1. wxWindow::IsTopLevel() added and documented
2. wxDynamicClass() added and documented 3. first Motif fixes (doesn't compile yet) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2693 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -6,486 +6,104 @@
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#ifdef __GNUG__
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#pragma interface "window.h"
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#pragma interface "window.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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#include "wx/cursor.h"
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#include "wx/pen.h"
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#include "wx/font.h"
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#include "wx/validate.h"
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#include "wx/event.h"
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#include "wx/string.h"
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#include "wx/list.h"
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#include "wx/region.h"
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#include "wx/accel.h"
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#include "wx/intl.h"
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// ----------------------------------------------------------------------------
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// wxWindow class for Motif - see also wxWindowBase
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// ----------------------------------------------------------------------------
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#define wxKEY_SHIFT 1
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#define wxKEY_CTRL 2
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/*
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* Base class for frame, panel, canvas, panel items, dialog box.
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*
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*/
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/*
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* Event handler: windows have themselves as their event handlers
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* by default, but their event handlers could be set to another
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* object entirely. This separation can reduce the amount of
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* derivation required, and allow alteration of a window's functionality
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* (e.g. by a resource editor that temporarily switches event handlers).
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*/
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxEvent;
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class WXDLLEXPORT wxCommandEvent;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxColourMap;
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class WXDLLEXPORT wxFont;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxList;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxButton;
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class WXDLLEXPORT wxColour;
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxPen;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxValidator;
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#if wxUSE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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#if wxUSE_WX_RESOURCES
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxItemResource;
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#endif
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WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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//-----------------------------------------------------------------------------
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// wxClientData
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//-----------------------------------------------------------------------------
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class wxClientData
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class wxWindow : public wxWindowBase
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{
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public:
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wxClientData() { }
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virtual ~wxClientData() { }
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};
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DECLARE_DYNAMIC_CLASS(wxWindow)
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//-----------------------------------------------------------------------------
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// wxStringClientData
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//-----------------------------------------------------------------------------
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class wxStringClientData: public wxClientData
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{
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public:
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wxStringClientData() { }
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wxStringClientData( wxString &data ) { m_data = data; }
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void SetData( wxString &data ) { m_data = data; }
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wxString GetData() const { return m_data; }
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private:
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wxString m_data;
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};
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class WXDLLEXPORT wxWindow : public wxEvtHandler
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{
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DECLARE_ABSTRACT_CLASS(wxWindow)
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friend class WXDLLEXPORT wxDC;
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friend class WXDLLEXPORT wxWindowDC;
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friend class WXDLLEXPORT wxDC;
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friend class WXDLLEXPORT wxWindowDC;
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public:
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wxWindow();
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wxWindow(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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wxWindow() { Init(); }
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wxWindow(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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m_children = new wxList;
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindow();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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// Fit the window around the items
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virtual void Fit();
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// implement base class pure virtuals
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virtual void SetTitle( const wxString& title);
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virtual wxString GetTitle() const;
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// Show or hide the window
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virtual bool Show(bool show);
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// Is the window shown?
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virtual bool IsShown() const;
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// Raise the window to the top of the Z order
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virtual void Raise();
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// Lower the window to the bottom of the Z order
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virtual void Lower();
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// Is the window enabled?
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virtual bool IsEnabled() const;
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virtual bool Show( bool show = TRUE );
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virtual bool Enable( bool enable = TRUE );
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// For compatibility
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bool Enabled() const { return IsEnabled(); }
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// Dialog support: override these and call
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// base class members to add functionality
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// that can't be done using validators.
