Set Z-position correctly for wxEVT_JOY_ZMOVE events.
Z-move events don't have (x, y) position, but they do have Z-position which needs to be set. Also don't use (x, y) position for these events in the sample. See #748. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70279 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -475,6 +475,7 @@ MSW:
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- Fixed regression with initial focus in the dialogs in 2.9.3.
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- Added support for wxEXEC_MAKE_GROUP_LEADER to wxExecute (tteras).
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- Set wxMenu being closed in wxEVT_MENU_CLOSE events (Marcin Malich).
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- Fix coordinates and Z-position for joystick events (Markus Juergens).
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OSX:
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@@ -1662,11 +1662,15 @@ public:
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    /**
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        Returns the x, y position of the joystick event.
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        These coordinates are valid for all the events except wxEVT_JOY_ZMOVE.
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    */
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    wxPoint GetPosition() const;
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    /**
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        Returns the z position of the joystick event.
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        This method can only be used for wxEVT_JOY_ZMOVE events.
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    */
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    int GetZPosition() const;
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@@ -119,35 +119,39 @@ MyCanvas::~MyCanvas()
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void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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{
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    wxClientDC dc(this);
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    wxPoint pt(event.GetPosition());
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    // if negative positions are possible then shift everything up
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    int xmin = wxGetApp().m_minX;
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    int xmax = wxGetApp().m_maxX;
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    int ymin = wxGetApp().m_minY;
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    int ymax = wxGetApp().m_maxY;
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    if (xmin < 0) {
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        xmax += abs(xmin);
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        pt.x += abs(xmin);
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    }
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    if (ymin < 0) {
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        ymax += abs(ymin);
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        pt.y += abs(ymin);
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    }
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    // Scale to canvas size
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    int cw, ch;
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    GetSize(&cw, &ch);
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    pt.x = (long) (((double)pt.x/(double)xmax) * cw);
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    pt.y = (long) (((double)pt.y/(double)ymax) * ch);
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    if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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    // We don't have valid (x, y) coordinates for z-move events.
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    if ( !event.IsZMove() )
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    {
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        dc.SetPen(*wxBLACK_PEN);
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        dc.DrawLine(xpos, ypos, pt.x, pt.y);
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        wxClientDC dc(this);
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        wxPoint pt(event.GetPosition());
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        // if negative positions are possible then shift everything up
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        int xmin = wxGetApp().m_minX;
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        int xmax = wxGetApp().m_maxX;
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        int ymin = wxGetApp().m_minY;
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        int ymax = wxGetApp().m_maxY;
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        if (xmin < 0) {
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            xmax += abs(xmin);
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            pt.x += abs(xmin);
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        }
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        if (ymin < 0) {
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            ymax += abs(ymin);
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            pt.y += abs(ymin);
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        }
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        // Scale to canvas size
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        int cw, ch;
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        GetSize(&cw, &ch);
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        pt.x = (long) (((double)pt.x/(double)xmax) * cw);
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        pt.y = (long) (((double)pt.y/(double)ymax) * ch);
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        if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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        {
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            dc.SetPen(*wxBLACK_PEN);
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            dc.DrawLine(xpos, ypos, pt.x, pt.y);
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        }
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    }
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    xpos = pt.x;
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@@ -156,9 +160,9 @@ void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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#if wxUSE_STATUSBAR
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    wxString buf;
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    if (event.ButtonDown())
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        buf.Printf(wxT("Joystick (%d, %d) #%i Fire!"), pt.x, pt.y, event.GetButtonChange());
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        buf.Printf(wxT("Joystick (%d, %d) #%i Fire!"), xpos, ypos, event.GetButtonChange());
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    else
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        buf.Printf(wxT("Joystick (%d, %d)  "), pt.x, pt.y);
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        buf.Printf(wxT("Joystick (%d, %d)  "), xpos, ypos);
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/*
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    for(int i = 0; i < nButtons; ++i)
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@@ -5950,7 +5950,10 @@ bool wxWindowMSW::HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags)
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    }
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    wxJoystickEvent event(eventType, buttons, joystick, change);
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    event.SetPosition(wxPoint(x, y));
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    if ( eventType == wxEVT_JOY_ZMOVE )
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        event.SetZPosition(x);
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    else
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        event.SetPosition(wxPoint(x, y));
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    event.SetEventObject(this);
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    return HandleWindowEvent(event);
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