Added emulator utility.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14538 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-03-10 13:30:16 +00:00
parent 3aa5d53272
commit 3373d6bfaf
14 changed files with 870 additions and 0 deletions

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#
# File: Makefile.in
# Author: Julian Smart
# Created: 2002
# Updated:
# Copyright: (c) 2002 Julian Smart
#
# "%W% %G%"
#
# Makefile for PDA emulator
top_srcdir = @top_srcdir@/..
top_builddir = ../../..
program_dir = utils/emulator/src
PROGRAM=emulator
OBJECTS =$(PROGRAM).o
DEPFILES=$(PROGRAM).d
include ../../../src/makeprog.env
@IF_GNU_MAKE@-include $(DEPFILES)

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/////////////////////////////////////////////////////////////////////////////
// Name: emulator.cpp
// Purpose: Emulator wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "emulator.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "emulator.h"
#ifdef __WXX11__
#include "wx/x11/reparent.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(wxEmulatorFrame, wxFrame)
EVT_MENU(Emulator_Quit, wxEmulatorFrame::OnQuit)
EVT_MENU(Emulator_About, wxEmulatorFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. wxEmulatorApp and
// not wxApp)
IMPLEMENT_APP(wxEmulatorApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
wxEmulatorApp::wxEmulatorApp()
{
m_xnestWindow = NULL;
m_containerWindow = NULL;
}
// 'Main program' equivalent: the program execution "starts" here
bool wxEmulatorApp::OnInit()
{
wxInitAllImageHandlers();
// create the main application window
wxEmulatorFrame *frame = new wxEmulatorFrame(_T("wxEmulator"),
wxPoint(50, 50), wxSize(450, 340));
m_containerWindow = new wxEmulatorContainer(frame, -1);
// Load the emulation info
if (!LoadEmulator())
{
frame->Destroy();
wxMessageBox(wxT("Sorry, could not load this emulator. Please check bitmaps are valid."));
return FALSE;
}
if (m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
frame->SetClientSize(m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth(),
m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight());
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
#ifdef __WXX11__
m_xnestWindow = new wxAdoptedWindow;
wxString cmd;
cmd.Printf(wxT("Xnest :100 -geometry %dx%d+50+50"),
(int) m_emulatorScreenSize.x, (int) m_emulatorScreenSize.y);
// Asynchronously executes Xnest
if (0 == wxExecute(cmd))
{
frame->Destroy();
wxMessageBox(wxT("Sorry, could not run Xnest. Please check your PATH."));
return FALSE;
}
wxReparenter reparenter;
if (!reparenter.WaitAndReparent(m_containerWindow, m_xnestWindow, wxT("Xnest")))
{
wxMessageBox(wxT("Sorry, could not reparent Xnest.."));
frame->Destroy();
return FALSE;
}
#endif
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// Load the specified emulator.
// For now, hard-wired. TODO: make this configurable
bool wxEmulatorApp::LoadEmulator()
{
m_emulatorInfo.m_emulatorTitle = wxT("iPAQ Emulator");
m_emulatorInfo.m_emulatorDescription = wxT("No description yet");
// The offset from the top-left of the main emulator
// bitmap and the virtual screen (where Xnest is
// positioned)
m_emulatorInfo.m_emulatorScreenPosition = wxPoint(45, 57);
// The emulated screen size
m_emulatorInfo.m_emulatorScreenSize = wxSize(240, 320);
m_emulatorInfo.m_emulatorBackgroundBitmapName = wxT("ipaq01.jpg");
m_emulatorInfo.m_emulatorBackgroundColour = * wxBLACK;
return m_emulatorInfo.Load();
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
wxEmulatorFrame::wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame(NULL, -1, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Emulator_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(Emulator_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void wxEmulatorFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void wxEmulatorFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("wxEmulator is an environment for testing embedded X11 apps.\n"));
wxMessageBox(msg, _T("About wxEmulator"), wxOK | wxICON_INFORMATION, this);
}
IMPLEMENT_CLASS(wxEmulatorContainer, wxWindow)
BEGIN_EVENT_TABLE(wxEmulatorContainer, wxWindow)
EVT_SIZE(wxEmulatorContainer::OnSize)
EVT_PAINT(wxEmulatorContainer::OnPaint)
EVT_ERASE_BACKGROUND(wxEmulatorContainer::OnEraseBackground)
END_EVENT_TABLE()
wxEmulatorContainer::wxEmulatorContainer(wxWindow* parent, wxWindowID id):
wxWindow(parent, id, wxDefaultPosition, wxDefaultSize)
{
}
void wxEmulatorContainer::OnSize(wxSizeEvent& event)
{
wxSize sz = GetClientSize();
if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok() &&
wxGetApp().m_xnestWindow)
{
int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
x += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.x;
y += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.y;
wxGetApp().m_xnestWindow->Move(x, y);
}
Refresh();
}
void wxEmulatorContainer::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
wxSize sz = GetClientSize();
if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
{
int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
dc.DrawBitmap(wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap, x, y);
}
}
void wxEmulatorContainer::OnEraseBackground(wxEraseEvent& event)
{
wxDC* dc = NULL;
if (event.GetDC())
{
dc = event.GetDC();
}
else
{
dc = new wxClientDC(this);
}
dc->SetBackground(wxBrush(wxGetApp().m_emulatorInfo.m_emulatorBackgroundColour, wxSOLID));
dc->Clear();
if (!event.GetDC())
delete dc;
}
// Information about the emulator decorations
void wxEmulatorInfo::Copy(const wxEmulatorInfo& info)
{
m_emulatorTitle = info.m_emulatorTitle;
m_emulatorDescription = info.m_emulatorDescription;
m_emulatorScreenPosition = info.m_emulatorScreenPosition;
m_emulatorScreenSize = info.m_emulatorScreenSize;
m_emulatorBackgroundBitmap = info.m_emulatorBackgroundBitmap;
m_emulatorBackgroundBitmapName = info.m_emulatorBackgroundBitmapName;
m_emulatorBackgroundColour = info.m_emulatorBackgroundColour;
}
// Initialisation
void wxEmulatorInfo::Init()
{
}
// Loads bitmaps
bool wxEmulatorInfo::Load()
{
if (m_emulatorBackgroundBitmapName.IsEmpty())
return FALSE;
// TODO: prepend current directory if relative name
int type = wxDetermineImageType(m_emulatorBackgroundBitmapName);
if (type == -1)
return FALSE;
return m_emulatorBackgroundBitmap.LoadFile(m_emulatorBackgroundBitmapName, type);
}
// Returns the image type, or -1, determined from the extension.
int wxDetermineImageType(const wxString& filename)
{
wxString path, name, ext;
wxSplitPath(filename, & path, & name, & ext);
ext.MakeLower();
if (ext == "jpg" || ext == "jpeg")
return wxBITMAP_TYPE_JPEG;
else if (ext == "gif")
return wxBITMAP_TYPE_GIF;
else if (ext == "bmp")
return wxBITMAP_TYPE_BMP;
else if (ext == "png")
return wxBITMAP_TYPE_PNG;
else if (ext == "pcx")
return wxBITMAP_TYPE_PCX;
else if (ext == "tif" || ext == "tiff")
return wxBITMAP_TYPE_TIF;
else
return -1;
}

