Move platform-specific parts of wxLocale::Init() to wxUILocale
This is tidier than using #ifdefs in the same common file and also ensures that initializing wxLocale affects wxUILocale too, which will be important for compatibility when the code elsewhere is modified to use wxUILocale::GetInfo() instead of wxLocale::GetInfo() in the upcoming commits. This commit is best viewed with --color-moved git option.
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@@ -43,18 +43,6 @@
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#include <langinfo.h>
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#endif
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#ifdef __WIN32__
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#include "wx/dynlib.h"
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#include "wx/msw/private.h"
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#ifndef LOCALE_SNAME
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#define LOCALE_SNAME 0x5c
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#endif
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#ifndef LOCALE_CUSTOM_UI_DEFAULT
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#define LOCALE_CUSTOM_UI_DEFAULT 0x1400
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#endif
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#endif
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#include "wx/file.h"
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#include "wx/filename.h"
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#include "wx/tokenzr.h"
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@@ -63,13 +51,18 @@
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#include "wx/apptrait.h"
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#include "wx/stdpaths.h"
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#include "wx/hashset.h"
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#include "wx/uilocale.h"
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#if defined(__WXOSX__)
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#ifdef __WIN32__
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#include "wx/msw/private/uilocale.h"
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#elif defined(__WXOSX__)
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#include "wx/osx/core/cfref.h"
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#include "wx/osx/core/cfstring.h"
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#include <CoreFoundation/CFLocale.h>
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#include <CoreFoundation/CFDateFormatter.h>
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#include <CoreFoundation/CFString.h>
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#elif defined(__UNIX__)
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#include "wx/unix/private/uilocale.h"
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#endif
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// ----------------------------------------------------------------------------
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@@ -88,31 +81,6 @@
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static wxLocale *wxSetLocale(wxLocale *pLocale);
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namespace
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{
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#if defined(__UNIX__)
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// get just the language part ("en" in "en_GB")
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inline wxString ExtractLang(const wxString& langFull)
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{
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return langFull.BeforeFirst('_');
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}
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// get everything else (including the leading '_')
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inline wxString ExtractNotLang(const wxString& langFull)
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{
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size_t pos = langFull.find('_');
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if ( pos != wxString::npos )
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return langFull.substr(pos);
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else
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return wxString();
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}
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#endif // __UNIX__
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// wxLanguageInfo
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// ----------------------------------------------------------------------------
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@@ -396,89 +364,6 @@ bool wxLocale::DoCommonPostInit(bool success,
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return success;
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}
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#if defined(__UNIX__)
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// Helper of wxSetlocaleTryAll() below which tries setting the given locale
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// with and without UTF-8 suffix. Don't use this one directly.
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static const char *wxSetlocaleTryUTF8(int c, const wxString& lc)
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{
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const char *l = NULL;
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// NB: We prefer to set UTF-8 locale if it's possible and only fall back to
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// non-UTF-8 locale if it fails, but this is not necessary under the
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// supported macOS versions where xx_YY locales are just aliases to
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// xx_YY.UTF-8 anyhow.
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#if wxUSE_UNICODE && !defined(__WXMAC__)
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if ( !lc.empty() )
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{
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wxString buf(lc);
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wxString buf2;
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buf2 = buf + wxS(".UTF-8");
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l = wxSetlocale(c, buf2);
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if ( !l )
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{
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buf2 = buf + wxS(".utf-8");
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l = wxSetlocale(c, buf2);
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}
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if ( !l )
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{
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buf2 = buf + wxS(".UTF8");
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l = wxSetlocale(c, buf2);
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}
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if ( !l )
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{
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buf2 = buf + wxS(".utf8");
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l = wxSetlocale(c, buf2);
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}
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}
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// if we can't set UTF-8 locale, try non-UTF-8 one:
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if ( !l )
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#endif // wxUSE_UNICODE && !__WXMAC__
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l = wxSetlocale(c, lc);
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return l;
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}
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// Try setting all possible versions of the given locale, i.e. with and without
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// UTF-8 encoding, and with or without the "_territory" part.
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static const char *wxSetlocaleTryAll(int c, const wxString& lc)
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{
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const char* l = wxSetlocaleTryUTF8(c, lc);
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if ( !l )
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{
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const wxString& lcOnlyLang = ExtractLang(lc);
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if ( lcOnlyLang != lc )
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l = wxSetlocaleTryUTF8(c, lcOnlyLang);
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}
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return l;
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}
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#endif // __UNIX__
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#ifdef __WIN32__
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// Trivial wrapper for ::SetThreadUILanguage().
