Added emulator utility.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14538 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
159
utils/emulator/src/emulator.dsp
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159
utils/emulator/src/emulator.dsp
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# Microsoft Developer Studio Project File - Name="emulator" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=emulator - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "emulator.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "emulator.mak" CFG="emulator - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "emulator - Win32 Release DLL" (based on "Win32 (x86) Application")
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!MESSAGE "emulator - Win32 Debug DLL" (based on "Win32 (x86) Application")
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!MESSAGE "emulator - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "emulator - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "emulator - Win32 Release DLL"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseDll"
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# PROP BASE Intermediate_Dir "ReleaseDll"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseDll"
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# PROP Intermediate_Dir "ReleaseDll"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /I "..\..\lib\mswdll" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "WXUSINGDLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "../../../include" /d "NDEBUG"
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# ADD RSC /l 0x409 /i "../../../include" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw233.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "emulator - Win32 Debug DLL"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugDll"
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# PROP BASE Intermediate_Dir "DebugDll"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugDll"
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# PROP Intermediate_Dir "DebugDll"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /I "..\..\lib\mswdlld" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /D "WXUSINGDLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "../../../include" /d "_DEBUG"
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# ADD RSC /l 0x409 /i "../../../include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw233d.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "emulator - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /I "..\..\..\lib\msw" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "../../../include" /d "NDEBUG"
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# ADD RSC /l 0x409 /i "../../../include" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\..\lib\zlib.lib ..\..\..\lib\regex.lib ..\..\..\lib\png.lib ..\..\..\lib\jpeg.lib ..\..\..\lib\tiff.lib ..\..\..\lib\wxmsw.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "emulator - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /I "..\..\..\lib\mswd" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "../../../include" /d "_DEBUG"
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# ADD RSC /l 0x409 /i "../../../include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\..\lib\zlibd.lib ..\..\..\lib\regexd.lib ..\..\..\lib\pngd.lib ..\..\..\lib\jpegd.lib ..\..\..\lib\tiffd.lib ..\..\..\lib\wxmswd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "emulator - Win32 Release DLL"
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# Name "emulator - Win32 Debug DLL"
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# Name "emulator - Win32 Release"
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# Name "emulator - Win32 Debug"
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# Begin Source File
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SOURCE=.\emulator.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\emulator.h
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# End Source File
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# Begin Source File
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SOURCE=.\emulator.rc
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# End Source File
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# End Target
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# End Project
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