bitmap and image updates

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4800 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-12-03 05:03:55 +00:00
parent d01cc696fc
commit 3b9e345522
11 changed files with 1091 additions and 811 deletions

View File

@@ -1,9 +1,9 @@
/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Name: wx/os2/bitmap.h
// Purpose: wxBitmap class
// Author: David Webster
// Modified by:
// Created: 10/13/99
// Created: 11/28/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
@@ -12,196 +12,337 @@
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/gdiobj.h"
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/os2/gdiimage.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
// ----------------------------------------------------------------------------
// Bitmap data
//
// NB: this class is private, but declared here to make it possible inline
// wxBitmap functions accessing it
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// Implementation
inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
friend class WXDLLEXPORT wxCursor;
public:
wxBitmapRefData();
~wxBitmapRefData();
virtual ~wxBitmapRefData() { Free(); }
virtual void Free();
public:
int m_width;
int m_height;
int m_depth;
bool m_ok;
int m_numColors;
wxPalette m_bitmapPalette;
int m_quality;
int m_nNumColors;
wxPalette m_vBitmapPalette;
int m_nQuality;
WXHBITMAP m_hBitmap;
wxDC * m_selectedInto; // So bitmap knows whether it's been selected into
// OS2-specific
// ------------
wxMask * m_bitmapMask; // Optional mask
wxDC* m_pSelectedInto;
HPS m_hPresentationSpace;
// optional mask for transparent drawing
wxMask* m_pBitmapMask;
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler: public wxObject
class WXDLLEXPORT wxBitmap : public wxGDIImage
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { Init(); }
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
// Copy constructors
inline wxBitmap(const wxBitmap& rBitmap)
{ Init(); Ref(rBitmap); }
inline void SetName(const wxString& name) { m_name = name; }
inline void SetExtension(const wxString& ext) { m_extension = ext; }
inline void SetType(long type) { m_type = type; }
inline wxString GetName() const { return m_name; }
inline wxString GetExtension() const { return m_extension; }
inline long GetType() const { return m_type; }
protected:
wxString m_name;
wxString m_extension;
long m_type;
};
// Initialize with raw data
wxBitmap( const char bits[]
,int nWidth
,int nHeight
,int nDepth = 1
);
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
// Initialize with XPM data
wxBitmap( char** ppData
,wxControl* pAnItem = NULL
);
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
// Load a file or resource
wxBitmap( const wxString& rName
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
friend class WXDLLEXPORT wxBitmapHandler;
// New constructor for generalised creation from data
wxBitmap( void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
public:
wxBitmap(); // Platform-specific
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap( int nWidth
,int nHeight
,int nDepth = -1
);
// Copy constructors
wxBitmap(const wxBitmap& bitmap);
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
inline wxBitmap(const wxIcon& rIcon)
{ Init(); CopyFromIcon(rIcon); }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap& operator=(const wxBitmap& rBitmap)
{
if ( m_refData != rBitmap.m_refData )
Ref(rBitmap);
return(*this);
}
// Initialize with XPM data
wxBitmap(char **data, wxControl *anItem = NULL);
wxBitmap& operator=(const wxIcon& rIcon)
{
(void)CopyFromIcon(rIcon);
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
return(*this);
}
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
wxBitmap& operator=(const wxCursor& rCursor)
{
(void)CopyFromCursor(rCursor);
return (*this);
}
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
~wxBitmap();
virtual ~wxBitmap();
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& rIcon);
inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& rCursor);
virtual bool Create( int nWidth
,int nHeight
,int nDepth = -1
);
virtual bool Create( void* pData
,long lType
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( const wxString& rName
,long lType = wxBITMAP_TYPE_BMP_RESOURCE
);
virtual bool SaveFile( const wxString& rName
,int lType
,const wxPalette* pCmap = NULL
);
inline wxBitmapRefData* GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
inline int GetQuality() const
{ return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
void SetQuality(int nQ);
wxPalette* GetPalette() const
{ return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& rPalette);
inline wxMask* GetMask() const
{ return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask* pMask) ;
inline bool operator==(const wxBitmap& rBitmap)
{ return m_refData == rBitmap.m_refData; }
