Updated wxColour for handling Colormaps and ref couting.
    Updated wxClientDC et al. for conforming to wxGTK. Many
      tricky parts, particularly the bitmap drawing and
      blitting is still missing.
    Any sample crashes now for some reason with an X error.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2002-02-11 20:41:24 +00:00
parent d8356fa39a
commit 3cd0b8c5b5
16 changed files with 2009 additions and 2229 deletions

View File

@@ -18,31 +18,34 @@
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
//-----------------------------------------------------------------------------
// wxScreenDC
//-----------------------------------------------------------------------------
class wxScreenDC : public wxPaintDC
{
DECLARE_DYNAMIC_CLASS(wxScreenDC)
public:
// Create a DC representing the whole screen
wxScreenDC();
~wxScreenDC();
// Compatibility with X's requirements for
// drawing on top of all windows
static bool StartDrawingOnTop(wxWindow* window);
static bool StartDrawingOnTop(wxRect* rect = NULL);
virtual ~wxScreenDC();
static bool StartDrawingOnTop( wxWindow *window );
static bool StartDrawingOnTop( wxRect *rect = (wxRect *) NULL );
static bool EndDrawingOnTop();
// implementation
static WXWindow *sm_overlayWindow;
static int sm_overlayWindowX;
static int sm_overlayWindowY;
protected:
virtual void DoGetSize(int *width, int *height) const;
private:
static WXWindow sm_overlayWindow;
// If we have started transparent drawing at a non-(0,0) point
// then we will have to adjust the device origin in the
// constructor.
static int sm_overlayWindowX;
static int sm_overlayWindowY;
DECLARE_DYNAMIC_CLASS(wxScreenDC)
};
#endif
// _WX_DCSCREEN_H_