More dc* interface headers reviewed.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53262 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -102,7 +102,7 @@ ALIASES += header{1}="Include file:\n \verbatim #include <\1> \endverbatim"
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ALIASES += wxheader{1}="\headerfile \1 wx/\1"
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# the following alias avoids to repeat lots of times the same statement:
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ALIASES += wxsince{1}="\since This function is new since wxWidgets version \1."
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ALIASES += wxsince{1}="\since This feature is available in wxWidgets version \1 or higher."
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# some formatting aliases
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ALIASES += true="<span class='literal'>true</span>"
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@@ -152,11 +152,10 @@ For details on using makefiles, configure, and project files, please see
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@c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
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of interest, such as @c msw, @c gtk, @c x11, @c mac.
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All wxWidgets makefiles are generated using
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@link http://www.bakefile.org Bakefile @endlink. wxWidgets also provides (in
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the @c "build/bakefiles/wxpresets" folder) the wxWidgets bakefile presets.
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These files allow you to create bakefiles for your own wxWidgets-based
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applications very easily.
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All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
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wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
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wxWidgets bakefile presets. These files allow you to create bakefiles for your
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own wxWidgets-based applications very easily.
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: dcclient.h
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// Purpose: interface of wxPaintDC
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// Purpose: interface of wxClientDC and wxPaintDC
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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@@ -11,25 +11,25 @@
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@wxheader{dcclient.h}
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A wxPaintDC must be constructed if an application wishes to paint on the
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client area of a window from within an @b OnPaint event.
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This should normally be constructed as a temporary stack object; don't store
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a wxPaintDC object. If you have an OnPaint handler, you @e must create a
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wxPaintDC
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object within it even if you don't actually use it.
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client area of a window from within an EVT_PAINT() event handler. This
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should normally be constructed as a temporary stack object; don't store a
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wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
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wxPaintDC object within it even if you don't actually use it.
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Using wxPaintDC within OnPaint is important because it automatically
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sets the clipping area to the damaged area of the window. Attempts to draw
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outside this area do not appear.
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Using wxPaintDC within your EVT_PAINT() handler is important because it
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automatically sets the clipping area to the damaged area of the window.
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Attempts to draw outside this area do not appear.
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To draw on a window from outside @b OnPaint, construct a wxClientDC object.
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To draw on a window from outside your EVT_PAINT() handler, construct a
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wxClientDC object.
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To draw on the whole window including decorations, construct a wxWindowDC object
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(Windows only).
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To draw on the whole window including decorations, construct a wxWindowDC
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object (Windows only).
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@library{wxcore}
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@category{dc}
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@see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
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@see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC
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*/
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class wxPaintDC : public wxWindowDC
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{
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@@ -47,14 +47,15 @@ public:
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@wxheader{dcclient.h}
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A wxClientDC must be constructed if an application wishes to paint on the
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client area of a window from outside an @b OnPaint event.
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This should normally be constructed as a temporary stack object; don't store
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a wxClientDC object.
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client area of a window from outside an EVT_PAINT() handler. This should
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normally be constructed as a temporary stack object; don't store a
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wxClientDC object.
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To draw on a window from within @b OnPaint, construct a wxPaintDC object.
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To draw on a window from within an EVT_PAINT() handler, construct a
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wxPaintDC object instead.
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To draw on the whole window including decorations, construct a wxWindowDC object
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(Windows only).
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To draw on the whole window including decorations, construct a wxWindowDC
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object (Windows only).
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@library{wxcore}
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@category{dc}
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@@ -77,17 +78,14 @@ public:
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@wxheader{dcclient.h}
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A wxWindowDC must be constructed if an application wishes to paint on the
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whole area of a window (client and decorations).
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This should normally be constructed as a temporary stack object; don't store
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a wxWindowDC object.
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whole area of a window (client and decorations). This should normally be
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constructed as a temporary stack object; don't store a wxWindowDC object.
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To draw on a window from inside @b OnPaint, construct a wxPaintDC object.
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To draw on a window from inside an EVT_PAINT() handler, construct a
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wxPaintDC object instead.
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To draw on the client area of a window from outside @b OnPaint, construct a
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wxClientDC object.
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To draw on the whole window including decorations, construct a wxWindowDC object
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(Windows only).
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To draw on the client area of a window from outside an EVT_PAINT() handler,
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construct a wxClientDC object.
