Added automatic dialog scrolling ability

Added ability to resize wizard bitmaps automatically
Made it easier to derive from wxWizard and override behaviour,
mainly by making members protected instead of private



git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2007-12-29 16:35:39 +00:00
parent 85136e3bf5
commit 3aa8e4ea6d
25 changed files with 1234 additions and 29 deletions

View File

@@ -17,6 +17,11 @@
class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
class WXDLLIMPEXP_FWD_CORE wxDialog;
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
@@ -26,6 +31,28 @@ class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
#endif
// Layout adaptation levels, for SetLayoutAdaptationLevel
// Don't do any layout adaptation
#define wxDIALOG_ADAPTATION_NONE 0
// Only look for wxStdDialogButtonSizer for non-scrolling part
#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
// Also look for any suitable sizer for non-scrolling part
#define wxDIALOG_ADAPTATION_ANY_SIZER 2
// Also look for 'loose' standard buttons for non-scrolling part
#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
// Layout adaptation mode, for SetLayoutAdaptationMode
enum wxDialogLayoutAdaptationMode
{
wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
};
extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[];
class WXDLLEXPORT wxDialogBase : public wxTopLevelWindow
@@ -89,6 +116,46 @@ public:
wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
#endif // wxUSE_BUTTON
// Do layout adaptation
virtual bool DoLayoutAdaptation();
// Can we do layout adaptation?
virtual bool CanDoLayoutAdaptation();
// Returns a content window if there is one. This can be used by the layout adapter, for
// example to make the pages of a book control into scrolling windows
virtual wxWindow* GetContentWindow() const { return NULL; }
// Add an id to the list of main button identifiers that should be in the button sizer
void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
// Is this id in the main button id array?
bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
// set level 0, for example in your dialog constructor. You might
// do this if you know that you are displaying on a large screen and you don't want the
// dialog changed.
void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
/// Override global adaptation enabled/disabled status
void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
// Returns true if the adaptation has been done
void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
// Set layout adapter class, returning old adapter
static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
// Global switch for layout adaptation
static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
protected:
// emulate click of a button with the given id if it's present in the dialog
//
@@ -121,6 +188,25 @@ protected:
// The identifier for cancel button (usually wxID_CANCEL)
int m_escapeId;
// Flags whether layout adaptation has been done for this dialog
bool m_layoutAdaptationDone;
// Extra button identifiers to be taken as 'main' button identifiers
// to be placed in the non-scrolling area
wxArrayInt m_mainButtonIds;
// Adaptation level
int m_layoutAdaptationLevel;
// Local override for global adaptation enabled status
wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
// Global layout adapter
static wxDialogLayoutAdapter* sm_layoutAdapter;
// Global adaptation switch
static bool sm_layoutAdaptation;
private:
// common part of all ctors
void Init();
@@ -142,6 +228,77 @@ private:
DECLARE_EVENT_TABLE()
};
/*!
* Base class for layout adapters - code that, for example, turns a dialog into a
* scrolling dialog if there isn't enough screen space. You can derive further
* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
* a help mechanism.
*/
class WXDLLEXPORT wxDialogLayoutAdapter: public wxObject
{
DECLARE_CLASS(wxDialogLayoutAdapter)
public:
wxDialogLayoutAdapter() {}
// Override this function to indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
// Override this function to do the adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};
/*!
* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
*
*/
class WXDLLEXPORT wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
wxStandardDialogLayoutAdapter() {}
// Overrides
// Indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
// Do layout adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog);
// Implementation
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
// Check if this is a standard button
virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
// A function to fit the dialog around its contents, and then adjust for screen size.
// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"

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@@ -103,6 +103,9 @@ public:
void SetBookCtrl(wxBookCtrlBase* book) { m_bookCtrl = book; }
wxBookCtrlBase* GetBookCtrl() const { return m_bookCtrl; }
// Override function in base
virtual wxWindow* GetContentWindow() const;
// Set and get the inner sizer
void SetInnerSize(wxSizer* sizer) { m_innerSizer = sizer; }
wxSizer* GetInnerSizer() const { return m_innerSizer ; }

View File

@@ -68,17 +68,40 @@ public:
// show the prev/next page, but call TransferDataFromWindow on the current
// page first and return false without changing the page if
// TransferDataFromWindow() returns false - otherwise, returns true
bool ShowPage(wxWizardPage *page, bool goingForward = true);
virtual bool ShowPage(wxWizardPage *page, bool goingForward = true);
// do fill the dialog with controls
// this is app-overridable to, for example, set help and tooltip text
virtual void DoCreateControls();
// Do the adaptation
virtual bool DoLayoutAdaptation();
// Set/get bitmap background colour
void SetBitmapBackgroundColour(const wxColour& colour) { m_bitmapBackgroundColour = colour; }
const wxColour& GetBitmapBackgroundColour() const { return m_bitmapBackgroundColour; }
// Set/get bitmap placement (centred, tiled etc.)
void SetBitmapPlacement(int placement) { m_bitmapPlacement = placement; }
int GetBitmapPlacement() const { return m_bitmapPlacement; }
// Set/get minimum bitmap width
void SetMinimumBitmapWidth(int w) { m_bitmapMinimumWidth = w; }
int GetMinimumBitmapWidth() const { return m_bitmapMinimumWidth; }
// Tile bitmap
static bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
protected:
// for compatibility only, doesn't do anything any more
void FinishLayout() { }
private:
// Do fit, and adjust to screen size if necessary
virtual void DoWizardLayout();
// Resize bitmap if necessary
virtual bool ResizeBitmap(wxBitmap& bmp);
// was the dialog really created?
bool WasCreated() const { return m_btnPrev != NULL; }
@@ -127,6 +150,15 @@ private:
// Actual position and size of pages
wxWizardSizer *m_sizerPage;
// Bitmap background colour if resizing bitmap
wxColour m_bitmapBackgroundColour;
// Bitmap placement flags
int m_bitmapPlacement;
// Minimum bitmap width
int m_bitmapMinimumWidth;
friend class wxWizardSizer;
DECLARE_DYNAMIC_CLASS(wxWizard)

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@@ -33,6 +33,15 @@
// Extended style to specify a help button
#define wxWIZARD_EX_HELPBUTTON 0x00000010
// Placement flags
#define wxWIZARD_VALIGN_TOP 0x01
#define wxWIZARD_VALIGN_CENTRE 0x02
#define wxWIZARD_VALIGN_BOTTOM 0x04
#define wxWIZARD_HALIGN_LEFT 0x08
#define wxWIZARD_HALIGN_CENTRE 0x10
#define wxWIZARD_HALIGN_RIGHT 0x20
#define wxWIZARD_TILE 0x40
// forward declarations
class WXDLLIMPEXP_FWD_ADV wxWizard;