added sorted arrays: they automatically sort items on insertion (using user
provided compare function) and binary search in Index(). Using them in situations where Index() performance is important brings 30%-40% performance boost. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@280 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -2,7 +2,7 @@
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|||||||
// Name: dynarray.h
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// Name: dynarray.h
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// Purpose: auto-resizable (i.e. dynamic) array support
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// Purpose: auto-resizable (i.e. dynamic) array support
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// Author: Vadim Zeitlin
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// Author: Vadim Zeitlin
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// Modified by:
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// Modified by:
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||||||
// Created: 12.09.97
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// Created: 12.09.97
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||||||
// RCS-ID: $Id$
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// RCS-ID: $Id$
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||||||
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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@@ -17,9 +17,9 @@
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#endif
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#endif
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#include "wx/defs.h"
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#include "wx/defs.h"
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#include "wx/utils.h"
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#include "wx/debug.h"
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/** @name Dynamic arrays and lists
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/** @name Dynamic arrays and lists
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@memo Arrays which grow on demand and do range checking (only in debug)
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@memo Arrays which grow on demand and do range checking (only in debug)
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*/
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*/
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//@{
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//@{
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@@ -30,7 +30,7 @@
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|
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/**
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/**
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the initial size by which an array/list grows when an element is added
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the initial size by which an array/list grows when an element is added
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default value avoids allocate one or two bytes when the array is created
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default value avoids allocate one or two bytes when the array is created
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which is rather inefficient
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which is rather inefficient
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*/
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*/
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
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@@ -41,7 +41,7 @@
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/**
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/**
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callback compare function for quick sort
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callback compare function for quick sort
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must return -1, 0 or +1 if pItem1 <, = or > pItem2
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must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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*/
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*/
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#ifdef __VISUALC__
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#ifdef __VISUALC__
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@@ -56,9 +56,9 @@ typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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base class managing data having size of type 'long' (not used directly)
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base class managing data having size of type 'long' (not used directly)
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|
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NB: for efficiency this often used class has no virtual functions (hence no
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NB: for efficiency this often used class has no virtual functions (hence no
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VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
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create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
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so it's not too important if it's not called (this happens when you cast
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so it's not too important if it's not called (this happens when you cast
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"SomeArray *" as "BaseArray *" and then delete it)
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"SomeArray *" as "BaseArray *" and then delete it)
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@memo Base class for template array and list classes
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@memo Base class for template array and list classes
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@@ -102,7 +102,7 @@ public:
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//@}
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//@}
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protected:
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protected:
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// these methods are protected because if they were public one could
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// these methods are protected because if they were public one could
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// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
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// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
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// type safe methods
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// type safe methods
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|
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@@ -123,10 +123,14 @@ protected:
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@return index of the first item matched or NOT_FOUND
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@return index of the first item matched or NOT_FOUND
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@see NOT_FOUND
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@see NOT_FOUND
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*/
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*/
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int Index (long lItem, bool bFromEnd = FALSE) const;
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int Index(long lItem, bool bFromEnd = FALSE) const;
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/// search for an item using binary search in a sorted array
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int Index(long lItem, CMPFUNC fnCompare);
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/// add new element at the end
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/// add new element at the end
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void Add (long lItem);
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void Add(long lItem);
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/// add new element at given position
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/// add item assuming the array is sorted with fnCompare function
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void Add(long lItem, CMPFUNC fnCompare);
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/// add new element at given position (it becomes Item[uiIndex])
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void Insert(long lItem, uint uiIndex);
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void Insert(long lItem, uint uiIndex);
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/// remove first item matching this value
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/// remove first item matching this value
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void Remove(long lItem);
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void Remove(long lItem);
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@@ -135,7 +139,7 @@ protected:
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//@}
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//@}
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|
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/// sort array elements using given compare function
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/// sort array elements using given compare function
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void Sort(CMPFUNC fCmp);
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void Sort(CMPFUNC fnCompare);
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private:
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private:
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void Grow(); // makes array bigger if needed
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void Grow(); // makes array bigger if needed
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@@ -153,7 +157,7 @@ private:
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// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
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// This macro generates a new array class. It is intended for storage of simple
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// This macro generates a new array class. It is intended for storage of simple
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
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//
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//
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// NB: it has only inline functions => takes no space at all
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
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#define _WX_DEFINE_ARRAY(T, name) \
|
#define _WX_DEFINE_ARRAY(T, name) \
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@@ -193,6 +197,60 @@ public: \
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
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}
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}
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|
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|
// ----------------------------------------------------------------------------
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// This is the same as the previous macro, but it defines a sorted array.
