cleaned up the mess caused by FloodFill patch

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15011 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2002-04-07 23:07:17 +00:00
parent 17483066d2
commit 3a0a5ada86
6 changed files with 114 additions and 198 deletions

View File

@@ -231,37 +231,13 @@ wxWindowDC::~wxWindowDC()
m_userRegion = (WXRegion) 0;
}
void wxWindowDC::DoFloodFill( wxCoord x1, wxCoord y1,
const wxColour& col, int style )
extern void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
const wxColour & col, int style);
void wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
const wxColour& col, int style)
{
if (GetBrush().GetStyle() == wxTRANSPARENT)
{
wxLogDebug(wxT("In FloodFill, current brush is transparent, no filling done"));
return ;
}
int height = 0;
int width = 0;
this->GetSize(&width, &height);
//it would be nice to fail if we don't get a sensible size...
if (width < 1 || height < 1)
{
wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
return ;
}
//this is much faster than doing the individual pixels
wxMemoryDC memdc;
wxBitmap bitmap(width, height);
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxImage image(bitmap);
image.DoFloodFill (x1,y1, GetBrush(), col, style, GetLogicalFunction());
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
this->Blit(0, 0, width, height, &memdc, 0, 0);
memdc.SelectObject(wxNullBitmap);
wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const