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@library{wxcore}
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@category{dc}
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|
@@ -10,11 +10,35 @@
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@class wxMemoryDC
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@wxheader{dcmemory.h}
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A memory device context provides a means to draw graphics onto a bitmap. When
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drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
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@c wxWHITE_BRUSH
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will draw the background colour (i.e. 0) whereas all other colours will draw the
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foreground colour (i.e. 1).
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A memory device context provides a means to draw graphics onto a bitmap.
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When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
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@c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
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colours will draw the foreground colour (i.e. 1).
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A bitmap must be selected into the new memory DC before it may be used for
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anything. Typical usage is as follows:
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@code
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// Create a memory DC
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wxMemoryDC temp_dc;
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temp_dc.SelectObject(test_bitmap);
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// We can now draw into the memory DC...
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// Copy from this DC to another DC.
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old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
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@endcode
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Note that the memory DC must be deleted (or the bitmap selected out of it)
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before a bitmap can be reselected into another memory DC.
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And, before performing any other operations on the bitmap data, the bitmap
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must be selected out of the memory DC:
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@code
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temp_dc.SelectObject(wxNullBitmap);
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@endcode
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This happens automatically when wxMemoryDC object goes out of scope.
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@library{wxcore}
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@category{dc}
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@@ -24,45 +48,51 @@
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class wxMemoryDC : public wxDC
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{
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public:
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//@{
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/**
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Constructs a new memory device context and calls SelectObject()
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with the given bitmap.
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Use the wxDC::IsOk member to test whether the constructor was successful
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in creating a usable device context.
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Constructs a new memory device context.
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Use the wxDC::Ok() member to test whether the constructor was
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successful in creating a usable device context. Don't forget to select
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a bitmap into the DC before drawing on it.
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*/
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wxMemoryDC();
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/**
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Constructs a new memory device context and calls SelectObject() with
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the given bitmap.
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Use the wxDC::Ok() member to test whether the constructor was
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successful in creating a usable device context.
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*/
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wxMemoryDC(wxBitmap& bitmap);
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//@}
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/**
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Works exactly like SelectObjectAsSource() but
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this is the function you should use when you select a bitmap because you want
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to modify
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it, e.g. drawing on this DC.
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Using SelectObjectAsSource() when modifying
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the bitmap may incurr some problems related to wxBitmap being a reference
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counted object
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(see @ref overview_trefcount "reference counting overview").
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Also, before using the updated bitmap data, make sure to select it out of
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context first
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(for example by selecting wxNullBitmap into the device context).
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Works exactly like SelectObjectAsSource() but this is the function you
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should use when you select a bitmap because you want to modify it, e.g.
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drawing on this DC.
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@see wxDC::DrawBitmap
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Using SelectObjectAsSource() when modifying the bitmap may incurr some
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problems related to wxBitmap being a reference counted object (see
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@ref overview_refcount).
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Also, before using the updated bitmap data, make sure to select it out
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of context first (for example by selecting wxNullBitmap into the device
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context).
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@see wxDC::DrawBitmap()
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*/
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void SelectObject(wxBitmap& bitmap);
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/**
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Selects the given bitmap into the device context, to use as the memory
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bitmap. Selecting the bitmap into a memory DC allows you to draw into
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the DC (and therefore the bitmap) and also to use wxDC::Blit to copy
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the bitmap to a window. For this purpose, you may find wxDC::DrawIcon
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the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
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the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
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easier to use instead.
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If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the
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current bitmap is
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selected out of the device context, and the original bitmap restored, allowing
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the current bitmap to
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be destroyed safely.
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If the argument is wxNullBitmap (or some other uninitialised wxBitmap)
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the current bitmap is selected out of the device context, and the
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original bitmap restored, allowing the current bitmap to be destroyed
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safely.
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*/
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void SelectObjectAsSource(const wxBitmap& bitmap);
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};
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|
@@ -11,12 +11,12 @@
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@wxheader{dcmirror.h}
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wxMirrorDC is a simple wrapper class which is always associated with a real
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wxDC object and either forwards all of its operations to it
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without changes (no mirroring takes place) or exchanges @e x and @e y
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coordinates which makes it possible to reuse the same code to draw a figure and
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its mirror -- i.e. reflection related to the diagonal line x == y.
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wxDC object and either forwards all of its operations to it without changes
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(no mirroring takes place) or exchanges @e x and @e y coordinates which
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makes it possible to reuse the same code to draw a figure and its mirror --
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i.e. reflection related to the diagonal line x == y.
