added wxInputHandler and initial support for it in wxControl
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8132 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -17,21 +17,44 @@
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#endif
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class WXDLLEXPORT wxControlRenderer;
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class WXDLLEXPORT wxInputHandler;
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// ----------------------------------------------------------------------------
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// wxControlAction: the action is currently just a string which identifies it,
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// later it might become an atom (i.e. an opaque handler to string)
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// ----------------------------------------------------------------------------
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typedef wxString wxControlAction;
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// no action to perform (other actions are defined in the controls headers)
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#define wxACTION_NONE _T("")
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// ----------------------------------------------------------------------------
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// wxControl: the base class for all GUI controls
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControl : public wxControlBase
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{
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public:
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wxControl();
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wxControl(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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wxControl(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr)
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{
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// this function will filter out '&' characters and will put the
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// accelerator char (the one immediately after '&') into m_chAccel
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virtual void SetLabel(const wxString &label);
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@@ -54,13 +77,27 @@ public:
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}
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protected:
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// create the event translator object for this control: the base class
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// action creates the default one which doesn't do anything
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virtual wxInputHandler *CreateInputHandler() const;
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// draw the controls contents
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virtual void DoDraw(wxControlRenderer *renderer);
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// perform the action, return TRUE if the control must be updated
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virtual bool PerformAction(const wxControlAction& action);
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// event handlers
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void OnMouse(wxMouseEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnPaint(wxPaintEvent& event);
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private:
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// input processor
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wxInputHandler *m_handler;
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// label with accel into
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wxString m_label;
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int m_indexAccel;
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