fixed @code sections
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52256 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -54,12 +54,12 @@
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bool DerivedApp::OnInit()
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{
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wxFrame *the_frame = new wxFrame(@NULL, ID_MYFRAME, argv[0]);
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wxFrame *the_frame = new wxFrame(NULL, ID_MYFRAME, argv[0]);
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...
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the_frame-Show(@true);
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the_frame->Show(true);
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SetTopWindow(the_frame);
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return @true;
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return true;
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}
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@endcode
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@@ -76,7 +76,7 @@
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You should always use wxICON and wxBITMAP macros because they work for any
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platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
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are more short and clear than versions with @c #ifdefs. Even better,
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are shorter and more clear than versions with many @ifdef_ blocks. Even better,
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use the same XPMs on all platforms.
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@li @ref overview_bitmap_supportedformats
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@@ -96,9 +96,9 @@
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wxColourData retData = dialog.GetColourData();
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wxColour col = retData.GetColour();
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wxBrush brush(col, wxSOLID);
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myWindow-SetBackground(brush);
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myWindow-Clear();
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myWindow-Refresh();
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myWindow->SetBackground(brush);
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myWindow->Clear();
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myWindow->Refresh();
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}
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@endcode
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@@ -147,7 +147,7 @@
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wxFontData retData = dialog.GetFontData();
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canvasFont = retData.GetChosenFont();
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canvasTextColour = retData.GetColour();
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myWindow-Refresh();
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myWindow->Refresh();
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}
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@endcode
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@@ -708,7 +708,7 @@
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// Give it some contents
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event.SetText( wxT("Hallo") );
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// Send it
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GetEventHandler()-ProcessEvent( event );
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GetEventHandler()->ProcessEvent( event );
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}
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@endcode
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@@ -771,7 +771,7 @@
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#define EVT_PLOT(id, fn) \
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DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
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(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
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wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) NULL ),
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wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
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// code implementing the event type and the event class
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@@ -787,7 +787,7 @@
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EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
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END_EVENT_TABLE()
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void MyFrame::OnPlot( wxPlotEvent )
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void MyFrame::OnPlot( wxPlotEvent &event )
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{
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wxPlotCurve *curve = event.GetCurve();
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}
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@@ -43,31 +43,31 @@
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// Then we call CreateGrid to set the dimensions of the grid
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// (100 rows and 10 columns in this example)
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grid-CreateGrid( 100, 10 );
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grid->CreateGrid( 100, 10 );
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// We can set the sizes of individual rows and columns
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// in pixels
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grid-SetRowSize( 0, 60 );
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grid-SetColSize( 0, 120 );
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grid->SetRowSize( 0, 60 );
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grid->SetColSize( 0, 120 );
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// And set grid cell contents as strings
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grid-SetCellValue( 0, 0, "wxGrid is good" );
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grid->SetCellValue( 0, 0, "wxGrid is good" );
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// We can specify that some cells are read-only
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grid-SetCellValue( 0, 3, "This is read-only" );
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grid-SetReadOnly( 0, 3 );
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// We can specify that some cells are read->only
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grid->SetCellValue( 0, 3, "This is read->only" );
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grid->SetReadOnly( 0, 3 );
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// Colours can be specified for grid cell contents
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grid-SetCellValue(3, 3, "green on grey");
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grid-SetCellTextColour(3, 3, *wxGREEN);
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grid-SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
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grid->SetCellValue(3, 3, "green on grey");
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grid->SetCellTextColour(3, 3, *wxGREEN);
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grid->SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
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// We can specify the some cells will store numeric
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// values rather than strings. Here we set grid column 5
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// to hold floating point values displayed with width of 6
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// and precision of 2
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grid-SetColFormatFloat(5, 6, 2);
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grid-SetCellValue(0, 6, "3.1415");
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grid->SetColFormatFloat(5, 6, 2);
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grid->SetCellValue(0, 6, "3.1415");
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@endcode
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@@ -123,7 +123,7 @@
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bool MyApp::OnInit()
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{
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MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
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frame-Show( true );
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frame->Show( true );
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SetTopWindow( frame );
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return true;
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}
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@@ -139,12 +139,12 @@
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{
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wxMenu *menuFile = new wxMenu;
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menuFile-Append( ID_About, "" );
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menuFile-AppendSeparator();
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menuFile-Append( ID_Quit, "E" );
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menuFile->Append( ID_About, "" );
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menuFile->AppendSeparator();
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menuFile->Append( ID_Quit, "E" );
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar-Append( menuFile, "" );
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menuBar->Append( menuFile, "" );
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SetMenuBar( menuBar );
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@@ -106,7 +106,7 @@
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@section overview_html_printing HTML Printing
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The wxHTML library provides printing facilities with several levels of complexity.
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The easiest way to print an HTML document is to use @ref overview_htmleasyprinting.
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The easiest way to print an HTML document is to use the wxHtmlEasyPrinting class.
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It lets you print HTML documents with only one command and you don't have to worry
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about deriving from the wxPrintout class at all. It is only a simple wrapper around the
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