switched to wxEventLoopBase/wxEventLoop implementation (instead of m_impl based one) for wxMSW; minimal changes for the other ports

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28549 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2004-07-30 22:54:31 +00:00
parent 2cc1424ded
commit 3754265e32
10 changed files with 147 additions and 147 deletions

View File

@@ -18,35 +18,35 @@
#include "wx/utils.h"
class WXDLLEXPORT wxEventLoopImpl;
class WXDLLEXPORT wxEventLoop;
// ----------------------------------------------------------------------------
// wxEventLoop: a GUI event loop
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoop
class WXDLLEXPORT wxEventLoopBase
{
public:
// ctor
wxEventLoop() { m_impl = NULL; }
// trivial, but needed (because of wxEventLoopBase) ctor
wxEventLoopBase() { }
// dtor
virtual ~wxEventLoop();
virtual ~wxEventLoopBase() { }
// start the event loop, return the exit code when it is finished
virtual int Run();
virtual int Run() = 0;
// exit from the loop with the given exit code
virtual void Exit(int rc = 0);
virtual void Exit(int rc = 0) = 0;
// return TRUE if any events are available
virtual bool Pending() const;
virtual bool Pending() const = 0;
// dispatch a single event, return FALSE if we should exit from the loop
virtual bool Dispatch();
virtual bool Dispatch() = 0;
// is the event loop running now?
virtual bool IsRunning() const;
virtual bool IsRunning() const = 0;
// return currently active (running) event loop, may be NULL
static wxEventLoop *GetActive() { return ms_activeLoop; }
@@ -64,11 +64,39 @@ protected:
// the pointer to currently active loop
static wxEventLoop *ms_activeLoop;
DECLARE_NO_COPY_CLASS(wxEventLoopBase)
};
// we're moving away from old m_impl wxEventLoop model as otherwise the user
// code doesn't have access to platform-specific wxEventLoop methods and this
// can sometimes be very useful (e.g. under MSW this is necessary for
// integration with MFC) but currently this is done for MSW only, other ports
// should follow a.s.a.p.
#ifdef __WXMSW__
#include "wx/msw/evtloop.h"
#else
class WXDLLEXPORT wxEventLoopImpl;
class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
{
public:
wxEventLoop() { m_impl = NULL; }
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual bool IsRunning() const { return m_impl != NULL; }
protected:
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
DECLARE_NO_COPY_CLASS(wxEventLoop)
};
}
#endif // __WXMSW__/!__WXMSW__
// ----------------------------------------------------------------------------
// wxModalEventLoop