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// Transfer values to controls. If returns FALSE,
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// it's an application error (pops up a dialog)
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virtual bool TransferDataToWindow();
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// Transfer values from controls. If returns FALSE,
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// transfer failed: don't quit
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virtual bool TransferDataFromWindow();
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// Validate controls. If returns FALSE,
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// validation failed: don't quit
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virtual bool Validate();
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// Return code for dialogs
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inline void SetReturnCode(int retCode);
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inline int GetReturnCode();
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// Set the cursor
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virtual void SetCursor(const wxCursor& cursor);
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virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
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// Get the window with the focus
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static wxWindow *FindFocus();
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// Get character size
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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// moving/resizing
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// ---------------
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// set the window size and/or position
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void SetSize( int x, int y, int width, int height,
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int sizeFlags = wxSIZE_AUTO )
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{ DoSetSize(x, y, width, height, sizeFlags); }
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void SetSize( int width, int height )
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{ DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
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void SetSize( const wxSize& size )
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{ SetSize( size.x, size.y); }
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void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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void Move( int x, int y )
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{ DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
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void Move(const wxPoint& pt)
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{ Move(pt.x, pt.y); }
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// client size is the size of area available for subwindows
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void SetClientSize( int width, int height )
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{ DoSetClientSize(width, height); }
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void SetClientSize( const wxSize& size )
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{ DoSetClientSize(size.x, size.y); }
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void SetClientSize(const wxRect& rect)
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{ SetClientSize( rect.width, rect.height ); }
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// get the window position and/or size
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virtual void GetPosition( int *x, int *y ) const;
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wxPoint GetPosition() const
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{
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int w, h;
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GetPosition(& w, & h);
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return wxPoint(w, h);
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}
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virtual void GetSize( int *width, int *height ) const;
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wxSize GetSize() const
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{
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int w, h;
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GetSize(& w, & h);
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return wxSize(w, h);
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}
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wxRect GetRect() const
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{
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int x, y, w, h;
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GetPosition(& x, & y);
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GetSize(& w, & h);
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return wxRect(x, y, w, h);
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}
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virtual void GetClientSize( int *width, int *height ) const;
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wxSize GetClientSize() const
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{
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int w, h;
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GetClientSize(& w, & h);
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return wxSize(w, h);
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}
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// Convert client to screen coordinates
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virtual void ClientToScreen(int *x, int *y) const;
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virtual wxPoint ClientToScreen(const wxPoint& pt) const
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{ int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
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// Convert screen to client coordinates
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virtual void ScreenToClient(int *x, int *y) const;
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virtual wxPoint ScreenToClient(const wxPoint& pt) const
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{ int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
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// Set the focus to this window
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virtual void SetFocus();
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// Capture/release mouse
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virtual void WarpPointer(int x, int y);
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virtual void CaptureMouse();
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virtual void ReleaseMouse();
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// Enable or disable the window
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virtual void Enable(bool enable);
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virtual void Refresh( bool eraseBackground = TRUE,
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const wxRect *rect = (const wxRect *) NULL );
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virtual void Clear();
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virtual bool SetCursor( const wxCursor &cursor );
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virtual bool SetFont( const wxFont &font );
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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virtual void GetTextExtent(const wxString& string,
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int *x, int *y,
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int *descent = (int *) NULL,
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int *externalLeading = (int *) NULL,
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const wxFont *theFont = (const wxFont *) NULL)
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const;
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virtual bool PopupMenu( wxMenu *menu, int x, int y );
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virtual void SetScrollbar( int orient, int pos, int thumbVisible,
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int range, bool refresh = TRUE );
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virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
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virtual int GetScrollPos( int orient ) const;
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virtual int GetScrollThumb( int orient ) const;
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virtual int GetScrollRange( int orient ) const;
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virtual void ScrollWindow( int dx, int dy,
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const wxRect* rect = (wxRect *) NULL );
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#if wxUSE_DRAG_AND_DROP
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// Associate a drop target with this window (if the window already had a drop
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// target, it's deleted!) and return the current drop target (may be NULL).
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void SetDropTarget(wxDropTarget *pDropTarget);
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wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
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#endif
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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#endif // wxUSE_DRAG_AND_DROP
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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// tooltips
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// create a tooltip with this text
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void SetToolTip(const wxString& tip);
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// TODO
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#if wxUSE_TOOLTIPS
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// pointer may be NULL to remove the tooltip
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void SetToolTip(wxToolTip *tooltip);
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// get the current tooltip (may return NULL if none)
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wxToolTip* GetToolTip() const { return m_tooltip; }
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#endif
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// Update region access
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virtual wxRegion& GetUpdateRegion() const;
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virtual bool IsExposed(int x, int y, int w, int h) const;
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virtual bool IsExposed(const wxPoint& pt) const;
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virtual bool IsExposed(const wxRect& rect) const;
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// Set/get the window title
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virtual void SetTitle(const wxString& WXUNUSED(title)) {};
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virtual wxString GetTitle() const { return wxString(""); };
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// Most windows have the concept of a label; for frames, this is the
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// title; for items, this is the label or button text.
