Added automatic dialog scrolling ability
Added ability to resize wizard bitmaps automatically Made it easier to derive from wxWizard and override behaviour, mainly by making members protected instead of private git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -68,17 +68,40 @@ public:
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// show the prev/next page, but call TransferDataFromWindow on the current
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// page first and return false without changing the page if
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// TransferDataFromWindow() returns false - otherwise, returns true
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bool ShowPage(wxWizardPage *page, bool goingForward = true);
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virtual bool ShowPage(wxWizardPage *page, bool goingForward = true);
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// do fill the dialog with controls
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// this is app-overridable to, for example, set help and tooltip text
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virtual void DoCreateControls();
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// Do the adaptation
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virtual bool DoLayoutAdaptation();
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// Set/get bitmap background colour
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void SetBitmapBackgroundColour(const wxColour& colour) { m_bitmapBackgroundColour = colour; }
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const wxColour& GetBitmapBackgroundColour() const { return m_bitmapBackgroundColour; }
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// Set/get bitmap placement (centred, tiled etc.)
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void SetBitmapPlacement(int placement) { m_bitmapPlacement = placement; }
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int GetBitmapPlacement() const { return m_bitmapPlacement; }
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// Set/get minimum bitmap width
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void SetMinimumBitmapWidth(int w) { m_bitmapMinimumWidth = w; }
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int GetMinimumBitmapWidth() const { return m_bitmapMinimumWidth; }
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// Tile bitmap
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static bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
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protected:
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// for compatibility only, doesn't do anything any more
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void FinishLayout() { }
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private:
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// Do fit, and adjust to screen size if necessary
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virtual void DoWizardLayout();
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// Resize bitmap if necessary
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virtual bool ResizeBitmap(wxBitmap& bmp);
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// was the dialog really created?
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bool WasCreated() const { return m_btnPrev != NULL; }
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@@ -127,6 +150,15 @@ private:
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// Actual position and size of pages
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wxWizardSizer *m_sizerPage;
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// Bitmap background colour if resizing bitmap
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wxColour m_bitmapBackgroundColour;
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// Bitmap placement flags
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int m_bitmapPlacement;
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// Minimum bitmap width
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int m_bitmapMinimumWidth;
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friend class wxWizardSizer;
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DECLARE_DYNAMIC_CLASS(wxWizard)
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