switched to wxEventLoopBase/wxEventLoop implementation (instead of m_impl based one) for wxMSW; minimal changes for the other ports
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28549 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -18,35 +18,35 @@
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#include "wx/utils.h"
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class WXDLLEXPORT wxEventLoopImpl;
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class WXDLLEXPORT wxEventLoop;
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// ----------------------------------------------------------------------------
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// wxEventLoop: a GUI event loop
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoop
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class WXDLLEXPORT wxEventLoopBase
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{
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public:
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// ctor
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wxEventLoop() { m_impl = NULL; }
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// trivial, but needed (because of wxEventLoopBase) ctor
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wxEventLoopBase() { }
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// dtor
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virtual ~wxEventLoop();
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virtual ~wxEventLoopBase() { }
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// start the event loop, return the exit code when it is finished
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virtual int Run();
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virtual int Run() = 0;
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// exit from the loop with the given exit code
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virtual void Exit(int rc = 0);
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virtual void Exit(int rc = 0) = 0;
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// return TRUE if any events are available
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virtual bool Pending() const;
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virtual bool Pending() const = 0;
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// dispatch a single event, return FALSE if we should exit from the loop
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virtual bool Dispatch();
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virtual bool Dispatch() = 0;
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// is the event loop running now?
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virtual bool IsRunning() const;
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virtual bool IsRunning() const = 0;
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// return currently active (running) event loop, may be NULL
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static wxEventLoop *GetActive() { return ms_activeLoop; }
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@@ -64,11 +64,39 @@ protected:
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// the pointer to currently active loop
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static wxEventLoop *ms_activeLoop;
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DECLARE_NO_COPY_CLASS(wxEventLoopBase)
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};
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// we're moving away from old m_impl wxEventLoop model as otherwise the user
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// code doesn't have access to platform-specific wxEventLoop methods and this
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// can sometimes be very useful (e.g. under MSW this is necessary for
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// integration with MFC) but currently this is done for MSW only, other ports
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// should follow a.s.a.p.
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#ifdef __WXMSW__
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#include "wx/msw/evtloop.h"
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#else
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class WXDLLEXPORT wxEventLoopImpl;
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class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
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{
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public:
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wxEventLoop() { m_impl = NULL; }
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virtual int Run();
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virtual void Exit(int rc = 0);
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual bool IsRunning() const { return m_impl != NULL; }
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protected:
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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DECLARE_NO_COPY_CLASS(wxEventLoop)
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};
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}
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#endif // __WXMSW__/!__WXMSW__
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// ----------------------------------------------------------------------------
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// wxModalEventLoop
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50
include/wx/msw/evtloop.h
Normal file
50
include/wx/msw/evtloop.h
Normal file
@@ -0,0 +1,50 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/evtloop.h
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// Purpose: wxEventLoop class for MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 2004-07-31
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// RCS-ID: $Id$
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// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_EVTLOOP_H_
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#define _WX_MSW_EVTLOOP_H_
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// ----------------------------------------------------------------------------
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// wxEventLoop
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
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{
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public:
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wxEventLoop();
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// implement base class pure virtuals
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virtual int Run();
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virtual void Exit(int rc = 0);
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual bool IsRunning() const;
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// MSW-specific methods
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// --------------------
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// preprocess a message, return true if processed (i.e. no further
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// dispatching required)
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virtual bool PreProcessMessage(WXMSG *msg);
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// process a single message
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virtual void ProcessMessage(WXMSG *msg);
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protected:
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// should we exit the loop?
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bool m_shouldExit;
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// the loop exit code
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int m_exitcode;
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};
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#endif // _WX_MSW_EVTLOOP_H_
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@@ -48,18 +48,13 @@ private:
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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@@ -62,18 +62,13 @@ private:
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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@@ -62,18 +62,13 @@ private:
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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@@ -108,18 +108,13 @@ bool wxEventLoopImpl::SendIdleEvent()
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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@@ -99,18 +99,13 @@ bool wxEventLoopImpl::SendIdleMessage()
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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}
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int wxEventLoop::Run()
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{
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// event loops are not recursive, you need to create another loop!
