switched to wxEventLoopBase/wxEventLoop implementation (instead of m_impl based one) for wxMSW; minimal changes for the other ports
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28549 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -53,7 +53,7 @@ class wxSocketTableEntry: public wxObject
|
||||
m_callbackInput = NULL; m_callbackOutput = NULL;
|
||||
m_dataInput = NULL; m_dataOutput = NULL;
|
||||
}
|
||||
|
||||
|
||||
int m_fdInput;
|
||||
int m_fdOutput;
|
||||
wxSocketCallback m_callbackInput;
|
||||
@@ -175,7 +175,7 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
|
||||
while (node)
|
||||
{
|
||||
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
|
||||
|
||||
|
||||
if (entry->m_fdInput != -1)
|
||||
{
|
||||
FD_SET(entry->m_fdInput, readset);
|
||||
@@ -201,7 +201,7 @@ void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
|
||||
while (node)
|
||||
{
|
||||
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
|
||||
|
||||
|
||||
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
|
||||
{
|
||||
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
|
||||
@@ -293,7 +293,7 @@ bool wxEventLoopImpl::ProcessEvent(XEvent *event)
|
||||
// give us the chance to preprocess the message first
|
||||
if ( PreProcessEvent(event) )
|
||||
return TRUE;
|
||||
|
||||
|
||||
// if it wasn't done, dispatch it to the corresponding window
|
||||
if (wxTheApp)
|
||||
return wxTheApp->ProcessXEvent((WXEvent*) event);
|
||||
@@ -342,7 +342,7 @@ bool wxEventLoopImpl::SendIdleEvent()
|
||||
// wxEventLoop implementation
|
||||
// ============================================================================
|
||||
|
||||
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
|
||||
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxEventLoop running and exiting
|
||||
@@ -353,18 +353,13 @@ wxEventLoop::~wxEventLoop()
|
||||
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
|
||||
}
|
||||
|
||||
bool wxEventLoop::IsRunning() const
|
||||
{
|
||||
return m_impl != NULL;
|
||||
}
|
||||
|
||||
int wxEventLoop::Run()
|
||||
{
|
||||
// event loops are not recursive, you need to create another loop!
|
||||
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
|
||||
|
||||
m_impl = new wxEventLoopImpl;
|
||||
|
||||
|
||||
wxEventLoop *oldLoop = ms_activeLoop;
|
||||
ms_activeLoop = this;
|
||||
|
||||
@@ -443,7 +438,7 @@ bool wxEventLoop::Dispatch()
|
||||
// does also mean that idle processing will happen more
|
||||
// often, so we should probably limit idle processing to
|
||||
// not be repeated more than every N milliseconds.
|
||||
|
||||
|
||||
if (XPending( wxGlobalDisplay() ) == 0)
|
||||
{
|
||||
#if wxUSE_NANOX
|
||||
@@ -454,26 +449,26 @@ bool wxEventLoop::Dispatch()
|
||||
// Fall through to ProcessEvent.
|
||||
// we'll assume that ProcessEvent will just ignore
|
||||
// the event if there was a timeout and no event.
|
||||
|
||||
|
||||
#else
|
||||
struct timeval tv;
|
||||
tv.tv_sec=0;
|
||||
tv.tv_usec=10000; // TODO make this configurable
|
||||
int fd = ConnectionNumber( wxGlobalDisplay() );
|
||||
|
||||
|
||||
fd_set readset;
|
||||
fd_set writeset;
|
||||
int highest = fd;
|
||||
FD_ZERO(&readset);
|
||||
FD_ZERO(&writeset);
|
||||
|
||||
|
||||
FD_SET(fd, &readset);
|
||||
|
||||
#if wxUSE_SOCKETS
|
||||
if (wxTheSocketTable)
|
||||
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
|
||||
#endif
|
||||
|
||||
|
||||
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
|
||||
{
|
||||
// Timed out, so no event to process
|
||||
@@ -493,13 +488,13 @@ bool wxEventLoop::Dispatch()
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
XNextEvent( wxGlobalDisplay(), &event );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
(void) m_impl->ProcessEvent( &event );
|
||||
return TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user