Move platform-specific parts of wxLocale::Init() to wxUILocale
This is tidier than using #ifdefs in the same common file and also ensures that initializing wxLocale affects wxUILocale too, which will be important for compatibility when the code elsewhere is modified to use wxUILocale::GetInfo() instead of wxLocale::GetInfo() in the upcoming commits. This commit is best viewed with --color-moved git option.
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include/wx/msw/private/uilocale.h
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include/wx/msw/private/uilocale.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/private/uilocale.h
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// Purpose: MSW-specific locale-related helpers
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// Author: Vadim Zeitlin
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// Created: 2021-08-14
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// Copyright: (c) 2021 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_PRIVATE_UILOCALE_H_
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#define _WX_MSW_PRIVATE_UILOCALE_H_
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#include "wx/msw/private.h" // Include <windows.h> to get LCID.
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#ifndef LOCALE_SNAME
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#define LOCALE_SNAME 0x5c
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#endif
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#ifndef LOCALE_CUSTOM_UI_DEFAULT
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#define LOCALE_CUSTOM_UI_DEFAULT 0x1400
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#endif
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// Use the specific LCID for the current thread.
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void wxUseLCID(LCID lcid);
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// This function is defined in src/common/intl.cpp
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wxString wxGetInfoFromLCID(LCID lcid, wxLocaleInfo index, wxLocaleCategory cat);
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#endif // _WX_MSW_PRIVATE_UILOCALE_H_
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