Change wxWakeUpPipe to be a wxEventLoopSourceHandler.
No real changes but use wxEventLoopSource::AddSourceForFD() instead of wxFDIODispatcher::RegisterFD() for this pipe because this is the preferred way and because it will allow reusing this class for wxExecute() purposes later. See #10258. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74346 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -54,30 +54,44 @@
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wxConsoleEventLoop::wxConsoleEventLoop()
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{
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m_wakeupPipe = new wxWakeUpPipeMT;
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const int pipeFD = m_wakeupPipe->GetReadFd();
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// Be pessimistic initially and assume that we failed to initialize.
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m_dispatcher = NULL;
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m_wakeupPipe = NULL;
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m_wakeupSource = NULL;
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// Create the pipe.
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wxScopedPtr<wxWakeUpPipeMT> wakeupPipe(new wxWakeUpPipeMT);
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const int pipeFD = wakeupPipe->GetReadFd();
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if ( pipeFD == wxPipe::INVALID_FD )
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{
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wxDELETE(m_wakeupPipe);
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m_dispatcher = NULL;
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return;
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}
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// And start monitoring it in our event loop.
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m_wakeupSource = wxEventLoopBase::AddSourceForFD
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(
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pipeFD,
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wakeupPipe.get(),
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wxFDIO_INPUT
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);
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if ( !m_wakeupSource )
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return;
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// This is a bit ugly but we know that AddSourceForFD() used the currently
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// active dispatcher to register this source, so use the same one for our
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// other operations. Of course, currently the dispatcher returned by
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// wxFDIODispatcher::Get() is always the same one anyhow so it doesn't
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// really matter, but if we started returning different things later, it
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// would.
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m_dispatcher = wxFDIODispatcher::Get();
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if ( !m_dispatcher )
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return;
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m_dispatcher->RegisterFD(pipeFD, m_wakeupPipe, wxFDIO_INPUT);
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m_wakeupPipe = wakeupPipe.release();
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}
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wxConsoleEventLoop::~wxConsoleEventLoop()
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{
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if ( m_wakeupPipe )
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{
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if ( m_dispatcher )
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{
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m_dispatcher->UnregisterFD(m_wakeupPipe->GetReadFd());
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}
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delete m_wakeupSource;
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delete m_wakeupPipe;
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}
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