Applied revised patch 606235 (Cell overflow refresh fixed).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17188 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1564,11 +1564,12 @@ void wxGridCellStringRenderer::Draw(wxGrid& grid,
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int hAlign, vAlign;
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attr.GetAlignment(&hAlign, &vAlign);
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int overflowCols = 0;
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if (attr.GetOverflow())
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{
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int cols = grid.GetNumberCols();
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int best_width = GetBestSize(grid,attr,dc,row,col).GetWidth();
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int overflowCols = 0;
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int cell_rows, cell_cols;
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attr.GetSize( &cell_rows, &cell_cols ); // shouldn't get here if <=0
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if ((best_width > rectCell.width) && (col < cols) && grid.GetTable())
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@@ -1576,54 +1577,64 @@ void wxGridCellStringRenderer::Draw(wxGrid& grid,
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int i, c_cols, c_rows;
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for (i = col+cell_cols; i < cols; i++)
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{
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// check w/ anchor cell for multicell block
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grid.GetCellSize(row, i, &c_rows, &c_cols);
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if (c_rows > 0) c_rows = 0;
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if (grid.GetTable()->IsEmptyCell(row+c_rows, i))
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bool is_empty = TRUE;
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for (int j=row; j<row+cell_rows; j++)
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{
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rect.width += grid.GetColSize(i);
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if (rect.width >= best_width) break;
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// check w/ anchor cell for multicell block
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grid.GetCellSize(row, i, &c_rows, &c_cols);
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if (c_rows > 0) c_rows = 0;
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if (grid.GetTable()->IsEmptyCell(row+c_rows, i))
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{
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is_empty = FALSE;
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break;
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}
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}
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if (is_empty)
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rect.width += grid.GetColSize(i);
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else
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{
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i--;
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break;
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}
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}
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overflowCols = i - col - cell_cols;
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if (overflowCols >= cols) overflowCols = cols - 1;
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}
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if (rect.width >= best_width) break;
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}
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overflowCols = i - col - cell_cols + 1;
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if (overflowCols >= cols) overflowCols = cols - 1;
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}
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if (overflowCols > 0) // redraw overflow cells w/ proper hilight
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{
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hAlign = wxALIGN_LEFT; // if oveflowed then it's left aligned
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wxRect clip = rect;
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clip.x += rectCell.width;
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// draw each overflow cell individually
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int col_end = col+cell_cols+overflowCols;
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if (col_end >= grid.GetNumberCols())
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col_end = grid.GetNumberCols() - 1;
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col_end = grid.GetNumberCols() - 1;
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for (int i = col+cell_cols; i <= col_end; i++)
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{
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clip.x += grid.GetColSize(i-1) - 1;
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clip.width = grid.GetColSize(i) - 1;
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dc.DestroyClippingRegion();
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dc.SetClippingRegion(clip);
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SetTextColoursAndFont(grid, attr, dc, grid.IsInSelection(row,i));
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SetTextColoursAndFont(grid, attr, dc,
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grid.IsInSelection(row,i));
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grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
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rect, hAlign, vAlign);
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clip.x += grid.GetColSize(i) - 1;
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}
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rect = rectCell;
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rect.Inflate(-1);
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rect = rectCell;
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rect.Inflate(-1);
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rect.width++;
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dc.DestroyClippingRegion(); // DrawTextRectangle sets it again
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dc.DestroyClippingRegion();
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}
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}
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}
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// now we only have to draw the text
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SetTextColoursAndFont(grid, attr, dc, isSelected);
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grid.DrawTextRectangle(dc, grid.GetCellValue(row, col),
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rect, hAlign, vAlign);
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}
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@@ -7254,35 +7265,36 @@ void wxGrid::ShowCellEditControl()
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editor->Show( TRUE, attr );
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// resize editor to overflow into righthand cells if allowed
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wxCoord maxRight = rect.width;
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int maxWidth = rect.width;
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wxString value = GetCellValue(row, col);
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if ( (value != wxEmptyString) && (attr->GetOverflow()) )
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{
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wxClientDC dc(m_gridWin);
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wxCoord y = 0;
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dc.SetFont(attr->GetFont());
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dc.GetTextExtent(value, &maxRight, &y);
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if (maxRight > m_gridWin->GetClientSize().GetWidth())
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maxRight = m_gridWin->GetClientSize().GetWidth();
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int y;
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GetTextExtent(value, &maxWidth, &y,
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NULL, NULL, &attr->GetFont());
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if (maxWidth < rect.width) maxWidth = rect.width;
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}
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int client_right = m_gridWin->GetClientSize().GetWidth();
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if (rect.x+maxWidth > client_right)
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maxWidth = client_right - rect.x;
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int cell_rows, cell_cols;
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attr->GetSize( &cell_rows, &cell_cols );
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if ((maxRight > rect.width) && (col < m_numCols) && m_table)
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{
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int i;
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for (i = col+cell_cols; i < m_numCols; i++)
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{
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int c_rows, c_cols;
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// looks weird going over a multicell
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GetCellSize( row, i, &c_rows, &c_cols );
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if (m_table->IsEmptyCell(row,i) && (rect.GetRight() < maxRight) && (c_rows == 1))
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rect.width += GetColWidth(i);
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else
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break;
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}
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if (rect.GetRight() > maxRight) rect.SetRight(maxRight-1);
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}
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if ((maxWidth > rect.width) && (col < m_numCols) && m_table)
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{
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GetCellSize( row, col, &cell_rows, &cell_cols );
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// may have changed earlier
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for (int i = col+cell_cols; i < m_numCols; i++)
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{
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int c_rows, c_cols;
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GetCellSize( row, i, &c_rows, &c_cols );
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// looks weird going over a multicell
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if (m_table->IsEmptyCell(row,i) &&
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(rect.width < maxWidth) && (c_rows == 1))
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rect.width += GetColWidth(i);
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else
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break;
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}
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if (rect.GetRight() > client_right)
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rect.SetRight(client_right-1);
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}
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editor->SetSize( rect );
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