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// Differences:
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|
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
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|
// T* and should return -1, 0 or +1 if the first one is less/greater
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// than/equal to the second one.
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// 2) the Add() method inserts the item in such was that the array is always
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|
// sorted (it uses the COMPARE function)
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// 3) it has no Sort() method because it's always sorted
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// 4) Index() method is much faster (the sorted arrays use binary search
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// instead of linear one), but Add() is slower.
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//
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// Summary: use this class when the speed of Index() function is important, use
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|
// the normal arrays otherwise.
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//
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// NB: it has only inline functions => takes no space at all
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// ----------------------------------------------------------------------------
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|
#define _WX_DEFINE_SORTED_ARRAY(T, name) \
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|
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
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|
class name : public wxBaseArray \
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|
{ \
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|
public: \
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|
name(SCMPFUNC##T fn) \
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{ wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
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|
\
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|
name& operator=(const name& src) \
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|
{ ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
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m_fnCompare = src.m_fnCompare; \
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|
return *this; } \
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|
\
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|
T& operator[](uint uiIndex) const \
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|
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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|
T& Item(uint uiIndex) const \
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|
{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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T& Last() const \
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|
{ return (T&)(wxBaseArray::Item(Count() - 1)); } \
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|
\
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||||||
|
int Index(T Item) const \
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|
{ return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
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|
\
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|
void Add(T Item) \
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|
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
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|
\
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||||||
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void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
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|
void Remove(T Item) \
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|
{ int iIndex = Index(Item); \
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||||||
|
wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
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||||||
|
"removing inexisting element in wxArray::Remove" ); \
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||||||
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wxBaseArray::Remove((uint)iIndex); } \
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|
\
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||||||
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private: \
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||||||
|
SCMPFUNC##T m_fnCompare; \
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||||||
|
}
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||||||
|
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||||||
// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_LIST and WX_DEFINE_LIST
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// see WX_DECLARE_LIST and WX_DEFINE_LIST
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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||||||
@@ -238,7 +296,7 @@ private: \
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|||||||
}
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}
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||||||
|
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||||||
// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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||||||
/** @name Macros for definition of dynamic arrays and lists
|
/** @name Macros for definition of dynamic arrays and lists
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||||||
|
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||||||
These macros are ugly (especially if you look in the sources ;-), but they
|
These macros are ugly (especially if you look in the sources ;-), but they
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||||||
allow us to define 'template' classes without actually using templates.
|
allow us to define 'template' classes without actually using templates.
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||||||
@@ -247,7 +305,7 @@ private: \
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|||||||
Range checking is performed in debug build for both arrays and lists. Type
|
Range checking is performed in debug build for both arrays and lists. Type
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||||||
checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
|
checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
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only grow, so loading 10 millions in an array only to delete them 2 lines
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only grow, so loading 10 millions in an array only to delete them 2 lines
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||||||
below is <I>not</I> recommended. However, it does free memory when it's
|
below is <I>not</I> recommended. However, it does free memory when it's
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destroyed, so if you destroy array also, it's ok.
|
destroyed, so if you destroy array also, it's ok.
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||||||
*/
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*/
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -264,6 +322,14 @@ private: \
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|||||||
*/
|
*/
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||||||
#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
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#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_ARRAY(_A##name, name)
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_WX_DEFINE_ARRAY(_A##name, name)
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|
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||||||
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/**
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||||||
|
This macro does the same as WX_DEFINE_ARRAY except that the array will be
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|
sorted with the specified compare function.
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*/
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#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name)
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|
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/**
|
/**
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||||||
This macro generates a new list class which owns the objects it contains,
|
This macro generates a new list class which owns the objects it contains,
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i.e. it will delete them when it is destroyed. An element is of type T*,
|
i.e. it will delete them when it is destroyed. An element is of type T*,
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@@ -290,11 +356,11 @@ private: \
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|||||||
<BR>
|
<BR>
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||||||
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
|
NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
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<BR>
|
<BR>
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||||||
NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
|
NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
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||||||
it will provoke memory leaks
|
it will provoke memory leaks
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||||||
<BR>
|
<BR>
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||||||
<BR>
|
<BR>
|
||||||
some functions of this class are not inline, so it takes some space to
|
some functions of this class are not inline, so it takes some space to
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||||||
define new class from this template.
|
define new class from this template.