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@@ -52,45 +52,10 @@
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopImpl
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{
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public:
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// ctor
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wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
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// process a message
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void ProcessMessage(MSG *msg);
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// generate an idle message, return TRUE if more idle time requested
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bool SendIdleMessage();
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// set/get the exit code
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void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
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int GetExitCode() const { return m_exitcode; }
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bool ShouldExit() const { return m_shouldExit; }
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private:
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// preprocess a message, return TRUE if processed (i.e. no further
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// dispatching required)
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bool PreProcessMessage(MSG *msg);
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// the exit code of the event loop
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int m_exitcode;
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// true if we were asked to terminate
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bool m_shouldExit;
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};
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// ----------------------------------------------------------------------------
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// helper class
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// ----------------------------------------------------------------------------
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor
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class wxEventLoopActivator
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@@ -116,14 +81,26 @@ private:
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};
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// ============================================================================
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// wxEventLoopImpl implementation
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// wxEventLoop implementation
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// ============================================================================
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl message processing
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// ctor/dtor
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// ----------------------------------------------------------------------------
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void wxEventLoopImpl::ProcessMessage(MSG *msg)
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wxEventLoop::wxEventLoop()
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{
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m_shouldExit = false;
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m_exitcode = 0;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoop message processing
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// ----------------------------------------------------------------------------
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void wxEventLoop::ProcessMessage(WXMSG *msg)
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{
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// give us the chance to preprocess the message first
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if ( !PreProcessMessage(msg) )
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@@ -134,7 +111,7 @@ void wxEventLoopImpl::ProcessMessage(MSG *msg)
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}
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}
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bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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bool wxEventLoop::PreProcessMessage(WXMSG *msg)
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{
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HWND hwnd = msg->hwnd;
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wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
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@@ -145,7 +122,7 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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if ( !wndThis )
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{
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// we need to find the dialog containing this control as
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// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
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// IsDialogMessage() just eats all the messages (i.e. returns true for
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// them) if we call it for the control itself
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while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
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{
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@@ -173,7 +150,7 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
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{
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return FALSE;
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return false;
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}
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// try translations first: the accelerators override everything
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@@ -182,7 +159,7 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWTranslateMessage((WXMSG *)msg))
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return TRUE;
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return true;
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// stop at first top level window, i.e. don't try to process the key
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// strokes originating in a dialog using the accelerators of the parent
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@@ -197,40 +174,20 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
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for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
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{
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if ( wnd->MSWProcessMessage((WXMSG *)msg) )
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return TRUE;
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return true;
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}
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// no special preprocessing for this message, dispatch it normally
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return FALSE;
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return false;
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}
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl idle event processing
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// ----------------------------------------------------------------------------
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bool wxEventLoopImpl::SendIdleMessage()
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{
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return wxTheApp && wxTheApp->ProcessIdle();
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}
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// ============================================================================
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// wxEventLoop implementation
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// ============================================================================
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wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
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// ----------------------------------------------------------------------------
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// wxEventLoop running and exiting
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// ----------------------------------------------------------------------------
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wxEventLoop::~wxEventLoop()
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{
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wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
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}
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bool wxEventLoop::IsRunning() const
