Pass parameters by const reference rather than by value

This commit is contained in:
Paul Cornett
2019-04-05 09:18:07 -07:00
parent d52acfe469
commit 365759753a
8 changed files with 17 additions and 17 deletions

View File

@@ -428,7 +428,7 @@ public:
virtual bool DoShowDialog( wxPropertyGrid* propGrid,
wxPGProperty* property ) = 0;
void SetValue( wxVariant value )
void SetValue( const wxVariant& value )
{
m_value = value;
}

View File

@@ -1736,7 +1736,7 @@ public:
// Helper function (for wxPython bindings and such) for settings protected
// m_value.
void SetValuePlain( wxVariant value )
void SetValuePlain( const wxVariant& value )
{
m_value = value;
}

View File

@@ -1299,7 +1299,7 @@ public:
// changed after the function returns (with true as return value).
// ValueChangeInEvent() must be used if you wish the application to be
// able to use wxEVT_PG_CHANGING to potentially veto the given value.
void ValueChangeInEvent( wxVariant variant )
void ValueChangeInEvent( const wxVariant& variant )
{
m_changeInEventValue = variant;
m_iFlags |= wxPG_FL_VALUE_CHANGE_IN_EVENT;
@@ -2203,7 +2203,7 @@ public:
m_propertyName = p->GetName();
}
void SetPropertyValue( wxVariant value )
void SetPropertyValue( const wxVariant& value )
{
m_value = value;
}

View File

@@ -137,16 +137,16 @@ public:
////@begin wxSymbolPickerDialog member function declarations
wxString GetFontName() const { return m_fontName ; }
void SetFontName(wxString value) { m_fontName = value ; }
void SetFontName(const wxString& value) { m_fontName = value; }
bool GetFromUnicode() const { return m_fromUnicode ; }
void SetFromUnicode(bool value) { m_fromUnicode = value ; }
wxString GetNormalTextFontName() const { return m_normalTextFontName ; }
void SetNormalTextFontName(wxString value) { m_normalTextFontName = value ; }
void SetNormalTextFontName(const wxString& value) { m_normalTextFontName = value; }
wxString GetSymbol() const { return m_symbol ; }
void SetSymbol(wxString value) { m_symbol = value ; }
void SetSymbol(const wxString& value) { m_symbol = value; }
/// Retrieves bitmap resources
wxBitmap GetBitmapResource( const wxString& name );

View File

@@ -52,7 +52,7 @@ double MyDistance(const myVec3& v1, const myVec3& v2)
}
// Angle between two normalized vectors, in radians
double AngleBetween(myVec3 v1, myVec3 v2)
double AngleBetween(const myVec3& v1, const myVec3& v2)
{
double angle = MyDot(v1, v2);
// Prevent issues due to numerical precision

View File

@@ -56,7 +56,7 @@ myVec3 MyCross(const myVec3& v1, const myVec3& v2);
double MyDistance(const myVec3& v1, const myVec3& v2);
// Angle between two normalized vectors, in radians
double AngleBetween(myVec3 v1, myVec3 v2);
double AngleBetween(const myVec3& v1, const myVec3& v2);
// Matrix 4x4 by 4x1 multiplication
myVec4 MyMatMul4x1(const double *m1, const myVec4& v);

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@@ -305,14 +305,14 @@ void myOGLShaders::AddCode(const GLchar* shaString, GLenum shaType)
m_shaCode.push_back(sv);
}
void myOGLShaders::AddAttrib(std::string name)
void myOGLShaders::AddAttrib(const std::string& name)
{
shaVars sv = {0, name}; //We will set the location later
m_shaAttrib.push_back(sv);
// We don't check the max number of attribute locations (usually 16)
}
void myOGLShaders::AddUnif(std::string name)
void myOGLShaders::AddUnif(const std::string& name)
{
shaVars sv = {0, name};
m_shaUnif.push_back(sv);
@@ -333,7 +333,7 @@ void myOGLShaders::SetAttribLocations()
}
}
GLuint myOGLShaders::GetAttribLoc(std::string name)
GLuint myOGLShaders::GetAttribLoc(const std::string& name)
{
for (shaVars_v::iterator it = m_shaAttrib.begin(); it != m_shaAttrib.end(); ++it)
{
@@ -362,7 +362,7 @@ bool myOGLShaders::AskUnifLocations()
return true;
}
GLuint myOGLShaders::GetUnifLoc(std::string name)
GLuint myOGLShaders::GetUnifLoc(const std::string& name)
{
for (shaVars_v::iterator it = m_shaUnif.begin(); it != m_shaUnif.end(); ++it)
{

View File

@@ -109,10 +109,10 @@ public:
void CleanUp();
void AddCode(const GLchar* shaString, GLenum shaType);
void AddAttrib(std::string name);
void AddUnif(std::string name);
GLuint GetAttribLoc(std::string name);
GLuint GetUnifLoc(std::string name);
void AddAttrib(const std::string& name);
void AddUnif(const std::string& name);
GLuint GetAttribLoc(const std::string& name);
GLuint GetUnifLoc(const std::string& name);
// Disable generic vertex attribute array
void DisableGenericVAA();