cleaned up the mess caused by FloodFill patch
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15011 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -7,8 +7,6 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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@@ -17,12 +15,17 @@
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#pragma hdrstop
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#endif
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#if wxUSE_IMAGE
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#include "wx/defs.h"
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#if wxUSE_IMAGE && !defined(__WXMSW__)
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// we have no use for this code in wxMSW...
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#include "wx/image.h"
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#ifndef WX_PRECOMP
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#include "wx/brush.h"
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#include "wx/dc.h"
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#include "wx/dcmemory.h"
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#endif
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// DoFloodFill
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@@ -30,40 +33,44 @@
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// a color different from the start pixel is reached (wxFLOOD_SURFACE)
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// or fill color is reached (wxFLOOD_BORDER)
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bool wxImage::MatchPixel(int x, int y, int w, int h, const wxColour & c)
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static LINKAGEMODE bool MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c)
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{
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if ((x<0)||(x>=w)||(y<0)||(y>=h)) return FALSE;
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unsigned char r = GetRed(x,y);
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unsigned char g = GetGreen(x,y);
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unsigned char b = GetBlue(x,y);
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unsigned char r = img->GetRed(x,y);
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unsigned char g = img->GetGreen(x,y);
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unsigned char b = img->GetBlue(x,y);
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return c.Red() == r && c.Green() == g && c.Blue() == b ;
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}
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bool wxImage::MatchBoundaryPixel(int x, int y, int w, int h, const wxColour & fill, const wxColour & bound)
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static LINKAGEMODE bool MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound)
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{
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if ((x<0)||(x>=w)||(y<0)||(y>=h)) return TRUE;
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unsigned char r = GetRed(x,y);
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unsigned char g = GetGreen(x,y);
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unsigned char b = GetBlue(x,y);
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if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b ) return TRUE;
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if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b ) return TRUE;
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return FALSE ;
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unsigned char r = img->GetRed(x,y);
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unsigned char g = img->GetGreen(x,y);
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unsigned char b = img->GetBlue(x,y);
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if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b )
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return TRUE;
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if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b )
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return TRUE;
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return FALSE;
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}
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void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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const wxColour& testColour, int style /*=wxFLOOD_SURFACE */,
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int LogicalFunction /*= wxCOPY, currently unused */)
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static LINKAGEMODE
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void wxImageFloodFill(wxImage *image,
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wxCoord x, wxCoord y, const wxBrush & fillBrush,
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const wxColour& testColour, int style,
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int LogicalFunction)
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{
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/* A diamond flood-fill using a circular queue system.
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Each pixel surrounding the current pixel is added to
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the queue if it meets the criteria, then is retrieved in
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its turn. Code originally based on http://www.drawit.co.nz/Developers.htm */
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int width = GetWidth();
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int height = GetHeight();
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int width = image->GetWidth();
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int height = image->GetHeight();
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//Draw using a pen made from the current brush colour
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//Potentially allows us to use patterned flood fills in future code
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@@ -76,9 +83,9 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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if (style == wxFLOOD_SURFACE)
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{
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//if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
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if ( GetRed(x,y) != r
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|| GetGreen(x,y) != g
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|| GetBlue (x,y) != b )
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if ( image->GetRed(x,y) != r
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|| image->GetGreen(x,y) != g
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|| image->GetBlue (x,y) != b )
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{
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//prepare memory for queue
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//queue save, start, read
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@@ -101,55 +108,55 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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*qs=yt=y;
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qs++;
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SetRGB(xt,yt,r,g,b);
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image->SetRGB(xt,yt,r,g,b);
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//Main queue loop
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while(qr!=qs)
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{
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//Add new members to queue
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//Above current pixel
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if(MatchPixel(xt,yt-1,width,height,testColour))
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if(MatchPixel(image,xt,yt-1,width,height,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt-1;
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qs++;
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SetRGB(xt,yt-1,r,g,b);
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image->SetRGB(xt,yt-1,r,g,b);
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//Loop back to beginning of queue
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Below current pixel
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if(MatchPixel(xt,yt+1,width,height,testColour))
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if(MatchPixel(image,xt,yt+1,width,height,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt+1;
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qs++;
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SetRGB(xt,yt+1,r,g,b);
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image->SetRGB(xt,yt+1,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Left of current pixel
