Doc tweaks
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@24001 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -8,11 +8,10 @@ that you know your way around a command line and that you know how to
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get things from various CVS repositories as needed.
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1. "MacPython-OSX" 2.3 is required. There is a disk image with an
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installer package in the wxPython Sourceforge download area, in
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this group:
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1. "MacPython-OSX" 2.3 is required. If you don't have it already there is a disk image with an
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installer package at
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http://sourceforge.net/project/showfiles.php?group_id=10718&release_id=84730
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http://homepages.cwi.nl/~jack/macpython/download.html
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If, for some reason you need to build your own Python, get the
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source from www.python.org and follow the instructions in the
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@@ -34,7 +33,16 @@ get things from various CVS repositories as needed.
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3. Run configure from that build directory.
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cd build
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../configure --with-mac --with-opengl --enable-debug
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../configure --with-mac
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--with-opengl \
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--enable-geometry \
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--enable-optimise \
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--with-libjpeg=builtin \
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--with-libpng=builtin \
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--with-libtiff=builtin \
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If you want to add code that activates various runtime checks and
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assertion exceptions then add --enable-debug_flag.
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4. Make and install wxMac.
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@@ -6,7 +6,7 @@ directions for how to build wxPython the "new way." This files
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describes the "old way" to build on unix-like systems. The difference
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is very simple: The new way uses a private copy of wxGTK while the
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old way uses either an existing wxGTK that may be installed and used
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by other apps, or you can build a wxGTK that will be accissible by
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by other apps, or you can build a wxGTK that will be accessable by
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other apps.
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@@ -24,8 +24,8 @@ But because of the size and since most people won't need it my SWIG is
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not included in the wxPythonSrc tarball. You'll need to get it from
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CVS or a CVS snapshot.
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If you need to modify the *.i files for wxPython then change to this
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directory and run:
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If you need to modify the *.i files for wxPython then change to the
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.../wxPython/wxSWIG directory and run:
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nmake -f makefile.vc
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@@ -119,7 +119,6 @@ C. Change to the %WXWIN%\include\wx\msw directory and copy setup0.h to
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wxUSE_TREELAYOUT 0
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wxUSE_MS_HTML_HELP 0
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wxUSE_POSTSCRIPT 1
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wxUSE_DYNLIB_CLASS 1
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** NEW **
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@@ -19,18 +19,18 @@ and to play with as a learning exercise.
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The next thing you should do is join the wxPython-users maillist where
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you can interact with a community of other users and developers who
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are willing to help you learn, answer questions and solve problems.
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To join the mail list just send an email message to the following
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address from the account you want to receive the mail messages from
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the list:
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To join the mail list just go to this web page and follow the
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instructions there:
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wxPython-users-subscribe@lists.wxwindows.org
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http://wxpython.org/maillist.php
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There is also a good set of class reference documentation available
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for wxPython, but currently it is geared for the C++ user. This may
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be a little daunting at first, but with a little practice you'll
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easily be able to "translate" from the C++ shown there to Python. Not
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all classes documented are available in Python, but most of the GUI
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related classes are.
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easily be able to "mentally translate" from the C++ shown into Python.
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(See http://wiki.wxpython.org/index.cgi/C_2b_2bGuideForwxPythoneers
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for a little help on this process.) Not all classes documented are
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available in Python, but most of the GUI related classes are.
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Other Info
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@@ -130,7 +130,7 @@ Clear as mud? Good. Let's get started.
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wxPython and you are running on Solaris and building with gcc, then
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you may be able to work around the problem by uncommenting a bit of
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code in setup.py and building again. Look for 'SunOS' in setup.py
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and uncomment the block following it. The problem is that Sun's ld
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and uncomment the block containing it. The problem is that Sun's ld
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does not automatically add libgcc to the link step.
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7. That's all, except for the having fun part!
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@@ -483,7 +483,7 @@ elif os.name == 'posix':
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libdirs = []
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libs = []
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# If you get unresolved symbol errors on Solaris and are usign gcc, then
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# If you get unresolved symbol errors on Solaris and are using gcc, then
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# uncomment this block to add the right flags to the link step and build
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# again.
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## if os.uname()[0] == 'SunOS':
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