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wxMirrorDC has been added in wxWidgets version 2.5.0.
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@wxsince{2.5.0}
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@library{wxcore}
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@category{dc}
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@@ -25,8 +25,10 @@ class wxMirrorDC : public wxDC
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{
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public:
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/**
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Creates a (maybe) mirrored DC associated with the real @e dc. Everything
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drawn on wxMirrorDC will appear (and maybe mirrored) on @e dc.
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Creates a (maybe) mirrored DC associated with the real @a dc.
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Everything drawn on wxMirrorDC will appear (and maybe mirrored) on
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@a dc.
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@a mirror specifies if we do mirror (if it is @true) or not (if it is
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@false).
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*/
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@@ -10,44 +10,50 @@
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@class wxPrinterDC
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@wxheader{dcprint.h}
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A printer device context is specific to MSW and Mac, and allows access to any
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printer with a Windows or Macintosh driver. See wxDC for further
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information on device contexts, and wxDC::GetSize for
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advice on achieving the correct scaling for the page.
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A printer device context is specific to MSW and Mac, and allows access to
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any printer with a Windows or Macintosh driver. See wxDC for further
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information on device contexts, and wxDC::GetSize() for advice on achieving
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the correct scaling for the page.
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@library{wxcore}
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@category{printing}
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@see @ref overview_printingoverview "Printing framework overview", wxDC
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@see @ref overview_printing, wxDC
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*/
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class wxPrinterDC : public wxDC
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{
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public:
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//@{
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/**
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Constructor. With empty strings for the first three arguments, the default
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printer dialog is
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displayed. @a device indicates the type of printer and @e output
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is an optional file for printing to. The @a driver parameter is
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currently unused. Use the @e Ok member to test whether the
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constructor was successful in creating a usable device context.
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This constructor is deprecated and retained only for backward compatibility.
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Constructor. Pass a wxPrintData object with information necessary for
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setting up a suitable printer device context. This is the recommended
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way to construct a wxPrinterDC. Make sure you specify a reference to a
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wxPrintData object, not a pointer - you may not even get a warning if
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you pass a pointer instead.
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*/
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wxPrinterDC(const wxPrintData& printData);
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/**
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Constructor. With empty strings for the first three arguments, the
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default printer dialog is displayed. @a device indicates the type of
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printer and @a output is an optional file for printing to. The
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@a driver parameter is currently unused. Use the wxDC::Ok() member to
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test whether the constructor was successful in creating a usable device
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context.
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@deprecated This constructor is deprecated and retained only for
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backward compatibility.
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*/
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wxPrinterDC(const wxString& driver, const wxString& device,
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const wxString& output,
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const bool interactive = true,
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const wxString& output, const bool interactive = true,
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int orientation = wxPORTRAIT);
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//@}
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/**
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Return the rectangle in device coordinates that corresponds to the full paper
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area, including the nonprinting regions of the paper. The point (0,0) in device
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coordinates is the top left corner of the page rectangle, which is the printable
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area on MSW and Mac. The coordinates of the top left corner of the paper
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rectangle will therefore have small negative values, while the bottom right
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coordinates will be somewhat larger than the values returned by
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wxDC::GetSize.
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Return the rectangle in device coordinates that corresponds to the full
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paper area, including the nonprinting regions of the paper. The point
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(0,0) in device coordinates is the top left corner of the page
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rectangle, which is the printable area on MSW and Mac. The coordinates
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of the top left corner of the paper rectangle will therefore have small
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negative values, while the bottom right coordinates will be somewhat
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larger than the values returned by wxDC::GetSize().
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*/
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wxRect wxPrinterDC::GetPaperRect();
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};
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|
@@ -10,9 +10,9 @@
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@class wxPostScriptDC
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@wxheader{dcps.h}
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This defines the wxWidgets Encapsulated PostScript device context,
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which can write PostScript files on any platform. See wxDC for
|
||||
descriptions of the member functions.
|
||||
This defines the wxWidgets Encapsulated PostScript device context, which
|
||||
can write PostScript files on any platform. See wxDC for descriptions of
|
||||
the member functions.
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||||
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@library{wxbase}
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@category{dc}
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@@ -20,27 +20,32 @@
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||||
class wxPostScriptDC : public wxDC
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{
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public:
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//@{
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||||
/**
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Constructs a PostScript printer device context from a wxPrintData
|
||||
object.
