Changes mostly as a result of __WXSTUBS__ compilation. The stubs code now

compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-08-15 00:23:28 +00:00
parent 853b255a6b
commit 34138703c3
229 changed files with 2990 additions and 1225 deletions

View File

@@ -62,7 +62,7 @@ void wxOGLInitialize()
{
GraphicsBullseyeCursor = new wxCursor(wxCURSOR_BULLSEYE);
g_oglNormalFont = new wxFont(12, wxMODERN, wxNORMAL, wxNORMAL);
g_oglNormalFont = new wxFont(10, wxSWISS, wxNORMAL, wxNORMAL);
black_pen = new wxPen("BLACK", 1, wxSOLID);
@@ -834,4 +834,71 @@ void UpdateListBox(wxListBox *item, wxList *list)
}
}
/*
* Hex<->Dec conversion
*/
// Array used in DecToHex conversion routine.
static char sg_HexArray[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B',
'C', 'D', 'E', 'F' };
// Convert 2-digit hex number to decimal
unsigned int oglHexToDec(char* buf)
{
int firstDigit, secondDigit;
if (buf[0] >= 'A')
firstDigit = buf[0] - 'A' + 10;
else
firstDigit = buf[0] - '0';
if (buf[1] >= 'A')
secondDigit = buf[1] - 'A' + 10;
else
secondDigit = buf[1] - '0';
return firstDigit * 16 + secondDigit;
}
// Convert decimal integer to 2-character hex string
void oglDecToHex(unsigned int dec, char *buf)
{
int firstDigit = (int)(dec/16.0);
int secondDigit = (int)(dec - (firstDigit*16.0));
buf[0] = sg_HexArray[firstDigit];
buf[1] = sg_HexArray[secondDigit];
buf[2] = 0;
}
// 3-digit hex to wxColour
wxColour oglHexToColour(const wxString& hex)
{
if (hex.Length() == 6)
{
char buf[7];
strncpy(buf, hex, 7);
unsigned int r = oglHexToDec((char *)buf);
unsigned int g = oglHexToDec((char *)(buf+2));
unsigned int b = oglHexToDec((char *)(buf+4));
return wxColour(r, g, b);
}
else
return wxColour(0,0,0);
}
// RGB to 3-digit hex
wxString oglColourToHex(const wxColour& colour)
{
char buf[7];
unsigned int red = colour.Red();
unsigned int green = colour.Green();
unsigned int blue = colour.Blue();
oglDecToHex(red, buf);
oglDecToHex(green, buf+2);
oglDecToHex(blue, buf+4);
return wxString(buf);
}