Add sample code showing how to create a new wxEvent class
In the event sample, show how create and use a new wxEvent-derived class. Closes https://github.com/wxWidgets/wxWidgets/pull/1633
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samples/event/chessboard.h
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93
samples/event/chessboard.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: samples/event/chessboard.h
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// Purpose: Part of wxWidgets event sample, shows how to create a new wxEvent class
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// Author: PB <pbfordev@gmail.com>
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// Created: 2019-10-29
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// Copyright: (c) 2019 wxWidgets development team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHESSBOARD_H_
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#include "wx/wx.h"
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// A chessboard consists of 8x8 squares organized
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// in columns (called files) and rows (called ranks).
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// In a 2D view, files are labeled from left to right
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// 'a' to 'h' while ranks are numbered from bottom to
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// top 1 to 8.
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// ChessBoardEvent tells us something happened on
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// the chessboard. Either a square was clicked
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// (myEVT_CHESSBOARD_CLICKED) or the mouse cursor was dragged
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// from one square to another (myEVT_CHESSBOARD_DRAGGED).
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class ChessBoardEvent : public wxCommandEvent
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{
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public:
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ChessBoardEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0)
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: wxCommandEvent(commandEventType, id),
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m_file('a'), m_rank(1), m_fileTo('a'), m_rankTo(1)
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{}
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// myEVT_CHESSBOARD_CLICKED: Returns File/Rank for the square clicked.
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// myEVT_CHESSBOARD_DRAGGED: Returns File/Rank for the square
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// the mouse cursor was dragged from.
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char GetFile() const { return m_file; }
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wxUint8 GetRank() const { return m_rank; }
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// Valid only for myEVT_CHESSBOARD_DRAGGED,
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// returns File/Rank for the square where the mouse cursor was dragged to.
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char GetFileTo() const { return m_fileTo; }
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wxUint8 GetRankTo() const { return m_rankTo; }
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void SetFile(char file) { m_file = file; }
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void SetRank(wxUint8 rank) { m_rank = rank; }
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void SetFileTo(char file) { m_fileTo = file; }
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void SetRankTo(wxUint8 rank) { m_rankTo = rank; }
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virtual wxEvent* Clone() const wxOVERRIDE { return new ChessBoardEvent(*this); }
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private:
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char m_file;
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wxUint8 m_rank;
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char m_fileTo;
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wxUint8 m_rankTo;
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};
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// Declare new event types,
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// the matching definitions are in chessboard.cpp.
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wxDECLARE_EVENT(myEVT_CHESSBOARD_CLICKED, ChessBoardEvent);
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wxDECLARE_EVENT(myEVT_CHESSBOARD_DRAGGED, ChessBoardEvent);
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// The following typedef and macro are needed only when the new event
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// class is to be used with event table macros or the legacy Connect(),
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// to cast the type of a function handling it to the type expected by
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// the event table machinery, see its use in EVT_CHESSBOARD_xxx below.
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// I.e., when only Bind() is going to be used you do not need them.
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typedef void (wxEvtHandler::*ChessBoardEventFunction)(ChessBoardEvent&);
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#define ChessBoardEventHandler(func) wxEVENT_HANDLER_CAST(ChessBoardEventFunction, func)
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// These defines are needed only if the new event is to be used with
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// event tables, i.e., when only Bind() is going to be used you do not need them.
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#define EVT_CHESSBOARD_CLICKED(id, func) \
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wx__DECLARE_EVT1(myEVT_CHESSBOARD_CLICKED, id, ChessBoardEventHandler(func))
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#define EVT_CHESSBOARD_DRAGGED(id, func) \
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wx__DECLARE_EVT1(myEVT_CHESSBOARD_DRAGGED, id, ChessBoardEventHandler(func))
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// Dialog displaying the chessboard
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// and handling ChessBoardEvents
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class MyChessBoardDialog : public wxDialog
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{
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public:
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MyChessBoardDialog(wxWindow* parent);
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private:
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void OnChessBoardClicked(ChessBoardEvent& event);
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void OnChessBoardDragged(ChessBoardEvent& event);
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// Just for demonstration, we will use an event table
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// for myEVT_CHESSBOARD_CLICKED.
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wxDECLARE_EVENT_TABLE();
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};
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#endif // #ifndef _WX_CHESSBOARD_H_
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