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||||
*/
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wxPostScriptDC(const wxPrintData& printData);
|
||||
/**
|
||||
Constructor. @a output is an optional file for printing to, and if
|
||||
@a interactive is @true a dialog box will be displayed for adjusting
|
||||
various parameters. @a parent is the parent of the printer dialog box.
|
||||
Use the @e Ok member to test whether the constructor was successful
|
||||
in creating a usable device context.
|
||||
See @ref overview_printersettings "Printer settings" for functions to set and
|
||||
get PostScript printing settings.
|
||||
This constructor and the global printer settings are now deprecated;
|
||||
use the wxPrintData constructor instead.
|
||||
|
||||
Use the wxDC::Ok() member to test whether the constructor was
|
||||
successful in creating a usable device context.
|
||||
|
||||
See wxPrintData for various functions to set and get PostScript
|
||||
printing settings.
|
||||
|
||||
@deprecated This constructor is deprecated.
|
||||
*/
|
||||
wxPostScriptDC(const wxPrintData& printData);
|
||||
wxPostScriptDC(const wxString& output,
|
||||
bool interactive = true,
|
||||
wxWindow* parent);
|
||||
//@}
|
||||
|
||||
/**
|
||||
Return resolution used in PostScript output. See
|
||||
SetResolution().
|
||||
Return resolution used in PostScript output.
|
||||
|
||||
@see SetResolution()
|
||||
*/
|
||||
static int GetResolution();
|
||||
|
||||
|
@@ -10,9 +10,8 @@
|
||||
@class wxScreenDC
|
||||
@wxheader{dcscreen.h}
|
||||
|
||||
A wxScreenDC can be used to paint on the screen.
|
||||
This should normally be constructed as a temporary stack object; don't store
|
||||
a wxScreenDC object.
|
||||
A wxScreenDC can be used to paint on the screen. This should normally be
|
||||
constructed as a temporary stack object; don't store a wxScreenDC object.
|
||||
|
||||
@library{wxcore}
|
||||
@category{dc}
|
||||
@@ -29,39 +28,56 @@ public:
|
||||
|
||||
/**
|
||||
Use this in conjunction with StartDrawingOnTop().
|
||||
This function destroys the temporary window created to implement on-top drawing
|
||||
(X only).
|
||||
|
||||
This function destroys the temporary window created to implement on-top
|
||||
drawing (X only).
|
||||
*/
|
||||
bool EndDrawingOnTop();
|
||||
|
||||
//@{
|
||||
/**
|
||||
Use this in conjunction with EndDrawingOnTop() to
|
||||
ensure that drawing to the screen occurs on top of existing windows. Without
|
||||
this,
|
||||
some window systems (such as X) only allow drawing to take place underneath
|
||||
Use this in conjunction with EndDrawingOnTop() to ensure that drawing
|
||||
to the screen occurs on top of existing windows. Without this, some
|
||||
window systems (such as X) only allow drawing to take place underneath
|
||||
other windows.
|
||||
By using the first form of this function, an application is specifying that
|
||||
the area that will be drawn on coincides with the given window.
|
||||
By using the second form, an application can specify an area of the screen
|
||||
which is to be drawn on. If @NULL is passed, the whole screen is available.
|
||||
It is recommended that an area of the screen is specified because with large
|
||||
regions,
|
||||
flickering effects are noticeable when destroying the temporary transparent
|
||||
window used
|
||||
to implement this feature.
|
||||
You might use this pair of functions when implementing a drag feature, for
|
||||
example
|
||||
as in the wxSplitterWindow implementation.
|
||||
|
||||
This version of StartDrawingOnTop() is used to specify that the area
|
||||
that will be drawn on coincides with the given window. It is
|
||||
recommended that an area of the screen is specified with
|
||||
StartDrawingOnTop(wxRect*) because with large regions, flickering
|
||||
effects are noticeable when destroying the temporary transparent window
|
||||
used to implement this feature.
|
||||
|
||||
You might use this function when implementing a drag feature, for
|
||||
example as in the wxSplitterWindow implementation.
|
||||
|
||||
@remarks This function is probably obsolete since the X implementations
|
||||
allow drawing directly on the screen now. However, the
|
||||
fact that this function allows the screen to be
|
||||
refreshed afterwards, may be useful to some
|
||||
applications.
|
||||
allow drawing directly on the screen now. However, the fact
|
||||
that this function allows the screen to be refreshed
|
||||
afterwards, may be useful to some applications.