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virtual wxString GetLabel() const { return GetTitle(); }
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// Set/get the window name (used for resource setting in X)
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virtual wxString GetName() const;
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virtual void SetName(const wxString& name);
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// Centre the window
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virtual void Centre(int direction) ;
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void Center(int direction = wxHORIZONTAL) { Centre(direction); }
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// Popup a menu
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virtual bool PopupMenu(wxMenu *menu, int x, int y);
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// Send the window a refresh event
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virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
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// New functions that will replace the above.
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virtual void SetScrollbar(int orient, int pos, int thumbVisible,
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int range, bool refresh = TRUE);
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// Helper functions for Motif
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void CreateScrollbar(int orientation);
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void DestroyScrollbar(int orientation);
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virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
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// Caret manipulation
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virtual void CreateCaret(int w, int h);
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virtual void CreateCaret(const wxBitmap *bitmap);
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virtual void DestroyCaret();
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virtual void ShowCaret(bool show);
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virtual void SetCaretPos(int x, int y);
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virtual void GetCaretPos(int *x, int *y) const;
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// Tell window how much it can be sized
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virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
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// Set/get the window's identifier
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inline int GetId() const;
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inline void SetId(int id);
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virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
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virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
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// Make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal);
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// Get the private handle (platform-dependent)
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inline void *GetHandle() const;
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// Set/get the window's relatives
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inline wxWindow *GetParent() const;
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inline void SetParent(wxWindow *p) ;
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inline wxWindow *GetGrandParent() const;
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inline wxList& GetChildren() const;
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// Reparents this window to have the new parent.
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virtual bool Reparent(wxWindow* parent);
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|
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// Set/get the window's font
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virtual void SetFont(const wxFont& f);
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||||
virtual wxFont& GetFont() const;
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||||
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||||
// Set/get the window's validator
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void SetValidator(const wxValidator& validator);
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inline wxValidator *GetValidator() const;
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virtual void SetClientObject( wxClientData *data );
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virtual wxClientData *GetClientObject();
|
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|
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virtual void SetClientData( void *data );
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virtual void *GetClientData();
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||||
|
||||
// Set/get the window's style
|
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inline void SetWindowStyleFlag(long flag);
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inline long GetWindowStyleFlag() const;
|
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||||
// Handle a control command
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virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
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||||
// Set/get event handler
|
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inline void SetEventHandler(wxEvtHandler *handler);
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inline wxEvtHandler *GetEventHandler() const;
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||||
|
||||
// Push/pop event handler (i.e. allow a chain of event handlers
|
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// be searched)
|
||||
void PushEventHandler(wxEvtHandler *handler) ;
|
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wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
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||||
|
||||
// Close the window by calling OnClose, posting a deletion
|
||||
virtual bool Close(bool force = FALSE);
|
||||
|
||||
// Destroy the window (delayed, if a managed window)
|
||||
virtual bool Destroy() ;
|
||||
|
||||
// Mode for telling default OnSize members to
|
||||
// call Layout(), if not using Sizers, just top-down constraints
|
||||
inline void SetAutoLayout(bool a);
|
||||
inline bool GetAutoLayout() const;
|
||||
|
||||
// Set/get constraints
|
||||
inline wxLayoutConstraints *GetConstraints() const;
|
||||
void SetConstraints(wxLayoutConstraints *c);
|
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|
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// Set/get window background colour
|
||||
virtual void SetBackgroundColour(const wxColour& col);
|
||||
virtual wxColour GetBackgroundColour() const;
|
||||
|
||||
// Set/get window foreground colour
|
||||
virtual void SetForegroundColour(const wxColour& col);
|
||||
virtual wxColour GetForegroundColour() const;
|
||||
|
||||
// Get the default button, if there is one
|
||||
virtual wxButton *GetDefaultItem() const;
|
||||
virtual void SetDefaultItem(wxButton *but);
|
||||
|
||||
// Override to define new behaviour for default action (e.g. double clicking
|
||||
// on a listbox)
|
||||
virtual void OnDefaultAction(wxControl *initiatingItem);
|
||||
|
||||
// Resource loading
|
||||
#if wxUSE_WX_RESOURCES
|
||||
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
|
||||
virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
|
||||
const wxResourceTable *table = (const wxResourceTable *) NULL);
|
||||
#endif
|
||||
|
||||
virtual void GetTextExtent(const wxString& string, int *x, int *y,
|
||||
int *descent = NULL,
|
||||
int *externalLeading = NULL,
|
||||
const wxFont *theFont = NULL, bool use16 = FALSE) const;
|
||||
|
||||
// Is the window retained?