inline bool operator!=(const wxBitmap& rBitmap)
{ return m_refData != rBitmap.m_refData; }
#if WXWIN_COMPATIBILITY_2
void SetOk(bool bIsOk);
#endif // WXWIN_COMPATIBILITY_2
#if WXWIN_COMPATIBILITY
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
inline wxPalette* GetColourMap() const
{ return GetPalette(); }
inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
inline void SetColourMap(wxPalette* pCmap)
{ SetPalette(*pCmap); };
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
#endif // WXWIN_COMPATIBILITY
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
// Format handling
static inline wxList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxBitmapHandler *handler);
static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
static wxBitmapHandler *FindHandler(long bitmapType);
static void InitStandardHandlers();
static void CleanUpHandlers();
protected:
static wxList sm_handlers;
// Implementation
// Implementation
public:
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
bool FreeResource(bool force = FALSE);
inline void SetHBITMAP(WXHBITMAP hHmp)
{ SetHandle((WXHANDLE)bmp); }
// Creates a bitmap that matches the device context's depth, from
// an arbitray bitmap. At present, the original bitmap must have an
// associated palette. (TODO: use a default palette if no palette exists.)
// This function is necessary for you to Blit an arbitrary bitmap (which may have
// the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
// with the DC's depth, and create a new bitmap if the depths differ.
// Eventually we should perhaps make this a public API function so that
// an app can efficiently produce bitmaps of the correct depth.
// The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
// this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
wxBitmap GetBitmapForDC(wxDC& dc) const;
inline WXHBITMAP GetHBITMAP() const
{ return (WXHBITMAP)GetHandle(); }
inline void SetSelectedInto(wxDC* pDc)
{ if (GetBitmapData()) GetBitmapData()->m_selectedInto = pDc; }
inline wxDC* GetSelectedInto() const
{ return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
// Creates a bitmap that matches the device context's depth, from an
// arbitray bitmap. At present, the original bitmap must have an associated
// palette. (TODO: use a default palette if no palette exists.) This
// function is necessary for you to Blit an arbitrary bitmap (which may
// have the wrong depth). wxDC::SelectObject will compare the depth of the
// bitmap with the DC's depth, and create a new bitmap if the depths
// differ. Eventually we should perhaps make this a public API function so
// that an app can efficiently produce bitmaps of the correct depth. The
// Windows solution is to use SetDibBits to blit an arbotrary DIB directly
// to a DC, but this is too Windows-specific, hence this solution of
// quietly converting the wxBitmap. Contributed by Frederic Villeneuve
// <frederic.villeneuve@natinst.com>
wxBitmap GetBitmapForDC(wxDC& rDc) const;
protected:
// common part of all ctors
void Init();
inline virtual wxGDIImageRefData* CreateData() const
{ return new wxBitmapRefData; }
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMask : public wxObject
{
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask( const wxBitmap& rBitmap
,const wxColour& rColour
);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask( const wxBitmap& rBitmap
,int nPaletteIndex
);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& rBitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
virtual ~wxMask();
bool Create( const wxBitmap& bitmap
,const wxColour& rColour
);
bool Create( const wxBitmap& rBitmap
,int nPaletteIndex
);
bool Create(const wxBitmap& rBitmap);
// Implementation
WXHBITMAP GetMaskBitmap() const
{ return m_hMaskBitmap; }
void SetMaskBitmap(WXHBITMAP hBmp)
{ m_hMaskBitmap = hBmp; }
protected:
WXHBITMAP m_hMaskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
{
public:
inline wxBitmapHandler()
{ m_lType = wxBITMAP_TYPE_INVALID; }
inline wxBitmapHandler( const wxString& rName
,const wxString& rExt
,long lType
)
: wxGDIImageHandler( rName
,rExt
,lType)
{
}
// keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
// old class which worked only with bitmaps
virtual bool Create( wxBitmap* pBitmap
,void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool LoadFile( wxBitmap* pBitmap
,const wxString& rName
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool SaveFile( wxBitmap* pBitmap
,const wxString& rName
,int lType
,const wxPalette* pPalette = NULL
);
virtual bool Create( wxGDIImage* pImage
,void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
);
virtual bool Load( wxGDIImage* pImage
,const wxString& rName
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
);
virtual bool Save(wxGDIImage* pImage
const wxString& rName
int lType
);
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_