1. wxPaintDC reuse now seems to actually work instead of leading to mysterious
bugs (but I still don't know why should we have it at all) 2. wxMenuItem initializes m_bChecked variable - thanks Purify 3. don't try to delete the brush which couldn't be created in app.cpp git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2724 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -6,59 +6,77 @@
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// Created: 01/02/97
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// Created: 01/02/97
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// RCS-ID: $Id$
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCCLIENT_H_
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#ifndef _WX_DCCLIENT_H_
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#define _WX_DCCLIENT_H_
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#define _WX_DCCLIENT_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#ifdef __GNUG__
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#pragma interface "dcclient.h"
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#pragma interface "dcclient.h"
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#endif
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#endif
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#include "wx/dc.h"
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#include "wx/dc.h"
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class WXDLLEXPORT wxWindowDC: public wxDC
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// ----------------------------------------------------------------------------
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// array types
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// ----------------------------------------------------------------------------
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// this one if used by wxPaintDC only
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struct WXDLLEXPORT wxPaintDCInfo;
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WX_DECLARE_OBJARRAY(wxPaintDCInfo, wxArrayDCInfo);
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// ----------------------------------------------------------------------------
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// DC classes
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowDC : public wxDC
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{
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{
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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public:
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public:
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wxWindowDC(void);
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wxWindowDC();
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// Create a DC corresponding to a canvas
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// Create a DC corresponding to the whole window
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wxWindowDC(wxWindow *win);
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wxWindowDC(wxWindow *win);
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~wxWindowDC(void);
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virtual ~wxWindowDC();
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};
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};
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class WXDLLEXPORT wxClientDC: public wxWindowDC
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class WXDLLEXPORT wxClientDC : public wxWindowDC
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{
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{
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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public:
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public:
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wxClientDC(void);
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wxClientDC();
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// Create a DC corresponding to a canvas
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// Create a DC corresponding to the client area of the window
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wxClientDC(wxWindow *win);
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wxClientDC(wxWindow *win);
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~wxClientDC(void);
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virtual ~wxClientDC();
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};
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};
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class WXDLLEXPORT wxPaintDC: public wxWindowDC
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class WXDLLEXPORT wxPaintDC : public wxWindowDC
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{
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{
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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public:
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public:
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wxPaintDC(void);
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wxPaintDC();
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// Create a DC corresponding to a canvas
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// Create a DC corresponding for painting the window in OnPaint()
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wxPaintDC(wxWindow *win);
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wxPaintDC(wxWindow *win);
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~wxPaintDC(void);
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virtual ~wxPaintDC();
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protected:
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protected:
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static WXHDC ms_PaintHDC;
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static wxArrayDCInfo ms_cache;
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static size_t ms_PaintCount;
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// find the entry for this DC in the cache (keyed by the window)
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wxPaintDCInfo *FindInCache(size_t *index = NULL) const;
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};
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};
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#endif
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#endif
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@@ -234,8 +234,12 @@ bool wxApp::Initialize()
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LOGBRUSH lb;
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LOGBRUSH lb;
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lb.lbStyle = BS_PATTERN;
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lb.lbStyle = BS_PATTERN;
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lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" );
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lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" );
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wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
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if ( lb.lbHatch )
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::DeleteObject( (HGDIOBJ)lb.lbHatch );
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{
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wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
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::DeleteObject( (HGDIOBJ)lb.lbHatch );
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}
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//else: wxWindows resources are probably not linked in
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#if wxUSE_PENWINDOWS
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#if wxUSE_PENWINDOWS
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wxRegisterPenWin();
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wxRegisterPenWin();
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@@ -639,7 +639,6 @@ void wxDC::DoDrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask )
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HBITMAP hbitmap = (HBITMAP) bmp.GetHBITMAP( );
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HBITMAP hbitmap = (HBITMAP) bmp.GetHBITMAP( );
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::SelectObject( memdc, hbitmap );
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::SelectObject( memdc, hbitmap );
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::BitBlt( cdc, x, y, bmp.GetWidth(), bmp.GetHeight(), memdc, 0, 0, SRCCOPY);
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::BitBlt( cdc, x, y, bmp.GetWidth(), bmp.GetHeight(), memdc, 0, 0, SRCCOPY);
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::SelectObject( memdc, 0 );
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::DeleteDC( memdc );
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::DeleteDC( memdc );
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}
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}
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else
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else
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@@ -36,6 +36,28 @@
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#include "wx/dcclient.h"
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#include "wx/dcclient.h"
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// ----------------------------------------------------------------------------
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// array/list types
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// ----------------------------------------------------------------------------
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struct WXDLLEXPORT wxPaintDCInfo
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{
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wxPaintDCInfo(wxWindow *win, wxDC *dc)
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{
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hwnd = win->GetHWND();
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hdc = dc->GetHDC();
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count = 1;
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}
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WXHWND hwnd; // window for this DC
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WXHDC hdc; // the DC handle
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size_t count; // usage count
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};
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxArrayDCInfo);
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// macros
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// macros
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@@ -127,59 +149,94 @@ wxClientDC::~wxClientDC()
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// wxPaintDC
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// wxPaintDC
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// TODO (VZ) I have still some doubts about this hack and I still think that we
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// VZ: initial implementation (by JACS) only remembered the last wxPaintDC
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// should store pairs of (hwnd, hdc) and not just the DC - what if
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// created and tried to reuse - this was supposed to take care of a
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// BeginPaint() was called on other window? It seems to work like
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// situation when a derived class OnPaint() calls base class OnPaint()
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// this, but to be sure about it we'd need to store hwnd too...
