added Mingw makefiles
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21643 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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133
samples/opengl/makefile.gcc
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133
samples/opengl/makefile.gcc
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# =========================================================================
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# This makefile was generated by
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# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
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# Do not modify, all changes will be overwritten!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# Type of compiled binaries [debug,release]
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BUILD = release
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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CFG =
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# Standard preprocessor flags (common for CC and CXX)
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CPPFLAGS =
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# C++ compiler
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CXX = g++
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# Standard flags for C++
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CXXFLAGS =
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# Set the version of your Mingw installation here.
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# "3" ...... this is for Mingw 2.0 or newer that cames with gcc3
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# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
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GCC_VERSION = 3
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# Standard linker flags
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LDFLAGS =
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# Multiple libraries or single huge monolithic one? [0,1]
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MONOLITHIC = 1
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# Is this official build by wxWindows developers? [0,1]
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OFFICIAL_BUILD = 0
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# What type of library to build? [0,1]
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SHARED = 1
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# Compile Unicode build of wxWindows? [0,1]
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UNICODE = 0
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# Build GUI libraries? [0,1]
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USE_GUI = 1
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# Build wxUniversal instead of native port? [0,1]
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WXUNIV = 0
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# -------------------------------------------------------------------------
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# Do not modify the rest of this file!
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# -------------------------------------------------------------------------
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### Variables: ###
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OBJS = gcc_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
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OPENGL_CXXFLAGS = $(CPPFLAGS) -D__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -I./../../include -I./../../lib\gcc_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG) -I./../../src/tiff -I./../../src/jpeg -I./../../src/png -I./../../src/zlib -I./../../src/regex -I. $(__DLLFLAG_p) $(CXXFLAGS)
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### Conditionally set variables: ###
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ifeq ($(USE_GUI),0)
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PORTNAME = base
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endif
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ifeq ($(USE_GUI),1)
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PORTNAME = msw
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endif
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ifeq ($(BUILD),debug)
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WXDEBUGFLAG = d
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endif
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ifeq ($(SHARED),1)
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WXDLLFLAG = dll
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endif
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ifeq ($(UNICODE),1)
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WXUNICODEFLAG = u
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endif
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ifeq ($(WXUNIV),1)
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WXUNIVNAME = univ
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endif
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ifeq ($(BUILD),debug)
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__DEBUG_DEFINE_p = -D__WXDEBUG__
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endif
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ifeq ($(BUILD),debug)
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__DEBUG_DEFINE_p_1 = --define __WXDEBUG__
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endif
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ifeq ($(SHARED),1)
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__DLLFLAG_p = -DWXUSINGDLL
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endif
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ifeq ($(SHARED),1)
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__DLLFLAG_p_1 = --define WXUSINGDLL
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endif
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ifeq ($(UNICODE),1)
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__UNICODE_DEFINE_p = -DwxUSE_UNICODE=1
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endif
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ifeq ($(UNICODE),1)
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__UNICODE_DEFINE_p_1 = --define wxUSE_UNICODE=1
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endif
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ifeq ($(MONOLITHIC),0)
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__WXLIB_BASE_p = -lwxbase25$(WXUNICODEFLAG)$(WXDEBUGFLAG)
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endif
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ifeq ($(MONOLITHIC),0)
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__WXLIB_CORE_p = -lwx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_core
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endif
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ifeq ($(MONOLITHIC),1)
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__WXLIB_MONO_p = -lwx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)
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endif
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ifeq ($(WXUNIV),1)
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__WXUNIV_DEFINE_p = -D__WXUNIVERSAL__
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endif
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ifeq ($(WXUNIV),1)
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__WXUNIV_DEFINE_p_1 = --define __WXUNIVERSAL__
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endif
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all: $(OBJS)
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$(OBJS):
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-if not exist $(OBJS) mkdir $(OBJS)
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### Targets: ###
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all: $(OBJS)\opengl.exe
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$(OBJS)\opengl_opengl.o: .\opengl.cpp
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$(CXX) -c -o $@ $(OPENGL_CXXFLAGS) $<
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$(OBJS)\opengl_opengl_rc.o: .\opengl.rc
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windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir ./../../lib\gcc_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG) --include-dir ./../../src/tiff --include-dir ./../../src/jpeg --include-dir ./../../src/png --include-dir ./../../src/zlib --include-dir ./../../src/regex --include-dir . $(__DLLFLAG_p_1)
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clean:
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-if exist $(OBJS)\*.o del $(OBJS)\*.o
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-if exist $(OBJS)\opengl.exe del $(OBJS)\opengl.exe
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install: all
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$(OBJS)\opengl.exe: $(OBJS)\opengl_opengl.o $(OBJS)\opengl_opengl_rc.o
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$(CXX) -o $@ $(OBJS)\opengl_opengl.o $(OBJS)\opengl_opengl_rc.o $(LDFLAGS) -L.\..\..\lib\gcc_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG) -Wl,--subsystem,windows -mwindows $(__WXLIB_MONO_p) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) -lwxtiff$(WXDEBUGFLAG) -lwxjpeg$(WXDEBUGFLAG) -lwxpng$(WXDEBUGFLAG) -lwxzlib$(WXDEBUGFLAG) -lwxregex$(WXDEBUGFLAG) -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lodbc32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32
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uninstall:
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.PHONY: all
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