removed useless spaces

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51911 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-02-19 13:28:24 +00:00
parent 4411a6b6b5
commit 36c9828f70
71 changed files with 5417 additions and 5409 deletions

View File

@@ -7,9 +7,9 @@
/////////////////////////////////////////////////////////////////////////////
/*!
@page dc_overview Device context overview
Classes: #wxBufferedDC, #wxBufferedPaintDC, #wxDC, #wxPostScriptDC,
#wxMetafileDC, #wxMemoryDC, #wxPrinterDC,
#wxScreenDC, #wxClientDC, #wxPaintDC,
@@ -21,8 +21,8 @@
This is @true of #wxScreenDC, #wxClientDC, #wxPaintDC,
and #wxWindowDC. The following describes the differences between
these device contexts and when you should use them.
@b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
@b wxClientDC. Use this to paint on the client area of window (the part without
borders and other decorations), but do not use it from within an #wxPaintEvent.
@@ -30,11 +30,11 @@
within a #wxPaintEvent.
@b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
This may not be available on non-Windows platforms.
To use a client, paint or window device context, create an object on the stack with
the window as argument, for example:
@code
void MyWindow::OnMyCmd(wxCommandEvent& event)
{
@@ -42,12 +42,12 @@
DrawMyPicture(dc);
}
@endcode
Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
write to a number of different devices, by passing a different device context. This doesn't
work for everything (for example not all device contexts support bitmap drawing) but
will work most of the time.
*/