|
||||
inline bool IsRetained() const;
|
||||
|
||||
// Warp the pointer the given position
|
||||
virtual void WarpPointer(int x_pos, int y_pos) ;
|
||||
|
||||
// Clear the window
|
||||
virtual void Clear();
|
||||
|
||||
// Find a window by id or name
|
||||
virtual wxWindow *FindWindow(long id);
|
||||
virtual wxWindow *FindWindow(const wxString& name);
|
||||
|
||||
// Constraint operations
|
||||
bool Layout();
|
||||
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
|
||||
inline wxSizer *GetSizer() const ;
|
||||
inline wxWindow *GetSizerParent() const ;
|
||||
inline void SetSizerParent(wxWindow *win);
|
||||
|
||||
// Do Update UI processing for controls
|
||||
void UpdateWindowUI();
|
||||
|
||||
void OnEraseBackground(wxEraseEvent& event);
|
||||
void OnChar(wxKeyEvent& event);
|
||||
void OnKeyDown(wxKeyEvent& event);
|
||||
void OnKeyUp(wxKeyEvent& event);
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
protected:
|
||||
// event handlers (not virtual by design)
|
||||
void OnIdle(wxIdleEvent& event);
|
||||
|
||||
// Does this window want to accept keyboard focus?
|
||||
virtual bool AcceptsFocus() const;
|
||||
|
||||
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
|
||||
|
||||
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// IMPLEMENTATION
|
||||
|
||||
// For implementation purposes - sometimes decorations make the client area
|
||||
// smaller
|
||||
virtual wxPoint GetClientAreaOrigin() const;
|
||||
@@ -494,106 +112,60 @@ public:
|
||||
// a toolbar that it manages itself).
|
||||
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
|
||||
|
||||
// Executes the default message
|
||||
virtual long Default();
|
||||
|
||||
/* TODO: you may need something like this
|
||||
// Determine whether 3D effects are wanted
|
||||
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
|
||||
*/
|
||||
|
||||
virtual void AddChild(wxWindow *child); // Adds reference to the child object
|
||||
virtual void RemoveChild(wxWindow *child); // Removes reference to child
|
||||
// (but doesn't delete the child object)
|
||||
virtual void DestroyChildren(); // Removes and destroys all children
|
||||
|
||||
bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
|
||||
|
||||
// Constraint implementation
|
||||
void UnsetConstraints(wxLayoutConstraints *c);
|
||||
inline wxList *GetConstraintsInvolvedIn() const ;
|
||||
// Back-pointer to other windows we're involved with, so if we delete
|
||||
// this window, we must delete any constraints we're involved with.
|
||||
void AddConstraintReference(wxWindow *otherWin);
|
||||
void RemoveConstraintReference(wxWindow *otherWin);
|
||||
void DeleteRelatedConstraints();
|
||||
|
||||
virtual void ResetConstraints();
|
||||
virtual void SetConstraintSizes(bool recurse = TRUE);
|
||||
virtual bool LayoutPhase1(int *noChanges);
|
||||
virtual bool LayoutPhase2(int *noChanges);
|
||||
virtual bool DoPhase(int);
|
||||
// Transforms from sizer coordinate space to actual
|
||||
// parent coordinate space
|
||||
virtual void TransformSizerToActual(int *x, int *y) const ;
|
||||
|
||||
// Set size with transformation to actual coordinates if nec.
|
||||
virtual void SizerSetSize(int x, int y, int w, int h);
|
||||
virtual void SizerMove(int x, int y);
|
||||
|
||||
// Only set/get the size/position of the constraint (if any)
|
||||
virtual void SetSizeConstraint(int x, int y, int w, int h);
|
||||
virtual void MoveConstraint(int x, int y);
|
||||
virtual void GetSizeConstraint(int *w, int *h) const ;
|
||||
virtual void GetClientSizeConstraint(int *w, int *h) const ;
|
||||
virtual void GetPositionConstraint(int *x, int *y) const ;
|
||||
|
||||
// Dialog units translations. Implemented in wincmn.cpp.
