switched to wxEventLoopBase/wxEventLoop implementation (instead of m_impl based one) for wxMSW; minimal changes for the other ports

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28549 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2004-07-30 22:54:31 +00:00
parent 2cc1424ded
commit 3754265e32
10 changed files with 147 additions and 147 deletions

View File

@@ -53,7 +53,7 @@ class wxSocketTableEntry: public wxObject
m_callbackInput = NULL; m_callbackOutput = NULL;
m_dataInput = NULL; m_dataOutput = NULL;
}
int m_fdInput;
int m_fdOutput;
wxSocketCallback m_callbackInput;
@@ -175,7 +175,7 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
if (entry->m_fdInput != -1)
{
FD_SET(entry->m_fdInput, readset);
@@ -201,7 +201,7 @@ void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
@@ -293,7 +293,7 @@ bool wxEventLoopImpl::ProcessEvent(XEvent *event)
// give us the chance to preprocess the message first
if ( PreProcessEvent(event) )
return TRUE;
// if it wasn't done, dispatch it to the corresponding window
if (wxTheApp)
return wxTheApp->ProcessXEvent((WXEvent*) event);
@@ -342,7 +342,7 @@ bool wxEventLoopImpl::SendIdleEvent()
// wxEventLoop implementation
// ============================================================================
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
@@ -353,18 +353,13 @@ wxEventLoop::~wxEventLoop()
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
@@ -443,7 +438,7 @@ bool wxEventLoop::Dispatch()
// does also mean that idle processing will happen more
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
@@ -454,26 +449,26 @@ bool wxEventLoop::Dispatch()
// Fall through to ProcessEvent.
// we'll assume that ProcessEvent will just ignore
// the event if there was a timeout and no event.
#else
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
int fd = ConnectionNumber( wxGlobalDisplay() );
fd_set readset;
fd_set writeset;
int highest = fd;
FD_ZERO(&readset);
FD_ZERO(&writeset);
FD_SET(fd, &readset);
#if wxUSE_SOCKETS
if (wxTheSocketTable)
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
@@ -493,13 +488,13 @@ bool wxEventLoop::Dispatch()
#endif
}
#endif
}
}
else
{
XNextEvent( wxGlobalDisplay(), &event );
}
(void) m_impl->ProcessEvent( &event );
return TRUE;
}