implemented (untested) work around for wxScrolledWindow painting bug
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11369 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -64,7 +64,7 @@ IMPLEMENT_CLASS(wxScrolledWindow, wxGenericScrolledWindow)
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// them to wxScrollHelper
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// ----------------------------------------------------------------------------
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class wxScrollHelperEvtHandler : public wxEvtHandler
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class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
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{
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public:
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wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
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@@ -74,8 +74,12 @@ public:
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virtual bool ProcessEvent(wxEvent& event);
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void ResetDrawnFlag() { m_hasDrawnWindow = FALSE; }
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private:
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wxScrollHelper *m_scrollHelper;
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bool m_hasDrawnWindow;
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};
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// ----------------------------------------------------------------------------
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@@ -169,13 +173,41 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
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{
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wxEventType evType = event.GetEventType();
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// always process the size events ourselves, even if the user code handles
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// them as well, as we need to AdjustScrollbars()
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if ( evType == wxEVT_SIZE )
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{
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m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
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}
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// the explanation of wxEVT_PAINT processing hack: for historic reasons
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// there are 2 ways to process this event in classes deriving from
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// wxScrolledWindow. The user code may
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//
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// 1. override wxScrolledWindow::OnDraw(dc)
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// 2. define its own OnPaint() handler
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//
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// In addition, in wxUniversal wxWindow defines OnPaint() itself and
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// always processes the draw event, so we can't just try the window
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// OnPaint() first and call our HandleOnPaint() if it doesn't process it
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// (the latter would never be called in wxUniversal).
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//
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// So the solution is to have a flag telling us whether the user code drew
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// anything in the window. We set it to true here but reset it to false in
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// wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
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// user code defined OnPaint() in the derived class)
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m_hasDrawnWindow = TRUE;
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if ( wxEvtHandler::ProcessEvent(event) )
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return TRUE;
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{
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// normally, nothing more to do here - except if it was a paint event
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// which wasn't really processed, then we'll try to call our
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// OnDraw() below (from HandleOnPaint)
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if ( !m_hasDrawnWindow )
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{
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return TRUE;
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}
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}
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// reset the skipped flag to FALSE as it might have been set to TRUE in
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// ProcessEvent() above
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@@ -252,29 +284,17 @@ wxScrollHelper::wxScrollHelper(wxWindow *win)
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m_timerAutoScroll = (wxTimer *)NULL;
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m_handler = NULL;
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if ( win )
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SetWindow(win);
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}
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void wxScrollHelper::SetWindow(wxWindow *win)
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{
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wxCHECK_RET( win, _T("wxScrollHelper needs a window to scroll") );
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m_targetWindow = m_win = win;
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// install the event handler which will intercept the events we're
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// interested in
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m_win->PushEventHandler(new wxScrollHelperEvtHandler(this));
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}
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wxScrollHelper::~wxScrollHelper()
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{
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StopAutoScrolling();
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if ( m_targetWindow )
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m_targetWindow->PopEventHandler(TRUE /* do delete it */);
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if ( m_win && m_win != m_targetWindow)
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m_win->PopEventHandler(TRUE /* do delete it */);
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DeleteEvtHandler();
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}
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// ----------------------------------------------------------------------------
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@@ -357,20 +377,44 @@ void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
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// target window handling
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// ----------------------------------------------------------------------------
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void wxScrollHelper::DeleteEvtHandler()
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{
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// FIXME: we should search for m_handler in the handler list
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if ( m_targetWindow )
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{
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m_targetWindow->PopEventHandler(TRUE /* Delete old event handler*/);
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}
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}
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void wxScrollHelper::SetWindow(wxWindow *win)
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{
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wxCHECK_RET( win, _T("wxScrollHelper needs a window to scroll") );
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m_win = win;
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DoSetTargetWindow(win);
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}
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void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
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{
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m_targetWindow = target;
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// install the event handler which will intercept the events we're
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// interested in
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m_handler = new wxScrollHelperEvtHandler(this);
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m_targetWindow->PushEventHandler(m_handler);
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}
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void wxScrollHelper::SetTargetWindow( wxWindow *target )
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{
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wxASSERT_MSG( target, wxT("target window must not be NULL") );
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// FIXME: There is a potential problem with this way of deleting
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// event handlers, basically you can not be sure that you delete
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// the event handler that was create by this wxScrollHelper.
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// Remove the old event handler from the previous target scroll window.
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if (m_targetWindow && m_targetWindow != m_win)
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m_targetWindow->PopEventHandler(TRUE /* Delete old event handler*/);
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m_targetWindow = target;
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// Install a new event handler, which will intercept the events we're
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// interested in from the target scroll window.
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if (m_targetWindow != m_win)
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m_targetWindow->PushEventHandler(new wxScrollHelperEvtHandler(this));
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wxCHECK_RET( target, wxT("target window must not be NULL") );
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if ( target == m_targetWindow )
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return;
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DeleteEvtHandler();
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DoSetTargetWindow(target);
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}
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wxWindow *wxScrollHelper::GetTargetWindow() const
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@@ -1019,6 +1063,10 @@ void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
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IMPLEMENT_DYNAMIC_CLASS(wxGenericScrolledWindow, wxPanel)
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BEGIN_EVENT_TABLE(wxGenericScrolledWindow, wxPanel)
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EVT_PAINT(wxGenericScrolledWindow::OnPaint)
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END_EVENT_TABLE()
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bool wxGenericScrolledWindow::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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@@ -1042,7 +1090,17 @@ wxGenericScrolledWindow::~wxGenericScrolledWindow()
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{
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}
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void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
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{
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// the user code didn't really draw the window if we got here, so set this
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// flag to try to call OnDraw() later
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m_handler->ResetDrawnFlag();
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event.Skip();
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}
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#if WXWIN_COMPATIBILITY
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void wxGenericScrolledWindow::GetScrollUnitsPerPage (int *x_page, int *y_page) const
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{
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*x_page = GetScrollPageSize(wxHORIZONTAL);
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@@ -1056,6 +1114,7 @@ void wxGenericScrolledWindow::CalcUnscrolledPosition(int x, int y, float *xx, fl
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if ( yy )
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*yy = (float)(y + m_yScrollPosition * m_yScrollPixelsPerLine);
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}
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#endif // WXWIN_COMPATIBILITY
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#endif // !wxGTK
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