|
||||
wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
|
||||
wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
|
||||
inline wxSize ConvertPixelsToDialog(const wxSize& sz)
|
||||
{ wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
|
||||
inline wxSize ConvertDialogToPixels(const wxSize& sz)
|
||||
{ wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
|
||||
|
||||
wxObject *GetChild(int number) const ;
|
||||
|
||||
// Generates a new id for controls
|
||||
static int NewControlId();
|
||||
wxWindow *GetChild(int number) const
|
||||
{ return GetChildren().Item(number)->GetData(); }
|
||||
|
||||
// Responds to colour changes: passes event on to children.
|
||||
void OnSysColourChanged(wxSysColourChangedEvent& event);
|
||||
|
||||
// Transfers data to any child controls
|
||||
void OnInitDialog(wxInitDialogEvent& event);
|
||||
|
||||
// Sends an OnInitDialog event, which in turns transfers data to
|
||||
// to the window via validators.
|
||||
virtual void InitDialog();
|
||||
|
||||
/// Motif-specific
|
||||
// Motif-specific
|
||||
|
||||
// empties the m_updateRects list
|
||||
void ClearUpdateRects();
|
||||
|
||||
// CanvasXXXSiize functions
|
||||
void CanvasGetSize(int* width, int* height) const; // If have drawing area
|
||||
void CanvasGetClientSize(int *width, int *height) const;
|
||||
void CanvasGetPosition(int *x, int *y) const; // If have drawing area
|
||||
void CanvasSetClientSize(int width, int size);
|
||||
void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
|
||||
|
||||
// Gives window a chance to do something in response to a size
|
||||
// message, e.g. arrange status bar, toolbar etc.
|
||||
// Gives window a chance to do something in response to a size message, e.g.
|
||||
// arrange status bar, toolbar etc.
|
||||
virtual bool PreResize() { return TRUE; }
|
||||
|
||||
// accessors
|
||||
// ---------
|
||||
|
||||
// Get main widget for this window, e.g. a text widget
|
||||
virtual WXWidget GetMainWidget() const;
|
||||
// Get the widget that corresponds to the label (for font setting, label setting etc.)
|
||||
virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
|
||||
// Get the client widget for this window (something we can
|
||||
// create other windows on)
|
||||
virtual WXWidget GetLabelWidget() const;
|
||||
// Get the client widget for this window (something we can create other
|
||||
// windows on)
|
||||
virtual WXWidget GetClientWidget() const;
|
||||
// Get the top widget for this window, e.g. the scrolled widget parent
|
||||
// of a multi-line text widget. Top means, top in the window hierarchy
|
||||
// that implements this window.
|
||||
// Get the top widget for this window, e.g. the scrolled widget parent of a
|
||||
// multi-line text widget. Top means, top in the window hierarchy that
|
||||
// implements this window.
|
||||
virtual WXWidget GetTopWidget() const;
|
||||
virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
|
||||
|
||||
// base class pure virtual
|
||||
virtual WXWidget GetHandle() const { return GetMainWidget(); }
|
||||
|
||||
void SetMainWidget(WXWidget w) { m_mainWidget = w; }
|
||||
|
||||
bool CanAddEventHandler() const { return m_canAddEventHandler; }
|
||||
void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
|
||||
|
||||
// Get the underlying X window and display
|
||||
virtual WXWindow GetXWindow() const;
|
||||
virtual WXDisplay *GetXDisplay() const;
|
||||
WXWindow GetXWindow() const;
|
||||
WXDisplay *GetXDisplay() const;
|
||||
|
||||
virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
|
||||
WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
|
||||
int GetPixmapWidth() const { return m_pixmapWidth; }
|
||||
int GetPixmapHeight() const { return m_pixmapHeight; }
|
||||
|
||||
@@ -601,91 +173,68 @@ public:
|
||||
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
|
||||
virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
|
||||
virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
|
||||
// These to be overridden as needed (may change several widgets)
|
||||
virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
|
||||
// background colour setting (Motif generates
|
||||
// foreground based on background)
|
||||
virtual void ChangeForegroundColour(); // Change foreground colour using current
|
||||
// foreground colour setting
|
||||
|
||||
// Change background and foreground colour using current background colour
|
||||
// setting (Motif generates foreground based on background)
|
||||
virtual void ChangeBackgroundColour();
|
||||
// Change foreground colour using current foreground colour setting
|
||||
virtual void ChangeForegroundColour();
|
||||
|
||||
// Adds the widget to the hash table and adds event handlers.
