Changes mostly as a result of __WXSTUBS__ compilation. The stubs code now
compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -2061,7 +2061,7 @@ void wxWindow::MSWOnWindowPosChanging(void *WXUNUSED(lpPos))
|
||||
}
|
||||
|
||||
// Deal with child commands from buttons etc.
|
||||
bool wxWindow::MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND WXUNUSED(control))
|
||||
bool wxWindow::MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control)
|
||||
{
|
||||
#if WXDEBUG > 1
|
||||
wxDebugMsg("wxWindow::MSWOnCommand\n");
|
||||
@@ -2093,27 +2093,11 @@ bool wxWindow::MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND WXUNUSED(control))
|
||||
}
|
||||
else
|
||||
{
|
||||
#if WXDEBUG > 1
|
||||
wxDebugMsg("Could not find item!\n");
|
||||
char buf[100];
|
||||
wxDebugMsg("Item ids for this panel:\n");
|
||||
|
||||
wxNode *current = GetChildren()->First();
|
||||
while (current)
|
||||
{
|
||||
wxObject *obj = (wxObject *)current->Data() ;
|
||||
if (obj->IsKindOf(CLASSINFO(wxControl)))
|
||||
{
|
||||
wxControl *item = (wxControl *)current->Data();
|
||||
sprintf(buf, " %d\n", (int)item->m_windowId);
|
||||
wxDebugMsg(buf);
|
||||
}
|
||||
current = current->Next();
|
||||
}
|
||||
wxYield();
|
||||
#endif
|
||||
return FALSE;
|
||||
wxWindow *win = wxFindWinFromHandle(control);
|
||||
if (win)
|
||||
return win->MSWCommand(cmd, id);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
long wxWindow::MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam)
|
||||
|
Reference in New Issue
Block a user