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||||||
|
|
||||||
@memo declare list class 'name' containing elements of type 'T'
|
@memo declare list class 'name' containing elements of type 'T'
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||||||
@@ -313,7 +379,7 @@ private: \
|
|||||||
This is necessary because at the moment of DEFINE_LIST class element_type
|
This is necessary because at the moment of DEFINE_LIST class element_type
|
||||||
must be fully defined (i.e. forward declaration is not enough), while
|
must be fully defined (i.e. forward declaration is not enough), while
|
||||||
DECLARE_LIST may be done anywhere. The separation of two allows to break
|
DECLARE_LIST may be done anywhere. The separation of two allows to break
|
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cicrcular dependencies with classes which have member variables of list
|
cicrcular dependencies with classes which have member variables of list
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type.
|
type.
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||||||
|
|
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@memo define (must include listimpl.cpp!) list class 'name'
|
@memo define (must include listimpl.cpp!) list class 'name'
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|
@@ -2,7 +2,7 @@
|
|||||||
// Name: dynarray.cpp
|
// Name: dynarray.cpp
|
||||||
// Purpose: implementation of wxBaseArray class
|
// Purpose: implementation of wxBaseArray class
|
||||||
// Author: Vadim Zeitlin
|
// Author: Vadim Zeitlin
|
||||||
// Modified by:
|
// Modified by:
|
||||||
// Created: 12.09.97
|
// Created: 12.09.97
|
||||||
// RCS-ID: $Id$
|
// RCS-ID: $Id$
|
||||||
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
|
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
|
||||||
@@ -26,6 +26,7 @@
|
|||||||
#include "wx/dynarray.h"
|
#include "wx/dynarray.h"
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <string.h> // for memmove
|
||||||
|
|
||||||
#ifndef max
|
#ifndef max
|
||||||
#define max(a, b) (((a) > (b)) ? (a) : (b))
|
#define max(a, b) (((a) > (b)) ? (a) : (b))
|
||||||
@@ -57,34 +58,32 @@ wxBaseArray::wxBaseArray()
|
|||||||
// copy ctor
|
// copy ctor
|
||||||
wxBaseArray::wxBaseArray(const wxBaseArray& src)
|
wxBaseArray::wxBaseArray(const wxBaseArray& src)
|
||||||
{
|
{
|
||||||
m_uiSize = src.m_uiSize;
|
m_uiSize = // not src.m_uiSize to save memory
|
||||||
m_uiCount = src.m_uiCount;
|
m_uiCount = src.m_uiCount;
|
||||||
|
|
||||||
if ( m_uiSize != 0 )
|
if ( m_uiSize != 0 ) {
|
||||||
m_pItems = new long[m_uiSize];
|
m_pItems = new long[m_uiSize];
|
||||||
|
memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
|
||||||
|
}
|
||||||
else
|
else
|
||||||
m_pItems = NULL;
|
m_pItems = NULL;
|
||||||
|
|
||||||
if ( m_uiCount != 0 )
|
|
||||||
memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy operator
|
// assignment operator
|
||||||
wxBaseArray& wxBaseArray::operator=(const wxBaseArray& src)
|
wxBaseArray& wxBaseArray::operator=(const wxBaseArray& src)
|
||||||
{
|
{
|
||||||
DELETEA(m_pItems);
|
DELETEA(m_pItems);
|
||||||
|
|
||||||
m_uiSize = src.m_uiSize;
|
m_uiSize = // not src.m_uiSize to save memory
|
||||||
m_uiCount = src.m_uiCount;
|
m_uiCount = src.m_uiCount;
|
||||||
|
|
||||||
if ( m_uiSize != 0 )
|
if ( m_uiSize != 0 ) {
|
||||||
m_pItems = new long[m_uiSize];
|
m_pItems = new long[m_uiSize];
|
||||||
|
memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
|
||||||
|
}
|
||||||
else
|
else
|
||||||
m_pItems = NULL;
|
m_pItems = NULL;
|
||||||
|
|
||||||
if ( m_uiCount != 0 )
|
|
||||||
memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
|