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# Microsoft Developer Studio Project File - Name="emulator" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=emulator - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "emulator.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "emulator.mak" CFG="emulator - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "emulator - Win32 Release DLL" (based on "Win32 (x86) Application")
!MESSAGE "emulator - Win32 Debug DLL" (based on "Win32 (x86) Application")
!MESSAGE "emulator - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "emulator - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "emulator"=.\emulator.dsp - Package Owner=<4>
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///////////////////////////////////////////////////////////////////////////////
// Name: emulator.h
// Purpose: wxX11-based PDA emulator classes
// Author: Julian Smart
// Modified by:
// Created: 2002-03-10
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EMULATOR_H_
#define _WX_EMULATOR_H_
#ifdef __GNUG__
#pragma interface "emulator.h"
#endif
// Information about the emulator decorations
class wxEmulatorInfo: public wxObject
{
public:
wxEmulatorInfo() { Init(); }
wxEmulatorInfo(const wxEmulatorInfo& info) { Init(); Copy(info); }
void operator= (const wxEmulatorInfo& info) { Copy(info); }
void Copy(const wxEmulatorInfo& info);
// Initialisation
void Init();
// Loads bitmaps
bool Load();
// Emulator title
wxString m_emulatorTitle;
// Emulator description
wxString m_emulatorDescription;
// The offset from the top-left of the main emulator
// bitmap and the virtual screen (where Xnest is
// positioned)
wxPoint m_emulatorScreenPosition;
// The emulated screen size, e.g. 320x240
wxSize m_emulatorScreenSize;
// The bitmap used for drawing the main emulator
// decorations
wxBitmap m_emulatorBackgroundBitmap;
wxString m_emulatorBackgroundBitmapName;
// The intended background colour (for filling in
// areas of the window not covered by the bitmap)
wxColour m_emulatorBackgroundColour;
// TODO: an array of bitmaps and ids for custom buttons
};
// Emulator app class
class wxEmulatorContainer;
class wxEmulatorApp : public wxApp
{
public:
wxEmulatorApp();
virtual bool OnInit();
// Load the specified emulator
bool LoadEmulator();
public:
wxEmulatorInfo m_emulatorInfo;
#ifdef __WXX11__
wxAdoptedWindow* m_xnestWindow;
#else
wxWindow* m_xnestWindow;
#endif
wxEmulatorContainer* m_containerWindow;
};
// The container for the Xnest window. The decorations
// will be drawn on this window.
class wxEmulatorContainer: public wxWindow
{
public:
wxEmulatorContainer(wxWindow* parent, wxWindowID id);
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnEraseBackground(wxEraseEvent& event);
DECLARE_CLASS(wxEmulatorContainer)
DECLARE_EVENT_TABLE()
};
// Frame class
class wxEmulatorFrame : public wxFrame
{
public:
// ctor(s)
wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Emulator_Quit = 1,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Emulator_About = wxID_ABOUT
};
// Returns the image type, or -1, determined from the extension.
int wxDetermineImageType(const wxString& filename);
#endif
// _WX_EMULATOR_H_

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mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for emulator (Cygwin/Mingw32).
WXDIR = ../../..
TARGET=emulator
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds emulator (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=emulator
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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/* XPM */
static char *mondrian_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};