Removed wxPG_DOUBLE_BUFFER constant. Now all wxPG rendering is done double-buffered, regardless of the platform. Code path with wxPG_DOUBLE_BUFFER = 0 did not render correctly (fixes #13140). In future should probably use wxAutoBufferedPaintDC or something similar, but this will require non-trivial code changes and testing.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1795,9 +1795,7 @@ protected:
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wxWindow *m_wndEditor;
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wxWindow *m_wndEditor2;
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#if wxPG_DOUBLE_BUFFER
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wxBitmap *m_doubleBuffer;
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#endif
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/** Local time ms when control was created. */
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wxLongLong m_timeCreated;
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@@ -2687,7 +2685,6 @@ protected:
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#undef wxPG_FL_INITIALIZED
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#undef wxPG_FL_ACTIVATION_BY_CLICK
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#undef wxPG_SUPPORT_TOOLTIPS
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#undef wxPG_DOUBLE_BUFFER
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#undef wxPG_ICON_WIDTH
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#undef wxPG_USE_RENDERER_NATIVE
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// Following are needed by the manager headers
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