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -124,7 +123,7 @@ wxBaseArray::~wxBaseArray()
|
|||||||
// clears the list
|
// clears the list
|
||||||
void wxBaseArray::Clear()
|
void wxBaseArray::Clear()
|
||||||
{
|
{
|
||||||
m_uiSize =
|
m_uiSize =
|
||||||
m_uiCount = 0;
|
m_uiCount = 0;
|
||||||
|
|
||||||
DELETEA(m_pItems);
|
DELETEA(m_pItems);
|
||||||
@@ -169,6 +168,28 @@ int wxBaseArray::Index(long lItem, bool bFromEnd) const
|
|||||||
return NOT_FOUND;
|
return NOT_FOUND;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// search for an item in a sorted array (binary search)
|
||||||
|
int wxBaseArray::Index(long lItem, CMPFUNC fnCompare)
|
||||||
|
{
|
||||||
|
uint i,
|
||||||
|
lo = 0,
|
||||||
|
hi = m_uiCount;
|
||||||
|
int res;
|
||||||
|
|
||||||
|
while ( lo < hi ) {
|
||||||
|
i = (lo + hi)/2;
|
||||||
|
|
||||||
|
res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
|
||||||
|
if ( res < 0 )
|
||||||
|
hi = i;
|
||||||
|
else if ( res > 0 )
|
||||||
|
lo = i + 1;
|
||||||
|
else
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NOT_FOUND;
|
||||||
|
}
|
||||||
// add item at the end
|
// add item at the end
|
||||||
void wxBaseArray::Add(long lItem)
|
void wxBaseArray::Add(long lItem)
|
||||||
{
|
{
|
||||||
@@ -176,6 +197,33 @@ void wxBaseArray::Add(long lItem)
|
|||||||
m_pItems[m_uiCount++] = lItem;
|
m_pItems[m_uiCount++] = lItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// add item assuming the array is sorted with fnCompare function
|
||||||
|
void wxBaseArray::Add(long lItem, CMPFUNC fnCompare)
|
||||||
|
{
|
||||||
|
uint i,
|
||||||
|
lo = 0,
|
||||||
|
hi = m_uiCount;
|
||||||
|
int res;
|
||||||
|
|
||||||
|
while ( lo < hi ) {
|
||||||
|
i = (lo + hi)/2;
|
||||||
|
|
||||||
|
res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
|
||||||
|
if ( res < 0 )
|
||||||
|
hi = i;
|
||||||
|
else if ( res > 0 )
|
||||||
|
lo = i + 1;
|
||||||
|
else {
|
||||||
|
lo = hi = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
wxASSERT( lo == hi ); // I hope I got binary search right :-)
|
||||||
|
|
||||||
|
Insert(lItem, lo);
|
||||||
|
}
|
||||||
|
|
||||||
// add item at the given position
|
// add item at the given position
|
||||||
void wxBaseArray::Insert(long lItem, uint uiIndex)
|
void wxBaseArray::Insert(long lItem, uint uiIndex)
|
||||||
{
|
{
|
||||||
@@ -183,7 +231,7 @@ void wxBaseArray::Insert(long lItem, uint uiIndex)
|
|||||||
|
|
||||||
Grow();
|
Grow();
|
||||||
|
|
||||||
memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex],
|
memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex],
|
||||||
(m_uiCount - uiIndex)*sizeof(long));
|
(m_uiCount - uiIndex)*sizeof(long));
|
||||||
m_pItems[uiIndex] = lItem;
|
m_pItems[uiIndex] = lItem;
|
||||||
m_uiCount++;
|
m_uiCount++;
|
||||||
@@ -194,7 +242,7 @@ void wxBaseArray::Remove(uint uiIndex)
|
|||||||
{
|
{
|
||||||
wxCHECK_RET( uiIndex <= m_uiCount, "bad index in wxArray::Remove" );
|
wxCHECK_RET( uiIndex <= m_uiCount, "bad index in wxArray::Remove" );
|
||||||
|
|
||||||
memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1],
|
memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1],
|
||||||
(m_uiCount - uiIndex - 1)*sizeof(long));
|
(m_uiCount - uiIndex - 1)*sizeof(long));
|
||||||
m_uiCount--;
|
m_uiCount--;
|
||||||
}
|
}
|
||||||
@@ -204,7 +252,7 @@ void wxBaseArray::Remove(long lItem)
|
|||||||
{
|
{
|
||||||
int iIndex = Index(lItem);
|
int iIndex = Index(lItem);
|
||||||
|
|
||||||
wxCHECK_RET( iIndex != NOT_FOUND,
|
wxCHECK_RET( iIndex != NOT_FOUND,
|
||||||
"removing inexistent item in wxArray::Remove" );
|
"removing inexistent item in wxArray::Remove" );
|
||||||
|
|
||||||
Remove((uint)iIndex);
|
Remove((uint)iIndex);
|
||||||
|
Reference in New Issue
Block a user