME GREEN
@n MAGENTA
@n MAROON
@n MEDIUM AQUAMARINE
@n MEDIUM BLUE
</td><td>
MEDIUM FOREST GREEN
@n MEDIUM GOLDENROD
@n MEDIUM ORCHID
@n MEDIUM SEA GREEN
@n MEDIUM SLATE BLUE
@n MEDIUM SPRING GREEN
@n MEDIUM TURQUOISE
@n MEDIUM VIOLET RED
@n MIDNIGHT BLUE
@n NAVY
@n ORANGE
@n ORANGE RED
@n ORCHID
@n PALE GREEN
@n PINK
@n PLUM
@n PURPLE
</td><td>
RED
@n SALMON
@n SEA GREEN
@n SIENNA
@n SKY BLUE
@n SLATE BLUE
@n SPRING GREEN
@n STEEL BLUE
@n TAN
@n THISTLE
@n TURQUOISE
@n VIOLET
@n VIOLET RED
@n WHEAT
@n WHITE
@n YELLOW
@n YELLOW GREEN
</td></tr>
@endTable
@library{wxcore}
@category{FIXME}
@category{gdi}
@see wxColour
*/
@@ -511,32 +600,27 @@ class wxColourDatabase
{
public:
/**
Constructs the colour database. It will be initialized at the first use.
Constructs the colour database. It will be initialized at the first
use.
*/
wxColourDatabase();
//@{
/**
Adds a colour to the database. If a colour with the same name already exists,
it is replaced.
Please note that the overload taking a pointer is deprecated and will be
removed in the next wxWidgets version, please don't use it.
Adds a colour to the database. If a colour with the same name already
exists, it is replaced.
*/
void AddColour(const wxString& colourName,
const wxColour& colour);
void AddColour(const wxString& colourName, wxColour* colour);
//@}
void AddColour(const wxString& colourName, const wxColour& colour);
/**
Finds a colour given the name. Returns an invalid colour object (that is, such
that its @ref wxColour::isok Ok method returns @false) if the colour wasn't
found in the database.
Finds a colour given the name. Returns an invalid colour object (that
is, wxColour::IsOk() will return @false) if the colour wasn't found in
the database.
*/
wxColour Find(const wxString& colourName);
/**
Finds a colour name given the colour. Returns an empty string if the colour is
not found in the database.
Finds a colour name given the colour. Returns an empty string if the
colour is not found in the database.
*/
wxString FindName(const wxColour& colour) const;
};
@@ -546,16 +630,17 @@ public:
@class wxSize
@wxheader{gdicmn.h}
A @b wxSize is a useful data structure for graphics operations.
It simply contains integer @e width and @e height members.
A wxSize is a useful data structure for graphics operations. It simply
contains integer @e width and @e height members.
wxSize is used throughout wxWidgets as well as wxPoint which, although almost
equivalent to wxSize, has a different meaning: wxPoint represents a position
while wxSize - the size.
wxSize is used throughout wxWidgets as well as wxPoint which, although
almost equivalent to wxSize, has a different meaning: wxPoint represents a
position while wxSize represents the size.
@b wxPython note: wxPython defines aliases for the @c x and @c y members
named @c width and @c height since it makes much more sense for
sizes.
@beginWxPythonOnly
wxPython defines aliases for the @e x and @e y members named @e width and
@e height since it makes much more sense for sizes.
@endWxPythonOnly
@library{wxcore}
@category{data}
@@ -578,10 +663,7 @@ public:
//@{
/**
Decreases the size in x- and y- directions
By @e size.x and @e size.y for the first overload
By @a dx and @a dy for the second one
By @a d and @a d for the third one
Decreases the size in both x and y directions.
@see IncBy()
*/
@@ -591,8 +673,8 @@ public:
//@}
/**
Decrements this object so that both of its dimensions are not greater than the
corresponding dimensions of the @e size.
Decrements this object so that both of its dimensions are not greater
than the corresponding dimensions of the @a size.
@see IncTo()
*/
@@ -610,10 +692,7 @@ public:
//@{
/**
Increases the size in x- and y- directions
By @e size.x and @e size.y for the first overload
By @a dx and @a dy for the second one
By @a d and @a d for the third one
Increases the size in both x and y directions.
@see DecBy()
*/
@@ -623,49 +702,31 @@ public:
//@}
/**
Increments this object so that both of its dimensions are not less than the
corresponding dimensions of the @e size.
Increments this object so that both of its dimensions are not less than
the corresponding dimensions of the @a size.
@see DecTo()
*/
void IncTo(const wxSize& size);
/**
Returns @true if neither of the size object components is equal to -1, which
is used as default for the size values in wxWidgets (hence the predefined
@c wxDefaultSize has both of its components equal to -1).
This method is typically used before calling
SetDefaults().
Returns @true if neither of the size object components is equal to -1,
which is used as default for the size values in wxWidgets (hence the
predefined ::wxDefaultSize has both of its components equal to -1).
This method is typically used before calling SetDefaults().
*/
bool IsFullySpecified() const;
//@{
/**
Operators for division and multiplication between a wxSize object and an
integer.
*/
void operator =(const wxSize& sz);
bool operator ==(const wxSize& s1, const wxSize& s2);
bool operator !=(const wxSize& s1, const wxSize& s2);
wxSize operator +(const wxSize& s1, const wxSize& s2);
wxSize operator -(const wxSize& s1, const wxSize& s2);
wxSize operator +=(const wxSize& sz);
wxSize operator -=(const wxSize& sz);
wxSize operator /(const wxSize& sz, int factor);
wxSize operator *(const wxSize& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize operator /=(int factor);
wxSize operator *=(int factor);
//@}
Scales the dimensions of this object by the given factors. If you want
to scale both dimensions by the same factor you can also use
operator*=().
/**
Scales the dimensions of this object by the given factors.
If you want to scale both dimensions by the same factor you can also use
the @ref operators() "operator *="
Returns a reference to this object (so that you can concatenate other
@returns A reference to this object (so that you can concatenate other
operations in the same line).
*/
wxSize Scale(float xscale, float yscale);
wxSize& Scale(float xscale, float yscale);
/**
Sets the width and height members.
@@ -673,9 +734,16 @@ public:
void Set(int width, int height);
/**
Combine this size object with another one replacing the default (i.e. equal
to -1) components of this object with those of the other. It is typically
used like this:
Combine this size object with another one replacing the default (i.e.
equal to -1) components of this object with those of the other. It is
typically used like this:
@code
if ( !size.IsFullySpecified() )
{
size.SetDefaults(GetDefaultSize());
}
@endcode
@see IsFullySpecified()
*/
@@ -690,10 +758,29 @@ public:
Sets the width.
*/
void SetWidth(int width);
/**
Assignment operator.
*/
void operator =(const wxSize& sz);
bool operator ==(const wxSize& s1, const wxSize& s2);
bool operator !=(const wxSize& s1, const wxSize& s2);
wxSize operator +(const wxSize& s1, const wxSize& s2);
wxSize operator -(const wxSize& s1, const wxSize& s2);
wxSize& operator +=(const wxSize& sz);
wxSize& operator -=(const wxSize& sz);
wxSize operator /(const wxSize& sz, int factor);
wxSize operator *(const wxSize& sz, int factor);
wxSize operator *(int factor, const wxSize& sz);
wxSize& operator /=(int factor);
wxSize& operator *=(int factor);
};
/**
Global instance of a wxSize object initialized with values -1;-1.
Global instance of a wxSize object initialized to (-1,-1).
*/
wxSize wxDefaultSize;