Moved xrc out of contrib and into the core source dir, just like in
C++. It will now always be built. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29280 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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wxPython/src/_xmlres.i
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204
wxPython/src/_xmlres.i
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/////////////////////////////////////////////////////////////////////////////
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// Name: _xmlres.i
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// Purpose: SWIG interface for wxXmlResource
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//
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// Author: Robin Dunn
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//
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// Created: 4-June-2001
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%newgroup
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class wxPyXmlSubclassFactory;
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enum {
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WX_XMLRES_CURRENT_VERSION_MAJOR,
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WX_XMLRES_CURRENT_VERSION_MINOR,
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WX_XMLRES_CURRENT_VERSION_RELEASE,
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WX_XMLRES_CURRENT_VERSION_REVISION,
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};
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enum wxXmlResourceFlags
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{
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wxXRC_USE_LOCALE,
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wxXRC_NO_SUBCLASSING,
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wxXRC_NO_RELOADING
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};
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// This class holds XML resources from one or more .xml files
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// (or derived forms, either binary or zipped -- see manual for
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// details).
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class wxXmlResource : public wxObject
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{
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public:
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%pythonAppend wxXmlResource(const wxString& filemask, int flags) "self.InitAllHandlers()"
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%pythonAppend wxXmlResource(int flags) "val.InitAllHandlers()"
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// Ctors.
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// Flags: wxXRC_USE_LOCALE
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// translatable strings will be translated via _()
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// wxXRC_NO_SUBCLASSING
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// subclass property of object nodes will be ignored
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// (useful for previews in XRC editors)
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wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
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%name(EmptyXmlResource) wxXmlResource(int flags = wxXRC_USE_LOCALE);
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~wxXmlResource();
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// Loads resources from XML files that match given filemask.
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// This method understands VFS (see filesys.h).
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bool Load(const wxString& filemask);
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%extend {
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bool LoadFromString(const wxString& data) {
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static int s_memFileIdx = 0;
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// Check for memory FS. If not present, load the handler:
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wxMemoryFSHandler::AddFile(wxT("XRC_resource/dummy_file"),
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wxT("dummy data"));
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wxFileSystem fsys;
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wxFSFile *f = fsys.OpenFile(wxT("memory:XRC_resource/dummy_file"));
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wxMemoryFSHandler::RemoveFile(wxT("XRC_resource/dummy_file"));
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if (f)
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delete f;
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else
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wxFileSystem::AddHandler(new wxMemoryFSHandler);
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// Now put the resource data into the memory FS
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wxString filename(wxT("XRC_resource/data_string_"));
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filename << s_memFileIdx;
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s_memFileIdx += 1;
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wxMemoryFSHandler::AddFile(filename, data);
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// Load the "file" into the resource object
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bool retval = self->Load(wxT("memory:") + filename );
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return retval;
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}
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}
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// Initialize handlers for all supported controls/windows.
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void InitAllHandlers();
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// Initialize only specific handler (or custom handler). Convention says
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// that handler name is equal to control's name plus 'XmlHandler', e.g.
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// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
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// (xmlres) can create include file that contains initialization code for
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// all controls used within the resource.
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void AddHandler(wxPyXmlResourceHandler *handler);
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// Add a new handler at the begining of the handler list
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void InsertHandler(wxPyXmlResourceHandler *handler);
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// Removes all handlers
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void ClearHandlers();
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// Registers subclasses factory for use in XRC. This function is not meant
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// for public use, please see the comment above wxXmlSubclassFactory
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// definition.
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static void AddSubclassFactory(wxPyXmlSubclassFactory *factory);
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// Loads menu from resource. Returns NULL on failure.
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wxMenu *LoadMenu(const wxString& name);
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// Loads menubar from resource. Returns NULL on failure.
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wxMenuBar *LoadMenuBar(const wxString& name);
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%name(LoadMenuBarOnFrame) wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
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// Loads toolbar
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wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
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// Loads dialog. dlg points to parent window (if any). Second form
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// is used to finish creation of already existing instance (main reason
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// for this is that you may want to use derived class with new event table)
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// Example (typical usage):
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// MyDialog dlg;
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// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
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// dlg->ShowModal();
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wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
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%name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
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// Loads panel. panel points to parent window (if any). Second form
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// is used to finish creation of already existing instance.
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wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
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%name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
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// Load a frame's contents from a resource
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wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
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%name(LoadOnFrame)bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
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// Load an object from the resource specifying both the resource name and
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// the classname. This lets you load nonstandard container windows.
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wxObject *LoadObject(wxWindow *parent, const wxString& name,
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const wxString& classname);
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// Load an object from the resource specifying both the resource name and
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// the classname. This form lets you finish the creation of an existing
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// instance.
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%name(LoadOnObject)bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
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const wxString& classname);
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// Loads a bitmap resource from a file.
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wxBitmap LoadBitmap(const wxString& name);
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// Loads an icon resource from a file.
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wxIcon LoadIcon(const wxString& name);
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// Attaches unknown control into given panel/window/dialog:
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// (unknown controls are used in conjunction with <object class="unknown">)
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bool AttachUnknownControl(const wxString& name, wxWindow *control,
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wxWindow *parent = NULL);
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// Returns numeric ID that is equivalent to string id used in XML
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// resource. To be used in event tables
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// Macro XMLID is provided for convenience
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static int GetXRCID(const wxString& str_id);
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// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
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long GetVersion() const;
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// Compares resources version to argument. Returns -1 if resources version
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// is less than the argument, +1 if greater and 0 if they equal.
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int CompareVersion(int major, int minor, int release, int revision) const;
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// Gets global resources object or create one if none exists
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static wxXmlResource *Get();
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// Sets global resources object and returns pointer to previous one (may be NULL).
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static wxXmlResource *Set(wxXmlResource *res);
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// Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
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int GetFlags();
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// Set flags after construction.
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void SetFlags(int flags) { m_flags = flags; }
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};
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//----------------------------------------------------------------------
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%pythoncode {
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def XRCID(str_id):
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return XmlResource_GetXRCID(str_id)
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def XRCCTRL(window, str_id, *ignoreargs):
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return window.FindWindowById(XRCID(str_id))
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};
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//---------------------------------------------------------------------------
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