wxUSE_STL fixes.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28403 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2004-07-22 19:07:59 +00:00
parent b02a6dc2b6
commit 36ca94a260
10 changed files with 73 additions and 73 deletions

View File

@@ -120,7 +120,7 @@ csDiagramCommand::csDiagramCommand(const wxString& name, csDiagramDocument *doc,
csDiagramCommand::~csDiagramCommand()
{
wxNode* node = m_states.GetFirst();
wxObjectList::compatibility_iterator node = m_states.GetFirst();
while (node)
{
csCommandState* state = (csCommandState*) node->GetData();
@@ -147,14 +147,14 @@ void csDiagramCommand::InsertState(csCommandState* state)
// Schedule all lines connected to the states to be cut.
void csDiagramCommand::RemoveLines()
{
wxNode* node = m_states.GetFirst();
wxObjectList::compatibility_iterator node = m_states.GetFirst();
while (node)
{
csCommandState* state = (csCommandState*) node->GetData();
wxShape* shape = state->GetShapeOnCanvas();
wxASSERT( (shape != NULL) );
wxNode *node1 = shape->GetLines().GetFirst();
wxObjectList::compatibility_iterator node1 = shape->GetLines().GetFirst();
while (node1)
{
wxLineShape *line = (wxLineShape *)node1->GetData();
@@ -172,7 +172,7 @@ void csDiagramCommand::RemoveLines()
csCommandState* csDiagramCommand::FindStateByShape(wxShape* shape)
{
wxNode* node = m_states.GetFirst();
wxObjectList::compatibility_iterator node = m_states.GetFirst();
while (node)
{
csCommandState* state = (csCommandState*) node->GetData();
@@ -185,7 +185,7 @@ csCommandState* csDiagramCommand::FindStateByShape(wxShape* shape)
bool csDiagramCommand::Do()
{
wxNode* node = m_states.GetFirst();
wxObjectList::compatibility_iterator node = m_states.GetFirst();
while (node)
{
csCommandState* state = (csCommandState*) node->GetData();
@@ -200,7 +200,7 @@ bool csDiagramCommand::Undo()
{
// Undo in reverse order, so e.g. shapes get added
// back before the lines do.
wxNode* node = m_states.GetLast();
wxObjectList::compatibility_iterator node = m_states.GetLast();
while (node)
{
csCommandState* state = (csCommandState*) node->GetData();