Applied DrawArc patch.
Applied break-up-region patch. Implemented sort of ShowFullScreen() - test in scrollsub. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8253 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -16,6 +16,7 @@
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#include <gdk/gdk.h>
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#include <gtk/gtk.h>
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#define OLDCODE 0
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//-----------------------------------------------------------------------------
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// wxRegion
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@@ -28,7 +29,9 @@ public:
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~wxRegionRefData();
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GdkRegion *m_region;
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#if OLDCODE
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wxList m_rects;
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#endif
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};
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wxRegionRefData::wxRegionRefData()
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@@ -40,6 +43,7 @@ wxRegionRefData::~wxRegionRefData()
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{
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if (m_region) gdk_region_destroy( m_region );
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#if OLDCODE
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wxNode *node = m_rects.First();
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while (node)
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{
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@@ -47,6 +51,7 @@ wxRegionRefData::~wxRegionRefData()
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delete r;
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node = node->Next();
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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@@ -71,7 +76,9 @@ wxRegion::wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
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gdk_region_destroy( reg );
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#endif
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#if OLDCODE
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
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#endif
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}
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wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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@@ -90,7 +97,9 @@ wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
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gdk_region_destroy( reg );
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#endif
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#if OLDCODE
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
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#endif
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}
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wxRegion::wxRegion( const wxRect& rect )
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@@ -109,7 +118,9 @@ wxRegion::wxRegion( const wxRect& rect )
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M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
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gdk_region_destroy( reg );
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#endif
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#if OLDCODE
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
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#endif
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}
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wxRegion::wxRegion()
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@@ -165,7 +176,9 @@ bool wxRegion::Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
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#endif
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}
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#if OLDCODE
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
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#endif
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return TRUE;
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}
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@@ -194,6 +207,7 @@ bool wxRegion::Union( const wxRegion& region )
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M_REGIONDATA->m_region = reg;
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#endif
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#if OLDCODE
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wxNode *node = region.GetRectList()->First();
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while (node)
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{
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@@ -201,6 +215,7 @@ bool wxRegion::Union( const wxRegion& region )
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
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node = node->Next();
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}
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#endif
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return TRUE;
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}
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@@ -345,6 +360,7 @@ bool wxRegion::Xor( const wxRegion& region )
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M_REGIONDATA->m_region = reg;
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#endif
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#if OLDCODE
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wxNode *node = region.GetRectList()->First();
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while (node)
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{
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@@ -352,6 +368,7 @@ bool wxRegion::Xor( const wxRegion& region )
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M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
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node = node->Next();
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}
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#endif
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return TRUE;
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}
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@@ -442,16 +459,22 @@ GdkRegion *wxRegion::GetRegion() const
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wxList *wxRegion::GetRectList() const
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{
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#if OLDCODE
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if (!m_refData)
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return (wxList*) NULL;
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return &(M_REGIONDATA->m_rects);
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#else
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return (wxList*) NULL;
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#endif
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}
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//-----------------------------------------------------------------------------
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// wxRegion
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// wxRegionIterator
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//-----------------------------------------------------------------------------
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#if OLDCODE
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
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wxRegionIterator::wxRegionIterator()
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@@ -472,22 +495,22 @@ void wxRegionIterator::Reset( const wxRegion& region )
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wxRegionIterator::operator bool () const
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{
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return m_current < (size_t)m_region.GetRectList()->Number();
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return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number();
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}
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bool wxRegionIterator::HaveRects() const
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{
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return m_current < (size_t)m_region.GetRectList()->Number();
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return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number();
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}
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void wxRegionIterator::operator ++ ()
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{
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if (m_current < (size_t)m_region.GetRectList()->Number()) ++m_current;
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if (HaveRects()) ++m_current;
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}
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void wxRegionIterator::operator ++ (int)
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{
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if (m_current < (size_t)m_region.GetRectList()->Number()) ++m_current;
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if (HaveRects()) ++m_current;
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}
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wxCoord wxRegionIterator::GetX() const
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@@ -522,4 +545,135 @@ wxCoord wxRegionIterator::GetH() const
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return r->height;
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}
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#else
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// the following structures must match the private structures
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// in X11 region code ( xc/lib/X11/region.h )
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// this makes the Region type transparent
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// and we have access to the region rectangles
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struct _XBox {
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short x1, x2, y1, y2;
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};
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struct _XRegion {
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long size , numRects;
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_XBox *rects, extents;
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};
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class wxRIRefData: public wxObjectRefData
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{
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public:
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wxRIRefData() : m_rects(0), m_numRects(0){}
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~wxRIRefData();
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wxRect *m_rects;
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size_t m_numRects;
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void CreateRects( const wxRegion& r );
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};
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wxRIRefData::~wxRIRefData()
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{
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delete m_rects;
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}
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#include <gdk/gdkprivate.h>
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void wxRIRefData::CreateRects( const wxRegion& region )
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{
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if( m_rects )
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delete m_rects;
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m_rects = 0;
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m_numRects= 0;
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GdkRegion *gdkregion= region.GetRegion();
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if( gdkregion ){
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Region r= ((GdkRegionPrivate *)gdkregion)->xregion;
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if( r ){
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m_numRects= r->numRects;
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if( m_numRects )
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{
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m_rects= new wxRect[m_numRects];
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for( size_t i=0; i<m_numRects; ++i )
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{
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_XBox &xr= r->rects[i];
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wxRect&wr= m_rects[i];
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wr.x = xr.x1;
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wr.y = xr.y1;
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wr.width = xr.x2-xr.x1;
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wr.height= xr.y2-xr.y1;
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}
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}
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}
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}
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}
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IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
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wxRegionIterator::wxRegionIterator()
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{
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m_refData = new wxRIRefData();
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Reset();
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}
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wxRegionIterator::wxRegionIterator( const wxRegion& region )
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{
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m_refData = new wxRIRefData();
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Reset(region);
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}
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void wxRegionIterator::Reset( const wxRegion& region )
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{
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m_region = region;
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((wxRIRefData*)m_refData)->CreateRects(region);
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Reset();
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}
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bool wxRegionIterator::HaveRects() const
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{
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return m_current < ((wxRIRefData*)m_refData)->m_numRects;
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}
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wxRegionIterator::operator bool () const
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{
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return HaveRects();
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}
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void wxRegionIterator::operator ++ ()
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{
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if (HaveRects()) ++m_current;
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}
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void wxRegionIterator::operator ++ (int)
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{
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if (HaveRects()) ++m_current;
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}
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wxCoord wxRegionIterator::GetX() const
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{
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if( !HaveRects() ) return 0;
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return ((wxRIRefData*)m_refData)->m_rects[m_current].x;
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}
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wxCoord wxRegionIterator::GetY() const
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{
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if( !HaveRects() ) return 0;
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return ((wxRIRefData*)m_refData)->m_rects[m_current].y;
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}
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wxCoord wxRegionIterator::GetW() const
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{
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if( !HaveRects() ) return -1;
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return ((wxRIRefData*)m_refData)->m_rects[m_current].width;
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}
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wxCoord wxRegionIterator::GetH() const
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{
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if( !HaveRects() ) return -1;
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return ((wxRIRefData*)m_refData)->m_rects[m_current].height;
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}
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#endif
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