compilation fix for wxUSE_MENUS=0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51479 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -317,10 +317,12 @@ wxWindowBase::~wxWindowBase()
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// we weren't a dialog class
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wxTopLevelWindows.DeleteObject((wxWindow*)this);
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#if wxUSE_MENUS
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// The associated popup menu can still be alive, disassociate from it in
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// this case
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if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetInvokingWindow() == this )
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wxCurrentPopupMenu->SetInvokingWindow(NULL);
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#endif // wxUSE_MENUS
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wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
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