Moved xrc out of contrib and into the core source dir, just like in
C++. It will now always be built. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29280 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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wxPython/src/_xml.i
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189
wxPython/src/_xml.i
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/////////////////////////////////////////////////////////////////////////////
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// Name: _xml.i
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// Purpose: SWIG interface for other wxXml classes
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//
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// Author: Robin Dunn
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//
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// Created: 4-June-2001
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%newgroup
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// In order to provide wrappers for wxXmlResourceHandler we need to also
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// provide the classes for representing and parsing XML.
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// Represents XML node type.
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enum wxXmlNodeType
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{
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// note: values are synchronized with xmlElementType from libxml
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wxXML_ELEMENT_NODE,
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wxXML_ATTRIBUTE_NODE,
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wxXML_TEXT_NODE,
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wxXML_CDATA_SECTION_NODE,
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wxXML_ENTITY_REF_NODE,
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wxXML_ENTITY_NODE,
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wxXML_PI_NODE,
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wxXML_COMMENT_NODE,
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wxXML_DOCUMENT_NODE,
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wxXML_DOCUMENT_TYPE_NODE,
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wxXML_DOCUMENT_FRAG_NODE,
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wxXML_NOTATION_NODE,
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wxXML_HTML_DOCUMENT_NODE
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};
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// Represents node property(ies).
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// Example: in <img src="hello.gif" id="3"/> "src" is property with value
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// "hello.gif" and "id" is property with value "3".
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class wxXmlProperty
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{
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public:
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wxXmlProperty(const wxString& name = wxPyEmptyString,
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const wxString& value = wxPyEmptyString,
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wxXmlProperty *next = NULL);
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wxString GetName() const;
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wxString GetValue() const;
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wxXmlProperty *GetNext() const;
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void SetName(const wxString& name);
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void SetValue(const wxString& value);
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void SetNext(wxXmlProperty *next);
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};
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// Represents node in XML document. Node has name and may have content
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// and properties. Most common node types are wxXML_TEXT_NODE (name and props
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// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
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// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
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// with content="hi").
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//
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// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
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// (default is UTF-8).
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class wxXmlNode
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{
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public:
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wxXmlNode(wxXmlNode *parent = NULL,
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wxXmlNodeType type = 0,
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const wxString& name = wxPyEmptyString,
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const wxString& content = wxPyEmptyString,
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wxXmlProperty *props = NULL,
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wxXmlNode *next = NULL);
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~wxXmlNode();
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// user-friendly creation:
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%name(XmlNodeEasy) wxXmlNode(wxXmlNodeType type, const wxString& name,
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const wxString& content = wxPyEmptyString);
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void AddChild(wxXmlNode *child);
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void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
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bool RemoveChild(wxXmlNode *child);
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void AddProperty(wxXmlProperty *prop);
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%name(AddPropertyName) void AddProperty(const wxString& name, const wxString& value);
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bool DeleteProperty(const wxString& name);
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// access methods:
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wxXmlNodeType GetType() const;
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wxString GetName() const;
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wxString GetContent() const;
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wxXmlNode *GetParent() const;
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wxXmlNode *GetNext() const;
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wxXmlNode *GetChildren() const;
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wxXmlProperty *GetProperties() const;
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wxString GetPropVal(const wxString& propName,
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const wxString& defaultVal) const;
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bool HasProp(const wxString& propName) const;
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void SetType(wxXmlNodeType type);
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void SetName(const wxString& name);
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void SetContent(const wxString& con);
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void SetParent(wxXmlNode *parent);
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void SetNext(wxXmlNode *next);
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void SetChildren(wxXmlNode *child);
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void SetProperties(wxXmlProperty *prop);
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};
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// This class holds XML data/document as parsed by XML parser.
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class wxXmlDocument : public wxObject
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{
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public:
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wxXmlDocument(const wxString& filename,
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const wxString& encoding = wxPyUTF8String);
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%name(XmlDocumentFromStream) wxXmlDocument(wxInputStream& stream,
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const wxString& encoding = wxPyUTF8String);
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%name(EmptyXmlDocument) wxXmlDocument();
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~wxXmlDocument();
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// Parses .xml file and loads data. Returns True on success, False
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// otherwise.
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bool Load(const wxString& filename,
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const wxString& encoding = wxPyUTF8String);
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%name(LoadFromStream)bool Load(wxInputStream& stream,
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const wxString& encoding = wxPyUTF8String);
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// Saves document as .xml file.
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bool Save(const wxString& filename) const;
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%name(SaveToStream)bool Save(wxOutputStream& stream) const;
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bool IsOk() const;
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// Returns root node of the document.
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wxXmlNode *GetRoot() const;
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// Returns version of document (may be empty).
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wxString GetVersion() const;
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// Returns encoding of document (may be empty).
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// Note: this is the encoding original file was saved in, *not* the
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// encoding of in-memory representation!
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wxString GetFileEncoding() const;
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// Write-access methods:
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void SetRoot(wxXmlNode *node);
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void SetVersion(const wxString& version);
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void SetFileEncoding(const wxString& encoding);
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// %extend {
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// // Returns encoding of in-memory representation of the document (same
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// // as passed to Load or ctor, defaults to UTF-8). NB: this is
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// // meaningless in Unicode build where data are stored as wchar_t*
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// wxString GetEncoding() {
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// %#if wxUSE_UNICODE
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// return wxPyEmptyString;
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// %#else
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// return self->GetEncoding();
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// %#endif
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// }
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// void SetEncoding(const wxString& enc) {
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// %#if wxUSE_UNICODE
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// // do nothing
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// %#else
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// self->SetEncoding(enc);
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// %#endif
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// }
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// }
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};
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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