Session management changes for wxMSW.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -680,22 +680,27 @@ class WXDLLEXPORT wxCloseEvent: public wxEvent
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public:
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inline wxCloseEvent(wxEventType type = wxEVT_NULL, int id = 0)
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{ m_eventType = type; m_sessionEnding = TRUE; m_loggingOff = TRUE; m_veto = FALSE;
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m_id = id; m_force = FALSE; }
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{ m_eventType = type; m_loggingOff = TRUE; m_veto = FALSE;
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m_id = id; m_force = FALSE; m_canVeto = FALSE; }
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inline bool GetSessionEnding(void) const { return m_sessionEnding; }
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inline void SetLoggingOff(bool logOff) { m_loggingOff = logOff; }
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inline bool GetLoggingOff(void) const { return m_loggingOff; }
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inline void Veto(bool veto = TRUE) { m_veto = veto; }
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inline void SetCanVeto(bool canVeto) { m_canVeto = canVeto; }
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inline bool CanVeto() const { return m_canVeto; }
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inline bool GetVeto(void) const { return m_veto; }
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// This is probably obsolete now, since we use CanVeto instead, in
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// both OnCloseWindow and OnQueryEndSession.
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// m_force == ! m_canVeto i.e., can't veto means we must force it to close.
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inline void SetForce(bool force) { m_force = force; }
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inline bool GetForce(void) const { return m_force; }
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protected:
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bool m_sessionEnding;
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bool m_loggingOff;
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bool m_veto;
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bool m_force;
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bool m_canVeto;
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};
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/*
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@@ -1121,6 +1126,8 @@ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
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#define EVT_SIZE(func) { wxEVT_SIZE, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxSizeEventFunction) & func, (wxObject *) NULL },
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#define EVT_MOVE(func) { wxEVT_MOVE, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxMoveEventFunction) & func, (wxObject *) NULL },
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#define EVT_CLOSE(func) { wxEVT_CLOSE_WINDOW, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCloseEventFunction) & func, (wxObject *) NULL },
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#define EVT_END_SESSION(func) { wxEVT_END_SESSION, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCloseEventFunction) & func, (wxObject *) NULL },
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#define EVT_QUERY_END_SESSION(func) { wxEVT_QUERY_END_SESSION, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCloseEventFunction) & func, (wxObject *) NULL },
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#define EVT_PAINT(func) { wxEVT_PAINT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxPaintEventFunction) & func, (wxObject *) NULL },
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#define EVT_ERASE_BACKGROUND(func) { wxEVT_ERASE_BACKGROUND, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxEraseEventFunction) & func, (wxObject *) NULL },
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#define EVT_CHAR(func) { wxEVT_CHAR, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCharEventFunction) & func, (wxObject *) NULL },
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