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{
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return m_impl != NULL;
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return ms_activeLoop == this;
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}
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int wxEventLoop::Run()
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@@ -238,11 +195,10 @@ int wxEventLoop::Run()
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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// SendIdleMessage() and Dispatch() below may throw so the code here should
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// ProcessIdle() and Dispatch() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(&ms_activeLoop, this);
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wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside Dispatch() but we must call it from Exit() in normal
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@@ -265,13 +221,13 @@ int wxEventLoop::Run()
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// generate and process idle events for as long as we don't
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// have anything else to do
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while ( !Pending() && m_impl->SendIdleMessage() )
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while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
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;
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// if the "should exit" flag is set, the loop should terminate
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// but not before processing any remaining messages so while
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// Pending() returns true, do process them
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if ( m_impl->ShouldExit() )
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if ( m_shouldExit )
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{
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while ( Pending() )
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Dispatch();
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@@ -315,14 +271,15 @@ int wxEventLoop::Run()
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}
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#endif // wxUSE_EXCEPTIONS
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return m_impl->GetExitCode();
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return m_exitcode;
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}
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void wxEventLoop::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_impl->Exit(rc);
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m_exitcode = rc;
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m_shouldExit = true;
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OnExit();
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@@ -348,7 +305,7 @@ bool wxEventLoop::Pending() const
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bool wxEventLoop::Dispatch()
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{
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wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
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wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
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MSG msg;
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BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
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@@ -356,7 +313,7 @@ bool wxEventLoop::Dispatch()
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if ( rc == 0 )
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{
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// got WM_QUIT
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return FALSE;
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return false;
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}
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if ( rc == -1 )
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@@ -365,14 +322,14 @@ bool wxEventLoop::Dispatch()
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wxLogLastError(wxT("GetMessage"));
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// still break from the loop
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return FALSE;
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return false;
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}
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only the main thread can process Windows messages") );
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static bool s_hadGuiLock = TRUE;
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static bool s_hadGuiLock = true;
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static wxMsgArray s_aSavedMessages;
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// if a secondary thread owning the mutex is doing GUI calls, save all
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@@ -380,7 +337,7 @@ bool wxEventLoop::Dispatch()
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// it will lead to recursive library calls (and we're not reentrant)
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if ( !wxGuiOwnedByMainThread() )
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{
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s_hadGuiLock = FALSE;
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s_hadGuiLock = false;
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// leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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@@ -389,7 +346,7 @@ bool wxEventLoop::Dispatch()
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s_aSavedMessages.Add(msg);
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}
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return TRUE;
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return true;
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}
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else
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{
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@@ -400,13 +357,13 @@ bool wxEventLoop::Dispatch()
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// messages normally - expect some things to break...
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if ( !s_hadGuiLock )
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{
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s_hadGuiLock = TRUE;
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||||
s_hadGuiLock = true;
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size_t count = s_aSavedMessages.Count();
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for ( size_t n = 0; n < count; n++ )
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||||
{
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MSG& msg = s_aSavedMessages[n];
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m_impl->ProcessMessage(&msg);
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ProcessMessage(&msg);
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}
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s_aSavedMessages.Empty();
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@@ -414,8 +371,8 @@ bool wxEventLoop::Dispatch()
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}
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#endif // wxUSE_THREADS
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m_impl->ProcessMessage(&msg);
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ProcessMessage(&msg);
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return TRUE;
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return true;
|
||||
}
|
||||
|
||||
|
@@ -227,7 +227,7 @@ bool wxEventLoopImpl::SendIdleMessage()
|
||||
// wxEventLoop implementation
|
||||
// ============================================================================
|
||||
|
||||
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
|
||||
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxEventLoop running and exiting
|
||||
@@ -238,11 +238,6 @@ wxEventLoop::~wxEventLoop()
|
||||
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
|
||||
}
|
||||
|
||||
bool wxEventLoop::IsRunning() const
|
||||
{
|
||||
return m_impl != NULL;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Keep trying to process messages until WM_QUIT
|
||||
|
@@ -342,7 +342,7 @@ bool wxEventLoopImpl::SendIdleEvent()
|
||||
// wxEventLoop implementation
|
||||
// ============================================================================
|
||||
|
||||
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
|
||||
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxEventLoop running and exiting
|
||||
@@ -353,11 +353,6 @@ wxEventLoop::~wxEventLoop()
|
||||
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
|
||||
}
|
||||
|
||||
bool wxEventLoop::IsRunning() const
|
||||
{
|
||||
return m_impl != NULL;
|
||||
}
|
||||
|
||||
int wxEventLoop::Run()
|
||||
{
|
||||
// event loops are not recursive, you need to create another loop!
|
||||
|
Reference in New Issue
Block a user