fixed @code sections

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52256 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-02 15:18:23 +00:00
parent 023b8f7192
commit 38b5b4938f
7 changed files with 29 additions and 29 deletions

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@@ -54,12 +54,12 @@
bool DerivedApp::OnInit() bool DerivedApp::OnInit()
{ {
wxFrame *the_frame = new wxFrame(@NULL, ID_MYFRAME, argv[0]); wxFrame *the_frame = new wxFrame(NULL, ID_MYFRAME, argv[0]);
... ...
the_frame-Show(@true); the_frame->Show(true);
SetTopWindow(the_frame); SetTopWindow(the_frame);
return @true; return true;
} }
@endcode @endcode

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@@ -76,7 +76,7 @@
You should always use wxICON and wxBITMAP macros because they work for any You should always use wxICON and wxBITMAP macros because they work for any
platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
are more short and clear than versions with @c #ifdefs. Even better, are shorter and more clear than versions with many @ifdef_ blocks. Even better,
use the same XPMs on all platforms. use the same XPMs on all platforms.
@li @ref overview_bitmap_supportedformats @li @ref overview_bitmap_supportedformats

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@@ -96,9 +96,9 @@
wxColourData retData = dialog.GetColourData(); wxColourData retData = dialog.GetColourData();
wxColour col = retData.GetColour(); wxColour col = retData.GetColour();
wxBrush brush(col, wxSOLID); wxBrush brush(col, wxSOLID);
myWindow-SetBackground(brush); myWindow->SetBackground(brush);
myWindow-Clear(); myWindow->Clear();
myWindow-Refresh(); myWindow->Refresh();
} }
@endcode @endcode
@@ -147,7 +147,7 @@
wxFontData retData = dialog.GetFontData(); wxFontData retData = dialog.GetFontData();
canvasFont = retData.GetChosenFont(); canvasFont = retData.GetChosenFont();
canvasTextColour = retData.GetColour(); canvasTextColour = retData.GetColour();
myWindow-Refresh(); myWindow->Refresh();
} }
@endcode @endcode

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@@ -708,7 +708,7 @@
// Give it some contents // Give it some contents
event.SetText( wxT("Hallo") ); event.SetText( wxT("Hallo") );
// Send it // Send it
GetEventHandler()-ProcessEvent( event ); GetEventHandler()->ProcessEvent( event );
} }
@endcode @endcode
@@ -787,7 +787,7 @@
EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot) EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
END_EVENT_TABLE() END_EVENT_TABLE()
void MyFrame::OnPlot( wxPlotEvent ) void MyFrame::OnPlot( wxPlotEvent &event )
{ {
wxPlotCurve *curve = event.GetCurve(); wxPlotCurve *curve = event.GetCurve();
} }

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@@ -43,31 +43,31 @@
// Then we call CreateGrid to set the dimensions of the grid // Then we call CreateGrid to set the dimensions of the grid
// (100 rows and 10 columns in this example) // (100 rows and 10 columns in this example)
grid-CreateGrid( 100, 10 ); grid->CreateGrid( 100, 10 );
// We can set the sizes of individual rows and columns // We can set the sizes of individual rows and columns
// in pixels // in pixels
grid-SetRowSize( 0, 60 ); grid->SetRowSize( 0, 60 );
grid-SetColSize( 0, 120 ); grid->SetColSize( 0, 120 );
// And set grid cell contents as strings // And set grid cell contents as strings
grid-SetCellValue( 0, 0, "wxGrid is good" ); grid->SetCellValue( 0, 0, "wxGrid is good" );
// We can specify that some cells are read-only // We can specify that some cells are read->only
grid-SetCellValue( 0, 3, "This is read-only" ); grid->SetCellValue( 0, 3, "This is read->only" );
grid-SetReadOnly( 0, 3 ); grid->SetReadOnly( 0, 3 );
// Colours can be specified for grid cell contents // Colours can be specified for grid cell contents
grid-SetCellValue(3, 3, "green on grey"); grid->SetCellValue(3, 3, "green on grey");
grid-SetCellTextColour(3, 3, *wxGREEN); grid->SetCellTextColour(3, 3, *wxGREEN);
grid-SetCellBackgroundColour(3, 3, *wxLIGHT_GREY); grid->SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
// We can specify the some cells will store numeric // We can specify the some cells will store numeric
// values rather than strings. Here we set grid column 5 // values rather than strings. Here we set grid column 5
// to hold floating point values displayed with width of 6 // to hold floating point values displayed with width of 6
// and precision of 2 // and precision of 2
grid-SetColFormatFloat(5, 6, 2); grid->SetColFormatFloat(5, 6, 2);
grid-SetCellValue(0, 6, "3.1415"); grid->SetCellValue(0, 6, "3.1415");
@endcode @endcode

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@@ -123,7 +123,7 @@
bool MyApp::OnInit() bool MyApp::OnInit()
{ {
MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) ); MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
frame-Show( true ); frame->Show( true );
SetTopWindow( frame ); SetTopWindow( frame );
return true; return true;
} }
@@ -139,12 +139,12 @@
{ {
wxMenu *menuFile = new wxMenu; wxMenu *menuFile = new wxMenu;
menuFile-Append( ID_About, "" ); menuFile->Append( ID_About, "" );
menuFile-AppendSeparator(); menuFile->AppendSeparator();
menuFile-Append( ID_Quit, "E" ); menuFile->Append( ID_Quit, "E" );
wxMenuBar *menuBar = new wxMenuBar; wxMenuBar *menuBar = new wxMenuBar;
menuBar-Append( menuFile, "" ); menuBar->Append( menuFile, "" );
SetMenuBar( menuBar ); SetMenuBar( menuBar );

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@@ -106,7 +106,7 @@
@section overview_html_printing HTML Printing @section overview_html_printing HTML Printing
The wxHTML library provides printing facilities with several levels of complexity. The wxHTML library provides printing facilities with several levels of complexity.
The easiest way to print an HTML document is to use @ref overview_htmleasyprinting. The easiest way to print an HTML document is to use the wxHtmlEasyPrinting class.
It lets you print HTML documents with only one command and you don't have to worry It lets you print HTML documents with only one command and you don't have to worry
about deriving from the wxPrintout class at all. It is only a simple wrapper around the about deriving from the wxPrintout class at all. It is only a simple wrapper around the