1. more keyboard navigation fixes - seems to work now
2. wxPanel now remembers the last control which had focus, so it's restored to it when the focus returns to the panel (very handy IMHO) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1604 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,48 +24,56 @@ WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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class WXDLLEXPORT wxPanel : public wxWindow
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{
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public:
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wxPanel();
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wxPanel();
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// Old-style constructor (no default values for coordinates to avoid
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// ambiguity with the new one)
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wxPanel(wxWindow *parent,
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int x, int y, int width, int height,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, -1, wxPoint(x, y), wxSize(width, height), style, name);
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}
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// Constructor
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wxPanel(wxWindow *parent,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, id, pos, size, style, name);
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}
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// Old-style constructor (no default values for coordinates to avoid ambiguity
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// with the new one)
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wxPanel(wxWindow *parent,
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int x, int y, int width, int height,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, -1, wxPoint(x, y), wxSize(width, height), style, name);
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}
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// Pseudo ctor
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr);
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// Sends an OnInitDialog event, which in turns transfers data to
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// to the dialog via validators.
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virtual void InitDialog();
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// Constructor
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wxPanel(wxWindow *parent,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, id, pos, size, style, name);
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}
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// implementation
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// responds to colour changes
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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// process a keyboard navigation message (Tab traversal)
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void OnNavigationKey(wxNavigationKeyEvent& event);
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// set the focus to the first child if we get it
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void OnFocus(wxFocusEvent& event);
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr);
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// called by wxWindow whenever it gets focus
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void SetLastFocus(wxWindow *focus) { m_lastFocus = focus; }
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// Sends an OnInitDialog event, which in turns transfers data to
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// to the dialog via validators.
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virtual void InitDialog();
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// Responds to colour changes
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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// Process a keyboard navigation message (Tab traversal)
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void OnNavigationKey(wxNavigationKeyEvent& event);
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// override base class virtuals
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// we don't want focus for ourselves
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virtual bool AcceptsFocus() const { return FALSE; }
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protected:
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// the child which had the focus last time this panel was activated
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wxWindow *m_lastFocus;
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private:
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DECLARE_DYNAMIC_CLASS(wxPanel)
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@@ -13,48 +13,51 @@
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#define _WX_CONTROL_H_
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#ifdef __GNUG__
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#pragma interface "control.h"
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#pragma interface "control.h"
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#endif
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#include "wx/window.h"
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#include "wx/list.h"
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#include "wx/validate.h"
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// General item class
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class WXDLLEXPORT wxControl: public wxWindow
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class WXDLLEXPORT wxControl : public wxWindow
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{
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DECLARE_ABSTRACT_CLASS(wxControl)
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public:
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wxControl(void);
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~wxControl(void);
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DECLARE_ABSTRACT_CLASS(wxControl)
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public:
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wxControl();
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virtual ~wxControl();
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// Simulates an event
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virtual void Command(wxCommandEvent& WXUNUSED(event)) { }
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// Calls the callback and appropriate event handlers
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virtual void ProcessCommand(wxCommandEvent& event);
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virtual void Command(wxCommandEvent& WXUNUSED(event)) {}; // Simulates an event
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virtual void ProcessCommand(wxCommandEvent& event); // Calls the callback and
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// appropriate event handlers
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virtual void SetClientSize(int width, int height);
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virtual void SetClientSize(const wxSize& sz) { wxWindow::SetClientSize(sz); }
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virtual void SetLabel(const wxString& label);
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virtual wxString GetLabel(void) const ;
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virtual wxString GetLabel() const;
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#if WXWIN_COMPATIBILITY
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inline virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
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inline wxColour*GetButtonColour(void) const { return NULL; }
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virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
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wxColour* GetButtonColour() const { return NULL; }
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inline virtual void SetLabelFont(const wxFont& font);
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inline virtual void SetButtonFont(const wxFont& font);
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inline wxFont& GetLabelFont(void) const ;
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inline wxFont& GetButtonFont(void) const ;
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inline wxFont& GetLabelFont() const;
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inline wxFont& GetButtonFont() const;
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#endif
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// Places item in centre of panel - so can't be used BEFORE panel->Fit()
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void Centre(int direction = wxHORIZONTAL);
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inline void Callback(const wxFunction function); // Adds callback
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// Adds callback
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inline void Callback(const wxFunction function);
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// MSW-specific
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// Window procedure
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virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
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virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam, WXLPARAM *result);
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@@ -64,24 +67,30 @@ public:
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
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virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
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inline wxFunction GetCallback(void) { return m_callback; }
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inline wxList& GetSubcontrols(void) { return m_subControls; }
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wxFunction GetCallback() { return m_callback; }
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wxList& GetSubcontrols() { return m_subControls; }
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protected:
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wxFunction m_callback; // Callback associated with the window
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// MSW implementation
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wxList m_subControls; // For controls like radiobuttons which are really composite
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DECLARE_EVENT_TABLE()
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private:
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DECLARE_EVENT_TABLE()
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};
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inline void wxControl::Callback(const wxFunction function) { m_callback = function; }; // Adds callback
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// Adds callback
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inline void wxControl::Callback(const wxFunction function)
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{
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m_callback = function;
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};
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#if WXWIN_COMPATIBILITY
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inline wxFont& wxControl::GetLabelFont(void) const { return GetFont() ; }
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inline wxFont& wxControl::GetButtonFont(void) const { return GetFont() ; }
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inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
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inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
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inline wxFont& wxControl::GetLabelFont() const { return GetFont() ; }
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inline wxFont& wxControl::GetButtonFont() const { return GetFont() ; }
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inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
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inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
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#endif
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#endif
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