diff --git a/docs/changes.txt b/docs/changes.txt index 5e6576f292..40bd9fd27f 100644 --- a/docs/changes.txt +++ b/docs/changes.txt @@ -130,6 +130,7 @@ All (GUI): - Implemented wxWindow::DragAcceptFiles() on all platforms. - Added wxAUI_MGR_LIVE_RESIZE flag to wxAuiManager and made it the default on wxMac with CoreGraphics where sash drawing isn't implemented. +- Use bitmap mask in wxSplashScreen. All (Unix): diff --git a/src/generic/splash.cpp b/src/generic/splash.cpp index 3fded78761..d5d522258a 100644 --- a/src/generic/splash.cpp +++ b/src/generic/splash.cpp @@ -150,7 +150,8 @@ static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x) #endif // USE_PALETTE_IN_SPLASH dcMem.SelectObjectAsSource(bitmap); - dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0); + dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), &dcMem, 0, 0, wxCOPY, + true /* use mask */); dcMem.SelectObject(wxNullBitmap); #ifdef USE_PALETTE_IN_SPLASH