|
||||
*/
|
||||
bool StartDrawingOnTop(wxWindow* window);
|
||||
/**
|
||||
Use this in conjunction with EndDrawingOnTop() to ensure that drawing
|
||||
to the screen occurs on top of existing windows. Without this, some
|
||||
window systems (such as X) only allow drawing to take place underneath
|
||||
other windows.
|
||||
|
||||
This version of StartDrawingOnTop() is used to specify an area of the
|
||||
screen which is to be drawn on. If @NULL is passed, the whole screen is
|
||||
available. It is recommended that an area of the screen is specified
|
||||
with this function rather than with StartDrawingOnTop(wxWindow*),
|
||||
because with large regions, flickering effects are noticeable when
|
||||
destroying the temporary transparent window used to implement this
|
||||
feature.
|
||||
|
||||
You might use this function when implementing a drag feature, for
|
||||
example as in the wxSplitterWindow implementation.
|
||||
|
||||
@remarks This function is probably obsolete since the X implementations
|
||||
allow drawing directly on the screen now. However, the fact
|
||||
that this function allows the screen to be refreshed
|
||||
afterwards, may be useful to some applications.
|
||||
*/
|
||||
bool StartDrawingOnTop(wxRect* rect = NULL);
|
||||
//@}
|
||||
};
|
||||
|
||||
|
@@ -10,33 +10,29 @@
|
||||
@class wxSVGFileDC
|
||||
@wxheader{dcsvg.h}
|
||||
|
||||
A wxSVGFileDC is a @e device context onto which graphics and text can be drawn,
|
||||
and the output
|
||||
produced as a vector file, in the SVG format
|
||||
(see W3C specifications).
|
||||
This format can be read by a range of programs, including a Netscape plugin
|
||||
(Adobe), full details
|
||||
in the SVG Implementation and Resource Directory.
|
||||
Vector formats may often be smaller than raster formats.
|
||||
A wxSVGFileDC is a device context onto which graphics and text can be
|
||||
drawn, and the output produced as a vector file, in SVG format (see the W3C
|
||||
SVG Specifications <http://www.w3.org/TR/2001/REC-SVG-20010904/>). This
|
||||
format can be read by a range of programs, including a Netscape plugin
|
||||
(Adobe), full details are given in the SVG Implementation and Resource
|
||||
Directory <http://www.svgi.org/>. Vector formats may often be smaller than
|
||||
raster formats.
|
||||
|
||||
The intention behind wxSVGFileDC is that it can be used to produce a file
|
||||
corresponding
|
||||
to the screen display context, wxSVGFileDC, by passing the wxSVGFileDC as a
|
||||
parameter instead of a wxSVGFileDC. Thus the wxSVGFileDC is a write-only class.
|
||||
corresponding to the screen display context, wxSVGFileDC, by passing the
|
||||
wxSVGFileDC as a parameter instead of a wxSVGFileDC. Thus the wxSVGFileDC
|
||||
is a write-only class.
|
||||
|
||||
As the wxSVGFileDC is a vector format, raster operations like GetPixel are
|
||||
unlikely to be supported.
|
||||
However, the SVG specification allows for PNG format raster files to be
|
||||
embedded in the SVG, and so
|
||||
bitmaps, icons and blit operations into the wxSVGFileDC are supported.
|
||||
As the wxSVGFileDC is a vector format, raster operations like GetPixel()
|
||||
are unlikely to be supported. However, the SVG specification allows for PNG
|
||||
format raster files to be embedded in the SVG, and so bitmaps, icons and
|
||||
blit operations in wxSVGFileDC are supported.
|
||||
|
||||
A more substantial SVG library (for reading and writing) is available at the
|
||||
wxArt2D website.
|
||||
A more substantial SVG library (for reading and writing) is available at
|
||||
the wxArt2D website <http://wxart2d.sourceforge.net/>.
|
||||
|
||||
@library{wxcore}
|
||||
@category{FIXME}
|
||||
|
||||
@see @b Members
|
||||
@category{dc}
|
||||
*/
|
||||
class wxSVGFileDC : public wxDC
|
||||
{
|
||||
|
@@ -90,7 +90,7 @@ enum wxArchitecture
|
||||
wxARCH_64,
|
||||
|
||||
wxARCH_MAX
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
@@ -105,7 +105,7 @@ enum wxEndianness
|
||||
wxENDIAN_PDP, //!< 3412
|
||||
|
||||
wxENDIAN_MAX
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user