fixed for compilation without wxUSE_WCHAR_T and minor cleanups associated with this

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14005 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2002-02-04 22:33:52 +00:00
parent a9bf8315f6
commit 373658eb49
5 changed files with 159 additions and 383 deletions

View File

@@ -1033,8 +1033,7 @@ void wxSleep(int nSecs)
}
#endif // wxUSE_GUI/!wxUSE_GUI
#endif
// __WXMICROWIN__
#endif // __WXMICROWIN__
// ----------------------------------------------------------------------------
// deprecated (in favour of wxLog) log functions
@@ -1227,7 +1226,7 @@ void wxEndBusyCursor()
// TRUE if we're between the above two calls
bool wxIsBusy()
{
return (gs_wxBusyCursorCount > 0);
return gs_wxBusyCursorCount > 0;
}
// Check whether this window wants to process messages, e.g. Stop button
@@ -1283,7 +1282,7 @@ wxChar *wxLoadUserResource(const wxString& resourceName, const wxString& resourc
return s;
}
#endif
#endif // __WXMICROWIN__
// ----------------------------------------------------------------------------
// get display info
@@ -1340,26 +1339,35 @@ void wxDisplaySize(int *width, int *height)
HWND hWnd = GetDesktopWindow();
::GetWindowRect(hWnd, & rect);
*width = rect.right - rect.left;
*height = rect.bottom - rect.top;
#else
if ( width )
*width = rect.right - rect.left;
if ( height )
*height = rect.bottom - rect.top;
#else // !__WXMICROWIN__
ScreenHDC dc;
if ( width ) *width = GetDeviceCaps(dc, HORZRES);
if ( height ) *height = GetDeviceCaps(dc, VERTRES);
#endif
if ( width )
*width = ::GetDeviceCaps(dc, HORZRES);
if ( height )
*height = ::GetDeviceCaps(dc, VERTRES);
#endif // __WXMICROWIN__/!__WXMICROWIN__
}
void wxDisplaySizeMM(int *width, int *height)
{
#ifdef __WXMICROWIN__
// MICROWIN_TODO
*width = 0; * height = 0;
if ( width )
*width = 0;
if ( height )
*height = 0;
#else
ScreenHDC dc;
if ( width ) *width = GetDeviceCaps(dc, HORZSIZE);
if ( height ) *height = GetDeviceCaps(dc, VERTSIZE);
if ( width )
*width = ::GetDeviceCaps(dc, HORZSIZE);
if ( height )
*height = ::GetDeviceCaps(dc, VERTSIZE);
#endif
}
@@ -1381,7 +1389,6 @@ void wxClientDisplayRect(int *x, int *y, int *width, int *height)
#endif
}
// ---------------------------------------------------------------------------
// window information functions
// ---------------------------------------------------------------------------
@@ -1481,229 +1488,6 @@ extern void HIMETRICToPixel(LONG *x, LONG *y)
#endif // wxUSE_GUI
#if 0
//------------------------------------------------------------------------
// wild character routines
//------------------------------------------------------------------------
bool wxIsWild( const wxString& pattern )
{
wxString tmp = pattern;
char *pat = WXSTRINGCAST(tmp);
while (*pat) {
switch (*pat++) {
case '?': case '*': case '[': case '{':
return TRUE;
case '\\':
if (!*pat++)
return FALSE;
}
}
return FALSE;
};
bool wxMatchWild( const wxString& pat, const wxString& text, bool dot_special )
{
wxString tmp1 = pat;
char *pattern = WXSTRINGCAST(tmp1);
wxString tmp2 = text;
char *str = WXSTRINGCAST(tmp2);
char c;
char *cp;
bool done = FALSE, ret_code, ok;
// Below is for vi fans
const char OB = '{', CB = '}';
// dot_special means '.' only matches '.'
if (dot_special && *str == '.' && *pattern != *str)
return FALSE;
while ((*pattern != '\0') && (!done)
&& (((*str=='\0')&&((*pattern==OB)||(*pattern=='*')))||(*str!='\0'))) {
switch (*pattern) {
case '\\':
pattern++;
if (*pattern != '\0')
pattern++;
break;
case '*':
pattern++;
ret_code = FALSE;
while ((*str!='\0')
&& (!(ret_code=wxMatchWild(pattern, str++, FALSE))))
/*loop*/;
if (ret_code) {
while (*str != '\0')
str++;
while (*pattern != '\0')
pattern++;
}
break;
case '[':
pattern++;
repeat:
if ((*pattern == '\0') || (*pattern == ']')) {
done = TRUE;
break;
}
if (*pattern == '\\') {
pattern++;
if (*pattern == '\0') {
done = TRUE;
break;
}
}
if (*(pattern + 1) == '-') {
c = *pattern;
pattern += 2;
if (*pattern == ']') {
done = TRUE;
break;
}
if (*pattern == '\\') {
pattern++;
if (*pattern == '\0') {
done = TRUE;
