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@@ -17,6 +17,11 @@
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class WXDLLIMPEXP_FWD_CORE wxSizer;
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class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
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class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
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class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
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class WXDLLIMPEXP_FWD_CORE wxDialog;
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class WXDLLIMPEXP_FWD_CORE wxButton;
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class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
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#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
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@@ -26,6 +31,28 @@ class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
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#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
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#endif
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// Layout adaptation levels, for SetLayoutAdaptationLevel
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// Don't do any layout adaptation
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#define wxDIALOG_ADAPTATION_NONE 0
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// Only look for wxStdDialogButtonSizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
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// Also look for any suitable sizer for non-scrolling part
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#define wxDIALOG_ADAPTATION_ANY_SIZER 2
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// Also look for 'loose' standard buttons for non-scrolling part
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#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
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// Layout adaptation mode, for SetLayoutAdaptationMode
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enum wxDialogLayoutAdaptationMode
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{
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wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
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wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
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wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
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};
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extern WXDLLEXPORT_DATA(const char) wxDialogNameStr[];
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class WXDLLEXPORT wxDialogBase : public wxTopLevelWindow
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@@ -89,6 +116,46 @@ public:
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wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
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#endif // wxUSE_BUTTON
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// Do layout adaptation
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virtual bool DoLayoutAdaptation();
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// Can we do layout adaptation?
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virtual bool CanDoLayoutAdaptation();
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// Returns a content window if there is one. This can be used by the layout adapter, for
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// example to make the pages of a book control into scrolling windows
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virtual wxWindow* GetContentWindow() const { return NULL; }
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// Add an id to the list of main button identifiers that should be in the button sizer
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void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
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wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
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// Is this id in the main button id array?
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bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
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// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
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// set level 0, for example in your dialog constructor. You might
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// do this if you know that you are displaying on a large screen and you don't want the
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// dialog changed.
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void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
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int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
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/// Override global adaptation enabled/disabled status
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void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
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wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
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// Returns true if the adaptation has been done
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void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
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bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
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// Set layout adapter class, returning old adapter
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static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
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static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
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// Global switch for layout adaptation
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static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
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static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
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protected:
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// emulate click of a button with the given id if it's present in the dialog
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//
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@@ -121,6 +188,25 @@ protected:
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// The identifier for cancel button (usually wxID_CANCEL)
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int m_escapeId;
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// Flags whether layout adaptation has been done for this dialog
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bool m_layoutAdaptationDone;
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// Extra button identifiers to be taken as 'main' button identifiers
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// to be placed in the non-scrolling area
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wxArrayInt m_mainButtonIds;
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// Adaptation level
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int m_layoutAdaptationLevel;
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// Local override for global adaptation enabled status
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wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
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// Global layout adapter
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static wxDialogLayoutAdapter* sm_layoutAdapter;
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// Global adaptation switch
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static bool sm_layoutAdaptation;
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private:
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// common part of all ctors
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void Init();
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@@ -142,6 +228,77 @@ private:
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DECLARE_EVENT_TABLE()
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};
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/*!
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* Base class for layout adapters - code that, for example, turns a dialog into a
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* scrolling dialog if there isn't enough screen space. You can derive further
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* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
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* a help mechanism.
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*/
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class WXDLLEXPORT wxDialogLayoutAdapter: public wxObject
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{
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DECLARE_CLASS(wxDialogLayoutAdapter)
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public:
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wxDialogLayoutAdapter() {}
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// Override this function to indicate that adaptation should be done
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virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
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// Override this function to do the adaptation
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virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
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};
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/*!
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* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
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*
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*/
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class WXDLLEXPORT wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
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{
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DECLARE_CLASS(wxStandardDialogLayoutAdapter)
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public:
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wxStandardDialogLayoutAdapter() {}
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// Overrides
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// Indicate that adaptation should be done
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virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
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// Do layout adaptation
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virtual bool DoLayoutAdaptation(wxDialog* dialog);
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// Implementation
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// Create the scrolled window
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virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
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// Find a standard or horizontal box sizer
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virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
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// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
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virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
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// Check if this is a standard button
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virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
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// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
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virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
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// Reparent the controls to the scrolled window, except those in buttonSizer
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virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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// A function to fit the dialog around its contents, and then adjust for screen size.
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// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
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virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
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static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
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// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
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virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
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};
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#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
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#include "wx/univ/dialog.h"
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