-1->wxID_ANY, TRUE->true, FALSE->false, wxDefaultPosition replacements

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2004-05-27 17:38:07 +00:00
parent e0e31ccdbc
commit 3ac8bd7b53
4 changed files with 33 additions and 33 deletions

View File

@@ -106,7 +106,7 @@ public:
inline wxString GetRules() const { return m_rules; };
inline wxString GetDescription() const { return m_description; };
bool IsAlive(wxInt32 x, wxInt32 y);
void SetCell(wxInt32 x, wxInt32 y, bool alive = TRUE);
void SetCell(wxInt32 x, wxInt32 y, bool alive = true);
void SetPattern(const LifePattern &pattern);
// game control
@@ -123,7 +123,7 @@ public:
// The following functions find cells within a given viewport; either
// all alive cells, or only those cells which have changed since last
// generation. You first call BeginFind() to specify the viewport,
// then keep calling FindMore() until it returns TRUE.
// then keep calling FindMore() until it returns true.
//
// BeginFind:
// Specify the viewport and whether to look for alive cells or for
@@ -135,7 +135,7 @@ public:
// Fills an array with cells that match the specification given with
// BeginFind(). The array itself belongs to the Life object and must
// not be modified or freed by the caller. If this function returns
// FALSE, then the operation is not complete: just process all cells
// false, then the operation is not complete: just process all cells
// and call FillMore() again.
//
void BeginFind(wxInt32 x0, wxInt32 y0,
@@ -146,7 +146,7 @@ public:
private:
// cellbox-related
LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = true);
void KillBox(LifeCellBox *c);
// helper for BeginFind & FindMore