break;
}
}
if ((*str < c) || (*str > *pattern)) {
pattern++;
goto repeat;
}
} else if (*pattern != *str) {
pattern++;
goto repeat;
}
pattern++;
while ((*pattern != ']') && (*pattern != '\0')) {
if ((*pattern == '\\') && (*(pattern + 1) != '\0'))
pattern++;
pattern++;
}
if (*pattern != '\0') {
pattern++, str++;
}
break;
case '?':
pattern++;
str++;
break;
case OB:
pattern++;
while ((*pattern != CB) && (*pattern != '\0')) {
cp = str;
ok = TRUE;
while (ok && (*cp != '\0') && (*pattern != '\0')
&& (*pattern != ',') && (*pattern != CB)) {
if (*pattern == '\\')
pattern++;
ok = (*pattern++ == *cp++);
}
if (*pattern == '\0') {
ok = FALSE;
done = TRUE;
break;
} else if (ok) {
str = cp;
while ((*pattern != CB) && (*pattern != '\0')) {
if (*++pattern == '\\') {
if (*++pattern == CB)
pattern++;
}
}
} else {
while (*pattern!=CB && *pattern!=',' && *pattern!='\0') {
if (*++pattern == '\\') {
if (*++pattern == CB || *pattern == ',')
pattern++;
}
}
}
if (*pattern != '\0')
pattern++;
}
break;
default:
if (*str == *pattern) {
str++, pattern++;
} else {
done = TRUE;
}
}
}
while (*pattern == '*')
pattern++;
return ((*str == '\0') && (*pattern == '\0'));
};
#endif // 0
#if 0
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
FreeConsole();
return TRUE;
}
void wxRedirectIOToConsole()
{
int hConHandle;
long lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
if(hConHandle <= 0) return;
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
}
#else
// Not supported
void wxRedirectIOToConsole()
{
}
#endif
#ifdef __WXMICROWIN__
int wxGetOsVersion(int *majorVsn, int *minorVsn)
{
@@ -1712,5 +1496,101 @@ int wxGetOsVersion(int *majorVsn, int *minorVsn)
if (minorVsn) *minorVsn = 0;
return wxUNIX;
}
#endif
#endif // __WXMICROWIN__
// ----------------------------------------------------------------------------
// Win32 codepage conversion functions
// ----------------------------------------------------------------------------
#if defined(__WIN32__) && !defined(__WXMICROWIN__)
#if wxUSE_GUI
#include "wx/fontmap.h"
// VZ: the new version of wxCharsetToCodepage() is more politically correct
// and should work on other Windows versions as well but the old version is
// still needed for !wxUSE_FONTMAP || !wxUSE_GUI case
extern long wxEncodingToCodepage(wxFontEncoding encoding)
{
// translate encoding into the Windows CHARSET
wxNativeEncodingInfo natveEncInfo;
if ( !wxGetNativeFontEncoding(encoding, &natveEncInfo) )
return -1;
// translate CHARSET to code page
CHARSETINFO csetInfo;
if ( !::TranslateCharsetInfo((DWORD *)(DWORD)natveEncInfo.charset,
&csetInfo,
TCI_SRCCHARSET) )
{
wxLogLastError(_T("TranslateCharsetInfo(TCI_SRCCHARSET)"));
return -1;
}
return csetInfo.ciACP;
}
#if wxUSE_FONTMAP
extern long wxCharsetToCodepage(const wxChar *name)
{
// first get the font encoding for this charset
if ( !name )
return -1;
wxFontEncoding enc = wxTheFontMapper->CharsetToEncoding(name, FALSE);
if ( enc == wxFONTENCODING_SYSTEM )
return -1;
// the use the helper function
return wxEncodingToCodepage(enc);
}
#endif // wxUSE_FONTMAP
#endif // wxUSE_GUI
// include old wxCharsetToCodepage() by OK if needed
#if !wxUSE_GUI || !wxUSE_FONTMAP
#include "wx/msw/registry.h"
// this should work if Internet Exploiter is installed
extern long wxCharsetToCodepage(const wxChar *name)
{
if (!name)
return GetACP();
long CP=-1;
wxString cn(name);
do {
wxString path(wxT("MIME\\Database\\Charset\\"));
path += cn;
wxRegKey key(wxRegKey::HKCR, path);
if (!key.Exists()) break;
// two cases: either there's an AliasForCharset string,
// or there are Codepage and InternetEncoding dwords.
// The InternetEncoding gives us the actual encoding,
// the Codepage just says which Windows character set to
// use when displaying the data.
if (key.HasValue(wxT("InternetEncoding")) &&
key.QueryValue(wxT("InternetEncoding"), &CP)) break;
// no encoding, see if it's an alias
if (!key.HasValue(wxT("AliasForCharset")) ||
!key.QueryValue(wxT("AliasForCharset"), cn)) break;
} while (1);
return CP;
}
#endif // !wxUSE_GUI || !wxUSE_FONTMAP
#endif // Win32