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// because in this case ::BeginPaint() shouldn't be called second time.
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//
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// I'm not sure how useful this is, however we must remember the HWND
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// associated with the last HDC as well - otherwise we may (and will!) try
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// to reuse the HDC for another HWND which is a nice recipe for disaster.
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//
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// So we store a list of windows for which we already have the DC and not
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// just one single hDC. This seems to work, but I'm really not sure about
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// the usefullness of the whole idea - IMHO it's much better to not call
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// base class OnPaint() at all, or, if we realyl want to allow it, add a
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// "wxPaintDC *" parameter to wxPaintEvent which should be used if it's
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// !NULL instead of creating a new DC.
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WXHDC wxPaintDC::ms_PaintHDC = 0;
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wxArrayDCInfo wxPaintDC::ms_cache;
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size_t wxPaintDC::ms_PaintCount = 0; // count of ms_PaintHDC usage
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wxPaintDC::wxPaintDC()
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wxPaintDC::wxPaintDC()
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{
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{
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m_canvas = NULL;
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m_canvas = NULL;
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m_hDC = 0;
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}
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}
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wxPaintDC::wxPaintDC(wxWindow *canvas)
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wxPaintDC::wxPaintDC(wxWindow *canvas)
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{
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{
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wxCHECK_RET( canvas, "NULL canvas in wxPaintDC ctor" );
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wxCHECK_RET( canvas, "NULL canvas in wxPaintDC ctor" );
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#ifdef __WXDEBUG__
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#ifdef __WXDEBUG__
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wxCHECK_RET( g_isPainting, _T("wxPaintDC may be created only in EVT_PAINT handler!") );
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if ( !g_isPainting )
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#endif
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{
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wxFAIL_MSG( _T("wxPaintDC may be created only in EVT_PAINT handler!") );
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m_canvas = canvas;
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return;
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}
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#endif // __WXDEBUG__
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// Don't call Begin/EndPaint if it's already been called: for example, if
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m_canvas = canvas;
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// calling a base class OnPaint.
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if ( ms_PaintCount > 0 ) {
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// it means that we've already called BeginPaint and so we must just
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// reuse the same HDC (BeginPaint shouldn't be called more than once)
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wxASSERT( ms_PaintHDC );
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m_hDC = ms_PaintHDC;
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// do we have a DC for this window in the cache?
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ms_PaintCount++;
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wxPaintDCInfo *info = FindInCache();
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}
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if ( info )
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else {
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{
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ms_PaintHDC =
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m_hDC = info->hdc;
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m_hDC = (WXHDC)::BeginPaint((HWND)m_canvas->GetHWND(), &g_paintStruct);
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info->count++;
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ms_PaintCount = 1;
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}
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m_hDCCount++;
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else // not in cache, create a new one
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}
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{
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m_hDC = (WXHDC)::BeginPaint(GetWinHwnd(m_canvas), &g_paintStruct);
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ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
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}
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SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
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SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
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}
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}
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wxPaintDC::~wxPaintDC()
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wxPaintDC::~wxPaintDC()
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{
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{
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if ( m_hDC ) {
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if ( m_hDC )
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if ( !--ms_PaintCount ) {
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{
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::EndPaint((HWND)m_canvas->GetHWND(), &g_paintStruct);
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size_t index;
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m_hDCCount--;
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wxPaintDCInfo *info = FindInCache(&index);
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m_hDC = (WXHDC) NULL;
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ms_PaintHDC = (WXHDC) NULL;
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wxCHECK_RET( info, _T("existing DC should have a cache entry") );
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if ( !--info->count )
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{
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::EndPaint(GetWinHwnd(m_canvas), &g_paintStruct);
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ms_cache.Remove(index);
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}
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//else: cached DC entry is still in use
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}
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}
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//else: ms_PaintHDC still in use
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}
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}
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}
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wxPaintDCInfo *wxPaintDC::FindInCache(size_t *index) const
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{
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wxPaintDCInfo *info = NULL;
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size_t nCache = ms_cache.GetCount();
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for ( size_t n = 0; n < nCache; n++ )
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{
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info = &ms_cache[n];
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if ( info->hwnd == m_canvas->GetHWND() )
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{
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if ( index )
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*index = n;
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break;
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}
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}
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return info;
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}
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@@ -105,6 +105,7 @@ wxMenuItem::wxMenuItem(wxMenu *pParentMenu, int id,
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m_pParentMenu = pParentMenu;
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m_pParentMenu = pParentMenu;
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m_pSubMenu = pSubMenu;
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m_pSubMenu = pSubMenu;
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m_bEnabled = TRUE;
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m_bEnabled = TRUE;
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m_bChecked = FALSE;
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m_idItem = id;
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m_idItem = id;
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}
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}
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Reference in New Issue
Block a user