|
||||
bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
|
||||
WXWidget formWidget, int x, int y, int width, int height);
|
||||
bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
|
||||
WXWidget formWidget, int x, int y, int width, int height);
|
||||
bool DetachWidget(WXWidget widget);
|
||||
|
||||
// Generates a paint event
|
||||
virtual void DoPaint();
|
||||
|
||||
// How to implement accelerators. If we find a key event,
|
||||
// translate to wxWindows wxKeyEvent form. Find a widget for the window.
|
||||
// Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
|
||||
// How to implement accelerators. If we find a key event, translate to
|
||||
// wxWindows wxKeyEvent form. Find a widget for the window. Now find a
|
||||
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
|
||||
// trying to find one. Once one is found, call ProcessAccelerator for the
|
||||
// window. If it returns TRUE (processed the event), skip the X event,
|
||||
// otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
|
||||
// If all return FALSE, process the X event as normal.
|
||||
// Eventually we can implement OnCharHook the same way, but concentrate on accelerators
|
||||
// for now.
|
||||
// ProcessAccelerator must look at the current accelerator table, and try to find
|
||||
// what menu id or window (beneath it) has this ID. Then construct an appropriate command
|
||||
// otherwise carry on up the wxWindows window hierarchy calling
|
||||
// ProcessAccelerator. If all return FALSE, process the X event as normal.
|
||||
// Eventually we can implement OnCharHook the same way, but concentrate on
|
||||
// accelerators for now. ProcessAccelerator must look at the current
|
||||
// accelerator table, and try to find what menu id or window (beneath it)
|
||||
// has this ID. Then construct an appropriate command
|
||||
// event and send it.
|
||||
virtual bool ProcessAccelerator(wxKeyEvent& event);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// PROTECTED DATA
|
||||
protected:
|
||||
int m_windowId;
|
||||
long m_windowStyle; // Store the window's style
|
||||
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
|
||||
wxLayoutConstraints * m_constraints; // Constraints for this window
|
||||
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
|
||||
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
|
||||
wxWindow * m_sizerParent; // Window's parent sizer (if any)
|
||||
bool m_autoLayout; // Whether to call Layout() in OnSize
|
||||
wxWindow * m_windowParent; // Each window always knows its parent
|
||||
wxValidator * m_windowValidator;
|
||||
int m_minSizeX;
|
||||
int m_minSizeY;
|
||||
int m_maxSizeX;
|
||||
int m_maxSizeY;
|
||||
// unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
|
||||
void UnmanageAndDestroy(WXWidget widget);
|
||||
|
||||
// Caret data
|
||||
int m_caretWidth;
|
||||
int m_caretHeight;
|
||||
bool m_caretEnabled;
|
||||
bool m_caretShown;
|
||||
wxFont m_windowFont; // Window's font
|
||||
wxCursor m_windowCursor; // Window's cursor
|
||||
wxString m_windowName; // Window name
|
||||
// map or unmap an X widget (passing NULL is ok), returns TRUE if widget was
|
||||
// mapped/unmapped
|
||||
bool MapOrUnmap(WXWidget widget, bool map);
|
||||
|
||||
wxButton * m_defaultItem;
|
||||
// get either hor or vert scrollbar widget
|
||||
WXWidget GetScrollbar(wxOrientation orient) const
|
||||
{ return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
|
||||
|
||||
wxColour m_backgroundColour ;
|
||||
wxColour m_foregroundColour ;
|
||||
wxAcceleratorTable m_acceleratorTable;
|
||||
wxClientData* m_clientObject;
|
||||
void* m_clientData;
|
||||
// set the scroll pos
|
||||
void SetInternalScrollPos(wxOrientation orient, int pos)
|
||||
{
|
||||
if ( orient == wxHORIZONTAL )
|
||||
m_scrollPosX = pos;
|
||||
else
|
||||
m_scrollPosY = pos;
|
||||
}
|
||||
|
||||
#if wxUSE_DRAG_AND_DROP
|
||||
wxDropTarget *m_pDropTarget; // the current drop target or NULL
|
||||
#endif //USE_DRAG_AND_DROP
|
||||
// Motif-specific flags
|
||||
bool m_needsRefresh:1; // repaint backing store?
|
||||
bool m_canAddEventHandler:1; // ???
