Added emulator utility.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14538 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-03-10 13:30:16 +00:00
parent 3aa5d53272
commit 3373d6bfaf
14 changed files with 870 additions and 0 deletions

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/////////////////////////////////////////////////////////////////////////////
// Name: emulator.cpp
// Purpose: Emulator wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "emulator.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "emulator.h"
#ifdef __WXX11__
#include "wx/x11/reparent.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(wxEmulatorFrame, wxFrame)
EVT_MENU(Emulator_Quit, wxEmulatorFrame::OnQuit)
EVT_MENU(Emulator_About, wxEmulatorFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. wxEmulatorApp and
// not wxApp)
IMPLEMENT_APP(wxEmulatorApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
wxEmulatorApp::wxEmulatorApp()
{
m_xnestWindow = NULL;
m_containerWindow = NULL;
}
// 'Main program' equivalent: the program execution "starts" here
bool wxEmulatorApp::OnInit()
{
wxInitAllImageHandlers();
// create the main application window
wxEmulatorFrame *frame = new wxEmulatorFrame(_T("wxEmulator"),
wxPoint(50, 50), wxSize(450, 340));
m_containerWindow = new wxEmulatorContainer(frame, -1);
// Load the emulation info
if (!LoadEmulator())
{
frame->Destroy();
wxMessageBox(wxT("Sorry, could not load this emulator. Please check bitmaps are valid."));
return FALSE;
}
if (m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
frame->SetClientSize(m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth(),
m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight());
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
#ifdef __WXX11__
m_xnestWindow = new wxAdoptedWindow;
wxString cmd;
cmd.Printf(wxT("Xnest :100 -geometry %dx%d+50+50"),
(int) m_emulatorScreenSize.x, (int) m_emulatorScreenSize.y);
// Asynchronously executes Xnest
if (0 == wxExecute(cmd))
{
frame->Destroy();
wxMessageBox(wxT("Sorry, could not run Xnest. Please check your PATH."));
return FALSE;
}
wxReparenter reparenter;
if (!reparenter.WaitAndReparent(m_containerWindow, m_xnestWindow, wxT("Xnest")))
{
wxMessageBox(wxT("Sorry, could not reparent Xnest.."));
frame->Destroy();
return FALSE;
}
#endif
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// Load the specified emulator.
// For now, hard-wired. TODO: make this configurable
bool wxEmulatorApp::LoadEmulator()
{
m_emulatorInfo.m_emulatorTitle = wxT("iPAQ Emulator");
m_emulatorInfo.m_emulatorDescription = wxT("No description yet");
// The offset from the top-left of the main emulator
// bitmap and the virtual screen (where Xnest is
// positioned)
m_emulatorInfo.m_emulatorScreenPosition = wxPoint(45, 57);
// The emulated screen size
m_emulatorInfo.m_emulatorScreenSize = wxSize(240, 320);
m_emulatorInfo.m_emulatorBackgroundBitmapName = wxT("ipaq01.jpg");
m_emulatorInfo.m_emulatorBackgroundColour = * wxBLACK;
return m_emulatorInfo.Load();
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
wxEmulatorFrame::wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame(NULL, -1, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Emulator_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(Emulator_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void wxEmulatorFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void wxEmulatorFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("wxEmulator is an environment for testing embedded X11 apps.\n"));
wxMessageBox(msg, _T("About wxEmulator"), wxOK | wxICON_INFORMATION, this);
}
IMPLEMENT_CLASS(wxEmulatorContainer, wxWindow)
BEGIN_EVENT_TABLE(wxEmulatorContainer, wxWindow)
EVT_SIZE(wxEmulatorContainer::OnSize)
EVT_PAINT(wxEmulatorContainer::OnPaint)
EVT_ERASE_BACKGROUND(wxEmulatorContainer::OnEraseBackground)
END_EVENT_TABLE()
wxEmulatorContainer::wxEmulatorContainer(wxWindow* parent, wxWindowID id):
wxWindow(parent, id, wxDefaultPosition, wxDefaultSize)
{
}
void wxEmulatorContainer::OnSize(wxSizeEvent& event)
{
wxSize sz = GetClientSize();
if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok() &&
wxGetApp().m_xnestWindow)
{
int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
x += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.x;
y += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.y;
wxGetApp().m_xnestWindow->Move(x, y);
}
Refresh();
}
void wxEmulatorContainer::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
wxSize sz = GetClientSize();
if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
{
int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
dc.DrawBitmap(wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap, x, y);
}
}
void wxEmulatorContainer::OnEraseBackground(wxEraseEvent& event)
{
wxDC* dc = NULL;
if (event.GetDC())
{
dc = event.GetDC();
}
else
{
dc = new wxClientDC(this);
}
dc->SetBackground(wxBrush(wxGetApp().m_emulatorInfo.m_emulatorBackgroundColour, wxSOLID));
dc->Clear();
if (!event.GetDC())
delete dc;
}
// Information about the emulator decorations
void wxEmulatorInfo::Copy(const wxEmulatorInfo& info)
{
m_emulatorTitle = info.m_emulatorTitle;
m_emulatorDescription = info.m_emulatorDescription;
m_emulatorScreenPosition = info.m_emulatorScreenPosition;
m_emulatorScreenSize = info.m_emulatorScreenSize;
m_emulatorBackgroundBitmap = info.m_emulatorBackgroundBitmap;
m_emulatorBackgroundBitmapName = info.m_emulatorBackgroundBitmapName;
m_emulatorBackgroundColour = info.m_emulatorBackgroundColour;
}
// Initialisation
void wxEmulatorInfo::Init()
{
}
// Loads bitmaps
bool wxEmulatorInfo::Load()
{
if (m_emulatorBackgroundBitmapName.IsEmpty())
return FALSE;
// TODO: prepend current directory if relative name
int type = wxDetermineImageType(m_emulatorBackgroundBitmapName);
if (type == -1)
return FALSE;
return m_emulatorBackgroundBitmap.LoadFile(m_emulatorBackgroundBitmapName, type);
}
// Returns the image type, or -1, determined from the extension.
int wxDetermineImageType(const wxString& filename)
{
wxString path, name, ext;
wxSplitPath(filename, & path, & name, & ext);
ext.MakeLower();
if (ext == "jpg" || ext == "jpeg")
return wxBITMAP_TYPE_JPEG;
else if (ext == "gif")
return wxBITMAP_TYPE_GIF;
else if (ext == "bmp")
return wxBITMAP_TYPE_BMP;
else if (ext == "png")
return wxBITMAP_TYPE_PNG;
else if (ext == "pcx")
return wxBITMAP_TYPE_PCX;
else if (ext == "tif" || ext == "tiff")
return wxBITMAP_TYPE_TIF;
else
return -1;
}