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//
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// TODO-XP: Drop this when we don't support XP any longer.
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static void wxMSWSetThreadUILanguage(LANGID langid)
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{
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// SetThreadUILanguage() is available on XP, but with unclear
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// behavior, so avoid calling it there.
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if ( wxGetWinVersion() >= wxWinVersion_Vista )
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{
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wxLoadedDLL dllKernel32(wxS("kernel32.dll"));
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typedef LANGID(WINAPI *SetThreadUILanguage_t)(LANGID);
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SetThreadUILanguage_t pfnSetThreadUILanguage = NULL;
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wxDL_INIT_FUNC(pfn, SetThreadUILanguage, dllKernel32);
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if (pfnSetThreadUILanguage)
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pfnSetThreadUILanguage(langid);
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}
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}
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#endif // __WIN32__
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bool wxLocale::Init(int lang, int flags)
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{
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#if WXWIN_COMPATIBILITY_2_8
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@@ -522,62 +407,19 @@ bool wxLocale::Init(int lang, int flags)
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#if defined(__UNIX__) || defined(__WIN32__)
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bool ok = lang == wxLANGUAGE_DEFAULT ? wxUILocale::UseDefault()
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: wxUILocale::UseLanguage(*info);
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// Under (non-Darwn) Unix wxUILocale already set the C locale, but under
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// the other platforms we still have to do it here.
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#if defined(__WIN32__) || defined(__WXOSX__)
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// We prefer letting the CRT to set its locale on its own when using
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// default locale, as it does a better job of it than we do. We also have
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// to do this when we didn't recognize the default language at all.
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const char *retloc = lang == wxLANGUAGE_DEFAULT ? wxSetlocale(LC_ALL, "")
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: NULL;
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: info->TrySetLocale();
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#if defined(__UNIX__)
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if ( !retloc )
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retloc = wxSetlocaleTryAll(LC_ALL, shortName);
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if ( !retloc )
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{
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// Some C libraries (namely glibc) still use old ISO 639,
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// so will translate the abbrev for them
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wxString localeAlt;
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const wxString& langOnly = ExtractLang(shortName);
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if ( langOnly == wxS("he") )
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localeAlt = wxS("iw") + ExtractNotLang(shortName);
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else if ( langOnly == wxS("id") )
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localeAlt = wxS("in") + ExtractNotLang(shortName);
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else if ( langOnly == wxS("yi") )
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localeAlt = wxS("ji") + ExtractNotLang(shortName);
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else if ( langOnly == wxS("nb") )
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localeAlt = wxS("no_NO");
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else if ( langOnly == wxS("nn") )
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localeAlt = wxS("no_NY");
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if ( !localeAlt.empty() )
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retloc = wxSetlocaleTryAll(LC_ALL, localeAlt);
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}
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#elif defined(__WIN32__)
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if ( lang == wxLANGUAGE_DEFAULT )
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{
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::SetThreadLocale(LOCALE_USER_DEFAULT);
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wxMSWSetThreadUILanguage(LANG_USER_DEFAULT);
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// CRT locale already set above.
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}
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else if ( info->WinLang == 0 )
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{
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name);
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retloc = "C";
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}
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else // language supported by Windows
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{
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const wxUint32 lcid = info->GetLCID();
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// change locale used by Windows functions
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::SetThreadLocale(lcid);
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wxMSWSetThreadUILanguage(LANGIDFROMLCID(lcid));
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// and also call setlocale() to change locale used by the CRT
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retloc = info->TrySetLocale();
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}
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#if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
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// VC++ setlocale() (also used by Mingw) can't set locale to languages that
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// can only be written using Unicode, therefore wxSetlocale() call fails
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@@ -593,13 +435,15 @@ bool wxLocale::Init(int lang, int flags)
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}
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}
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#endif // CRT not handling Unicode-only languages
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#else
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#error "Unsupported platform"
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#endif
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if ( !retloc )
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ok = false;
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#endif // __WIN32__
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return DoCommonPostInit
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(
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retloc != NULL,
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ok,
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name,
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// wxLANGUAGE_DEFAULT needs to be passed to wxTranslations as ""
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// for correct detection of user's preferred language(s)
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@@ -1123,8 +967,7 @@ wxLocale::~wxLocale()
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}
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#ifdef __WIN32__
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::SetThreadLocale(m_oldLCID);
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wxMSWSetThreadUILanguage(LANGIDFROMLCID(m_oldLCID));
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wxUseLCID(m_oldLCID);
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#endif
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}
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