|
||||
bool m_button1Pressed:1;
|
||||
bool m_button2Pressed:1;
|
||||
bool m_button3Pressed:1;
|
||||
|
||||
public:
|
||||
wxRegion m_updateRegion;
|
||||
wxList * m_children; // Window's children
|
||||
int m_returnCode;
|
||||
|
||||
public:
|
||||
/// Motif-specific
|
||||
bool m_needsRefresh; // Do we need to repaint the backing store?
|
||||
bool m_canAddEventHandler;
|
||||
bool m_button1Pressed;
|
||||
bool m_button2Pressed;
|
||||
bool m_button3Pressed;
|
||||
// For double-click detection
|
||||
long m_lastTS; // last timestamp
|
||||
int m_lastButton; // last pressed button
|
||||
wxList m_updateRects; // List of wxRects representing damaged region
|
||||
bool m_isShown;
|
||||
long m_lastTS; // last timestamp
|
||||
int m_lastButton; // last pressed button
|
||||
wxList m_updateRects; // List of wxRects representing damaged region
|
||||
|
||||
protected:
|
||||
WXWidget m_mainWidget;
|
||||
WXWidget m_hScrollBar;
|
||||
@@ -701,66 +250,41 @@ protected:
|
||||
int m_pixmapHeight;
|
||||
int m_pixmapOffsetX;
|
||||
int m_pixmapOffsetY;
|
||||
int m_scrollPosX; // Store the last scroll pos,
|
||||
int m_scrollPosY; // since in wxWin the pos isn't
|
||||
// set automatically by system
|
||||
|
||||
// this is the virtual function to be overriden in any derived class which
|
||||
// wants to change how SetSize() or Move() works - it is called by all
|
||||
// versions of these functions in the base class
|
||||
// Store the last scroll pos, since in wxWin the pos isn't set automatically
|
||||
// by system
|
||||
int m_scrollPosX;
|
||||
int m_scrollPosY;
|
||||
|
||||
// implement the base class pure virtuals
|
||||
virtual void DoClientToScreen( int *x, int *y ) const;
|
||||
virtual void DoScreenToClient( int *x, int *y ) const;
|
||||
virtual void DoGetPosition( int *x, int *y ) const;
|
||||
virtual void DoGetSize( int *width, int *height ) const;
|
||||
virtual void DoGetClientSize( int *width, int *height ) const;
|
||||
virtual void DoSetSize(int x, int y,
|
||||
int width, int height,
|
||||
int sizeFlags = wxSIZE_AUTO);
|
||||
|
||||
// same as DoSetSize() for the client size
|
||||
virtual void DoSetClientSize(int width, int height);
|
||||
|
||||
#if wxUSE_TOOLTIPS
|
||||
virtual void DoSetToolTip( wxToolTip *tip );
|
||||
#endif // wxUSE_TOOLTIPS
|
||||
|
||||
private:
|
||||
// common part of all ctors
|
||||
void Init();
|
||||
|
||||
DECLARE_NO_COPY_CLASS(wxWindow);
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//// INLINES
|
||||
|
||||
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
|
||||
inline int wxWindow::GetId() const { return m_windowId; }
|
||||
inline void wxWindow::SetId(int id) { m_windowId = id; }
|
||||
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
|
||||
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
|
||||
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
|
||||
inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
|
||||
inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
|
||||
inline wxString wxWindow::GetName() const { return m_windowName; }
|
||||
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
|
||||
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
|
||||
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
|
||||
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
|
||||
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
|
||||
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
|
||||
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
|
||||
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
|
||||
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
|
||||
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
|
||||
|
||||
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
|
||||
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
|
||||
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
|
||||
|
||||
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
|
||||
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
|
||||
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
|
||||
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
|
||||
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
|
||||
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
|
||||
inline int wxWindow::GetReturnCode() { return m_returnCode; }
|
||||
|
||||
// Get the active window.
|
||||
wxWindow* WXDLLEXPORT wxGetActiveWindow();
|
||||
|
||||
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// A little class to switch off size optimization while an instance of the object
|
||||
// exists
|
||||
//
|
||||
// TODO what is it for??
|
||||
// ----------------------------------------------------------------------------
|
||||
class WXDLLEXPORT wxNoOptimize: public wxObject
|
||||
{
|
||||
public:
|
||||
|
Reference in New Issue
Block a user