Accept, AcceptWith -> wait parameter
WaitOnAccept m_establishing member for correct WaitOnConnect git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3598 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -100,6 +100,7 @@ protected:
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char *m_cdata; // C callback data
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char *m_cdata; // C callback data
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bool m_connected; // Connected ?
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bool m_connected; // Connected ?
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bool m_establishing; // Pending connections?
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bool m_notify_state; // Notify state
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bool m_notify_state; // Notify state
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int m_id; // Socket id (for event handler)
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int m_id; // Socket id (for event handler)
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@@ -127,7 +128,7 @@ public:
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wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
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wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
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void Discard();
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void Discard();
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// Try not to use this two methods (they sould be protected)
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// Try not to use these two methods (they sould be protected)
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void CreatePushbackAfter(const char *buffer, wxUint32 size);
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void CreatePushbackAfter(const char *buffer, wxUint32 size);
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void CreatePushbackBefore(const char *buffer, wxUint32 size);
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void CreatePushbackBefore(const char *buffer, wxUint32 size);
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@@ -148,8 +149,8 @@ public:
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void SetTimeout(unsigned long sec);
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void SetTimeout(unsigned long sec);
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// seconds = -1 means infinite wait
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// seconds = -1 means infinite wait
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// seconds = 0 means no wait
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// seconds, milliseconds = 0 means no wait
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// seconds > 0 means specified wait
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// seconds, milliseconds > 0 means specified wait
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bool Wait(long seconds = -1, long milliseconds = 0);
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bool Wait(long seconds = -1, long milliseconds = 0);
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bool WaitForRead(long seconds = -1, long milliseconds = 0);
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bool WaitForRead(long seconds = -1, long milliseconds = 0);
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bool WaitForWrite(long seconds = -1, long milliseconds = 0);
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bool WaitForWrite(long seconds = -1, long milliseconds = 0);
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@@ -221,8 +222,10 @@ public:
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wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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wxSocketBase* Accept();
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wxSocketBase* Accept(bool wait = TRUE);
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bool AcceptWith(wxSocketBase& sock);
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bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
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bool WaitOnAccept(long seconds = -1, long milliseconds = 0);
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};
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};
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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