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if(MatchPixel(xt-1,yt,width,height,testColour))
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if(MatchPixel(image,xt-1,yt,width,height,testColour))
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{
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*qs=xt-1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt-1,yt,r,g,b);
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image->SetRGB(xt-1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Right of current pixel
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if(MatchPixel(xt+1,yt,width,height,testColour))
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if(MatchPixel(image,xt+1,yt,width,height,testColour))
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{
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*qs=xt+1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt+1,yt,r,g,b);
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image->SetRGB(xt+1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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@@ -164,17 +171,17 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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//Go Back to beginning of loop
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}
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delete [] qst ;
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delete[] qst;
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}
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}
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else
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{
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//style is wxFLOOD_BORDER
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// fill up to testColor border - if already testColour don't do anything
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if ( GetRed(x,y) != testColour.Red()
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|| GetGreen(x,y) != testColour.Green()
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|| GetBlue(x,y) != testColour.Blue() )
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{
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if ( image->GetRed(x,y) != testColour.Red()
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|| image->GetGreen(x,y) != testColour.Green()
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|| image->GetBlue(x,y) != testColour.Blue() )
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{
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//prepare memory for queue
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//queue save, start, read
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size_t *qs, *qst, *qr;
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@@ -196,55 +203,55 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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*qs=yt=y;
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qs++;
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SetRGB(xt,yt,r,g,b);
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image->SetRGB(xt,yt,r,g,b);
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//Main queue loop
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while(qr!=qs)
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while (qr!=qs)
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{
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//Add new members to queue
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//Above current pixel
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if(!MatchBoundaryPixel(xt,yt-1,width,height,fillColour,testColour))
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if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt-1;
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qs++;
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SetRGB(xt,yt-1,r,g,b);
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image->SetRGB(xt,yt-1,r,g,b);
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//Loop back to beginning of queue
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Below current pixel
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if(!MatchBoundaryPixel(xt,yt+1,width,height,fillColour,testColour))
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if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour))
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{
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*qs=xt;
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qs++;
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*qs=yt+1;
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qs++;
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SetRGB(xt,yt+1,r,g,b);
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image->SetRGB(xt,yt+1,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Left of current pixel
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if(!MatchBoundaryPixel(xt-1,yt,width,height,fillColour,testColour))
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if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour))
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{
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*qs=xt-1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt-1,yt,r,g,b);
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image->SetRGB(xt-1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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//Right of current pixel
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if(!MatchBoundaryPixel(xt+1,yt,width,height,fillColour,testColour))
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if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour))
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{
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*qs=xt+1;
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qs++;
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*qs=yt;
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qs++;
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SetRGB(xt+1,yt,r,g,b);
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image->SetRGB(xt+1,yt,r,g,b);
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if(qs>=(qst+qSz)) qs=qst;
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}
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@@ -259,11 +266,41 @@ void wxImage::DoFloodFill (wxCoord x, wxCoord y, const wxBrush & fillBrush,
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//Go Back to beginning of loop
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}
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delete [] qst ;
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delete[] qst;
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}
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}
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//all done,
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}
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void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
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const wxColour& col, int style)
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{
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if (dc->GetBrush().GetStyle() == wxTRANSPARENT)
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return;
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int height = 0;
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int width = 0;
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dc->GetSize(&width, &height);
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//it would be nice to fail if we don't get a sensible size...
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wxCHECK_RET(width >= 1 && height >= 1, wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
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//this is much faster than doing the individual pixels
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wxMemoryDC memdc;
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wxBitmap bitmap(width, height);
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memdc.SelectObject(bitmap);
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memdc.Blit(0, 0, width, height, dc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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wxImage image = bitmap.ConvertToImage();
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wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
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dc->GetLogicalFunction());
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bitmap = wxBitmap(image);
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memdc.SelectObject(bitmap);
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dc->Blit(0, 0, width, height, &memdc, 0, 0);
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memdc.SelectObject(wxNullBitmap);
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}
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#endif // wxUSE_IMAGE
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